AYANEO, maker of some pretty popular gaming handhelds, announced that their own Linux operating system for their devices will be released this year. While we've seen others looking to the public release of SteamOS 3 that powers the Steam Deck (like GPD and OneXPlayer), AYANEO seem to want to "do a Valve" and have that extra level of control directly.
On Twitter their announcement was quite simple noting:
AYASpace will be upgrade and improved and also AYASpace 2 is under development which will be released in 2023 !
What's more, new feature "Community" will be added to AYASpace APP.Even more exciting, AYANEO OS goes live in 2023 as well 🥳
Expect official news announced soon ~
When they previously talked about the Linux-based AYANEO OS, they said "AYANEO team loves games and game consoles as well. In the process of creating the best Windows handheld in the world, they found that the existing operating system in the new form of PC handheld still has many poor experiences, and even some problems that we can't be solved. In order to allow everyone to enjoy the game and the handheld hardware better, AYANEO has launched the AYANEO OS, which is based on the Linux system and developed exclusively." and they mentioned clearly they would be using Proton too.
They recently finished their IndieGoGo crowdfunding campaign for the AYANEO 2 and the GEEK model, both of which come with an AMD Ryzen 6800U. They had 2,680 people give over their monies to help fund them, with their IndieGoGo now switching to in-demand which is basically like another way to pre-order the devices. So while successful for AYANEO at $3,157,147 currently in total, it's an absolutely tiny fraction of what the Steam Deck has sold which was over a 1 million units back in October last year (that was even before launching in some Asian regions).
If I hear any more, I'll let you know.
2023 is clearly the year of Linux gaming handhelds huh?
Quoting: VardamirWell, things are moving in the right direction.
Btw, I was wondering, if Linux is not already the most successful gaming platform. If you count Android, it might already be. Does anybody have numbers on the market share for gaming devices?
I don't have exact numbers, but Android is, by far, the biggest gaming market. If I remember correctly, it was bigger than Xbox and Playstation combined!
Quoting: Penglingit was always gaming that helped to drive the adoptionGamers are generally early adopters, that has not changed until now. So there is a chance that SteamOS may pull in early adopters, followed by others.
Quoting: Pengling100% Though it was also at a time where game consoles went to the side, and kids were crafty and asked their parents for a computer 'because then we can do more serious stuff!' but ended up playing games on them! Then the NES came along and made people dumb again.Quoting: slaapliedjeHa, so first we take over the consoles, THEN we take over the desktop?Quoting: Purple Library GuySomehow it feels like nailing Al Capone for tax evasion. Which is to say, seems kind of weird and sideways, but if it works . . .I'm gonna show my age a bit now, but back in the days of the 8-bit home-micros in the UK, it was always gaming that helped to drive the adoption of home-computers and related technologies. I don't see why it should be any different here.
Quoting: sarmadCurious, is that number of gamers, or is that profit? Android games make stupid, almkst criminal amounts of money based on EA level of shady antics.Quoting: VardamirWell, things are moving in the right direction.
Btw, I was wondering, if Linux is not already the most successful gaming platform. If you count Android, it might already be. Does anybody have numbers on the market share for gaming devices?
I don't have exact numbers, but Android is, by far, the biggest gaming market. If I remember correctly, it was bigger than Xbox and Playstation combined!
Quoting: slaapliedjeQuoting: sarmadCurious, is that number of gamers, or is that profit? Android games make stupid, almkst criminal amounts of money based on EA level of shady antics.Quoting: VardamirWell, things are moving in the right direction.
Btw, I was wondering, if Linux is not already the most successful gaming platform. If you count Android, it might already be. Does anybody have numbers on the market share for gaming devices?
I don't have exact numbers, but Android is, by far, the biggest gaming market. If I remember correctly, it was bigger than Xbox and Playstation combined!
If I remember correctly, it was based on profit. That, however, is the combined market size, and that doesn't mean if you publish your game on Android you'll make more profit than on Playstation or Xbox. It just means the market is bigger with far more developers and far more players. Obviously, a big portion of those games are puzzle games or other touch friendly games.
Anyways, I'd be happy to have this. Valve hasn't touched my region while Chinese distribution network are generally better at working with local trusted distributors, so for a long while now there's been official stores in Tokopedia (so much safer in terms of warranty/returns) selling the Chinese handheld over Steam Deck (though recently Steam Deck price has started to come down, locally).
Quoting: slaapliedje100% Though it was also at a time where game consoles went to the side, and kids were crafty and asked their parents for a computer 'because then we can do more serious stuff!' but ended up playing games on them! Then the NES came along and made people dumb again.I'm reminded of Hey Hey 16K!
In the UK it was different to that for quite a long time, though here it was ultimately the Sega consoles that had that effect. Here's a snapshot of the ELSPA market-share figures from May of 1992, for example - it stayed similar to this for at least another couple of years, as far as I'm aware.
This wasn't surprising (though from experience it often appears that way to those from North America and Japan, whose markets were wildly different), since the cost of living was so high back then and the Commodore 64 in particular offered competitively-priced well-powered hardware and extremely affordable games, generally in the £2 to £5 range, and available even at your local newsagents, not dissimilar to the sorts of pricing we see on Steam today.
I'm preaching to the choir here, of course - I'm sure that you and most folks here already know this. All of this to say that I'm seeing a huge parallel between the C64's value-proposition for the UK games market back then, to what the Steam Deck offers now under similar economic circumstances - if Valve, or someone else using SteamOS, leverages this angle in their marketing somehow, it might help to make Linux-based PC-gaming a go-to choice for budget-conscious families and individuals.
Last edited by Pengling on 19 January 2023 at 10:40 am UTC
Unless it's just an insanely superior value proposition, I'd have a VERY hard time seeing myself leave Steam Deck for it. But I will admit that I'd be curious to know more! :-)
Quoting: Penglingsince the cost of living was so high back then. . . unlike now, of course . . .
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