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Valve and their open source contractors sure are a busy bunch. VKD3D-Proton, which translates Direct3D 12 to Vulkan version 2.8 is out now.

An exciting sounding improvement for lowering the CPU overhead is the addition of support for the VK_EXT_descriptor_buffer extension. On Steam Deck "most of it" was already used but now this release will allow for others to benefit too. With a note that "GPU bound performance increases slightly".

Two new extensions are now required but both should be readily available in drivers:

  • VK_KHR_buffer_device_address
  • VK_KHR_push_descriptor

They have also rewritten support for host accessible images, no longer needing a bunch of per-application hacks and workarounds with Guardians of the Galaxy "finally" able to run well on NVIDIA.

On top of that there's a rewritten swap chain, which should be transparent to users but has many benefits like more precise latency control and frame pacing, reduced CPU overhead, fixes a hang in Hitman III and allows for native Linux use of VKD3D-Proton too.

Plus there's also various fixes and specific workarounds for titles like: Spiderman Miles Morales, Borderlands 3, Age of Empires IV, Resident Evil Village, Witcher 3, Gears 5 and some more minor D3D12 features were added.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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1 comment

Shmerl Dec 18, 2022
Really impressive work!

I hope ray tracing in Cyberpunk 2077 will be usable at some point with radv, since there is no way to test how vkd3d-proton performs with it so far.
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