LEGO Bricktales was already a lot of fun and now perhaps it's even better with some new options and improvements for their Native Linux version too.
This update went out on December 5th, it should enable it to be even smoother on Linux and thanks to the new UI scaling options, it should work better for people who need things a little big bigger — something I truly wish every modern game release had but for some reason some developers just don't even think about it.
Here's what's changed in full:
- Added UI scaling options.
- Reworked UI for build mode.
- Tutorial improvements.
- Bricks can be nudged horizontally with arrow keys on keyboard when selected.
- Added achievements button to main menu.
- Improved mix of two City music tracks (removed troublesome frequencies).
- Set Vulkan as default graphics API on Linux.
- Minor diorama changes that ensure playability when players use the "Help, I'm stuck" teleport feature.
- Improved controls for touch devices.
Plus a few bug fixes I won't note here due to spoilers.
You can see some of my previous footage on LEGO Bricktales below:
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8 comments
Another gift from the Steam Deck. I am sure the only reason they went with a native release is to maximize performance on the Deck.
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Quoting: TeodosioAnother gift from the Steam Deck. I am sure the only reason they went with a native release is to maximize performance on the Deck.
Developer Clockstone has everything on Linux since their first release in 2013, Bridge Constructor.
The oldest game from Thunder Publishing, Steamworld Dig, is also from 2013 and also on Linux.
No. Sorry, but no.
This is a long-time Linux supporting developer meeting a not Linux-unfriendly publisher.
Last edited by Eike on 13 December 2022 at 3:05 pm UTC
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Sweet. I got that for my little one shortly after it released, but I've not put it in his queue yet.
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Quoting: CatKillerSweet. I got that for my little one shortly after it released, but I've not put it in his queue yet.
I was thinking about the same (and after this kind of support, I will buy the game either way).
Do you already have an idea for which age this might be suitable?
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Quoting: EikeI was thinking about the same (and after this kind of support, I will buy the game either way).My little one's 6, and I'm sure it'll be fine for him now. It's just that he's got a lot of other games on the go already and needs to fit in a bunch of other real-life stuff too, so I'm holding off on revealing it to him till he's got a bit more time. He does particularly like puzzles, though: he completed The Talos Principle a few years ago.
Do you already have an idea for which age this might be suitable?
1 Likes, Who?
Quoting: EikeDo you already have an idea for which age this might be suitable?The story is definitely suitable for the young ones, but some of the puzzles will probably require the aid of an adult or older sibling.
There's also some dialogue that's clearly directed at grown ups, but I guess kids will just shrug that off or find it funny regardless of whether they get the actual joke. So there's probably a bit in there for every age.
If I have one complaint, it's that the free building mode that unlocks once a puzzle is solved still only has a very limited amount of bricks to chose from. You'll unlock loads of decorative items over the course of the game, but no really useful building blocks. So creativity is rather limited.
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What I miss is the option to place a round 1x1 in the center of a 2x2 plate.
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Quoting: kaimanThere's also some dialogue that's clearly directed at grown ups, but I guess kids will just shrug that off or find it funny regardless of whether they get the actual joke. So there's probably a bit in there for every age.
Shrek is my standard example for this effect, and I like it. I also think they will just ignore what they don't understand (and maybe will be surprised what nonsense grown-ups are laughing about :-) ).
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