Forspoken has been controversial for quite a lot of a reasons but also a title many were looking forward to. The release was a bit rough but the developers are cleaning it up now and it has some Steam Deck fixes.
Here's the patch notes:
- Adjustments have been made to HDR mode.
- Localization and spelling fixes.
- Various minor fixes.
- Certain technical issues occurring on Steam Deck has been fixed.
- Performance and stability has been improved on Steam Deck.
Amazing to see games from publishers like Square Enix pay attention to a Linux gaming device, we're going to see a lot more of this over the next year. Although, it would be great if developers did these things before release, especially with the roll-out of the Steam Deck in Asia going strong, there's going to be a lot more people using it now.
I still personally think £64.99 is a crazy price for it, so I won't be going into any depth on it myself. It currently has a Mixed user rating on Steam from over 2,000 people and the peak player count dropped pretty harshly quickly after release so it's not exactly popular.
They did update the demo too, so for those of you who wish to try it out that might give you a good idea now.
But did they make the game not 'meh'? Ha, everything I have heard online about this game makes me think the writers of the dialog were angsty teens.
Yeah, that's what I've heard too. The trailers did a good job of making it look like exactly that, and initial word is... it is exactly that.
But did they remove the necessity of the workaround for the Linux desktop? If they didn't but instead added fixes for Steam Deck, that's hilarious😂
I would not surprised seeing devs supporting Deck in the future, and still not caring about Linux, even when it's almost the same thing. Deck is "dev-friendly", because it's a defined system with known hardware and a known OS and it made mainsteam media, so it exists in their world.
Linux is still that "nerd operating system" that's hard to support because no two systems are the same, and people using don't want to spend money on software, anyway. Or so...
But hey, I expect issues like this one to be the exception rather than the norm, so it's all good.
Forspoken regional pricing lol, it's half of the minimum wage in my country... (in certain city, if I want to be pedantic).You know what bothers me the most about the pricing of video games these days? Even when they first started being digital only, they were the same damn price as a physical copy that potentially had a printed manual, maps, box, etc. The sound tracks were ON the CD by default as well, now that's an extra! Or it's 'Deluxe edition' or 'gold edition' with an eventual 'ultimate edition!'
Some of us complain about how bad a game is, but when it's priced so people can't even afford it to see how bad it sucks, I guess that's an entirely different issue.
This game is one of those that makes me wonder "why don't people just emulate older computers and play the ton of games that came out 10-20 years ago instead of playing this shiny jaunt through shaders and lighting effects?" :P
But did they remove the necessity of the workaround for the Linux desktop? If they didn't but instead added fixes for Steam Deck, that's hilarious😂
I would not surprised seeing devs supporting Deck in the future, and still not caring about Linux, even when it's almost the same thing. Deck is "dev-friendly", because it's a defined system with known hardware and a known OS and it made mainsteam media, so it exists in their world.
Linux is still that "nerd operating system" that's hard to support because no two systems are the same, and people using don't want to spend money on software, anyway. Or so...
But hey, I expect issues like this one to be the exception rather than the norm, so it's all good.
I wonder if it would help to put together a 'Linux game development SDK' that includes documentation, build tools, tutorials, compile-able demos, debugging tools, and more, in a similar to fashion to how there is a Vulkan SDK.
This game is one of those that makes me wonder "why don't people just emulate older computers and play the ton of games that came out 10-20 years ago instead of playing this shiny jaunt through shaders and lighting effects?" :P/me waves from over in Emulationville. Join us! We have bombs and candy and bananas and health-restoring roast-chicken that spawns on floors!
Haha! Hell yeah! Granted I have enough real hardware these days that I don't really need to emulate. Recently added a modded Atari 800xl PAL system with a U1mb and VBXE so I can output via SCART to a lovely image to play awesome new games like Albert! https://www.youtube.com/watch?v=ZNfWa4CyehEThis game is one of those that makes me wonder "why don't people just emulate older computers and play the ton of games that came out 10-20 years ago instead of playing this shiny jaunt through shaders and lighting effects?" :P/me waves from over in Emulationville. Join us! We have bombs and candy and bananas and health-restoring roast-chicken that spawns on floors!
There was some talk about this for Launchbox (emulator front end) to be ported to Linux, and the developers have mostly said that the Linux development tools just aren't as good... though I tend to think it is more like 'it isn't as good for the language that we chose to write things in', as development tools under Linux have always seemed superior to me over Windows.But did they remove the necessity of the workaround for the Linux desktop? If they didn't but instead added fixes for Steam Deck, that's hilarious😂
I would not surprised seeing devs supporting Deck in the future, and still not caring about Linux, even when it's almost the same thing. Deck is "dev-friendly", because it's a defined system with known hardware and a known OS and it made mainsteam media, so it exists in their world.
Linux is still that "nerd operating system" that's hard to support because no two systems are the same, and people using don't want to spend money on software, anyway. Or so...
But hey, I expect issues like this one to be the exception rather than the norm, so it's all good.
I wonder if it would help to put together a 'Linux game development SDK' that includes documentation, build tools, tutorials, compile-able demos, debugging tools, and more, in a similar to fashion to how there is a Vulkan SDK.
Haha! Hell yeah! Granted I have enough real hardware these days that I don't really need to emulate.It's gone the other way for me - I stuck with real hardware for a reeeeeeeally long time (even had a JAMMA cabinet that took up far too much space!), but it does take up an awful lot of room, unfortunately, and at this point I like to keep everything in one place so shifting over to emulation has worked out well. Good times, though!
Recently added a modded Atari 800xl PAL system with a U1mb and VBXE so I can output via SCART to a lovely image to play awesome new games like Albert! https://www.youtube.com/watch?v=ZNfWa4CyehEOoh, I do love new games for old hardware - always nice to see! (Quick shout-out to Bomberland for the C64, here, because it's really good. )
There was some talk about this for Launchbox (emulator front end) to be ported to Linux, and the developers have mostly said that the Linux development tools just aren't as good... though I tend to think it is more like 'it isn't as good for the language that we chose to write things in', as development tools under Linux have always seemed superior to me over Windows.
I believe the issue with Launchbox is it's written in .Net and specifically WPF. WPF in particular is very much windows only. Dotnet GUI applications are pretty much garbage on Linux, you can do it, but you have to develop and plan for it from the start, and each major Dotnet version changes what that means entirely.
There are plenty of good ways to develop cross platform things with GUIs, but not really if you're a .Net WPF developer.
Last edited by dibz on 1 February 2023 at 3:29 pm UTC
Im also in Emulationville...... Join us..... We have Cookies......This game is one of those that makes me wonder "why don't people just emulate older computers and play the ton of games that came out 10-20 years ago instead of playing this shiny jaunt through shaders and lighting effects?" :P/me waves from over in Emulationville. Join us! We have bombs and candy and bananas and health-restoring roast-chicken that spawns on floors!
Ooh, I do love new games for old hardware - always nice to see! (Quick shout-out to Bomberland for the C64, here, because it's really good. )Check this out!
https://forums.atariage.com/topic/345354-ultima-v-wip/
I hope they manage to finish it! (Note: Ultima V had a prototype for the Atari 8bit computers, but was never finished by Origin, as they had decided the computer was falling away in popularity. Granted somehow the C64 got Ultima 6, but the Apple II only got 1-5).
Now that is cool. Not my genre, but my other half is a fan, so I'll have to pass the link along. Thanks very much!Ooh, I do love new games for old hardware - always nice to see! (Quick shout-out to Bomberland for the C64, here, because it's really good. )Check this out!
https://forums.atariage.com/topic/345354-ultima-v-wip/
I hope they manage to finish it! (Note: Ultima V had a prototype for the Atari 8bit computers, but was never finished by Origin, as they had decided the computer was falling away in popularity. Granted somehow the C64 got Ultima 6, but the Apple II only got 1-5).
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