Well, that certainly didn't take long did it? Valve have already put up an update to Proton Hotfix, that works around the crashing issue in DirectX 12 in The Witcher 3 next-gen on Steam Deck.
Now it will work out of the box without the need for any workarounds. You can simply uncheck any forced compatibility option you had set on it, as Valve set it to Proton Hotfix by default now for the Steam Deck. You can also install Proton Hotfix yourself in your Steam Library, and set it on the game manually in the compatibility menu if you have any issues.
Just imagine if CD Projekt gave Valve a bit of early notice and testing on this, it could've worked right away.
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There's still numerous issues with the new update though across all platforms, with masses of complaints about it. CD Projekt have announced that they're looking into it. Hopefully it won't be too long before it gets properly stable once again. Nice that it was a free update but they really need to do some more QA testing before pushing things out.
Does anyone know how to enable raytracing and DLSS in the game? They were grayed out.
Quoting: mahagrDoes anyone know how to enable raytracing and DLSS in the game? They were grayed out.
Use:
PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr11 %command%
But you really don't have to bother because it'll crash very quickly after enabling RT. And I've read that savegames that are saved with RT on will not load properly with it off.
Last edited by Ehvis on 15 December 2022 at 4:03 pm UTC
Quoting: EhvisAnd I've read that savegames that are saved with RT on will not load properly with it off.Why would they make the save format depend on a graphics option?
Quoting: mahagrI tried. It took forever to load into the game. It crashed after a minute of gameplay. I gave up. I will wait...
Does anyone know how to enable raytracing and DLSS in the game? They were grayed out.
It still crashes immediately for me on my desktop, even with Proton Hotfix enabled.
Edit: Wrong setting... Tried too many combinations
Last edited by Mohandevir on 15 December 2022 at 8:55 pm UTC
Quoting: Guestwitcher 3 now uses dxr raytracing, it needs dx12, because there is no dx11 raytracing implementation, at least modern and useful one . maybe part of the rendering code is translation of dx11 to dx12 but it is necessary anyway and might work faster just because of lower dx12 overhead
Nope, DX12 version works much worse and doesn't load GPU fully resulting in dips to 40 fps for me, while in DX11 mode this new version hits 160-180 fps even on Ultra+ settings.
Last edited by Shmerl on 15 December 2022 at 7:14 pm UTC
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