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A free and open source survival sandbox game pack for the voxel game engine Minetest, MineClone2 is as close to Minecraft as you can get without playing Minecraft. A big new release has rolled out with version 0.82.0 with lots added.

For those of you who dislike Minecraft and want something just like it, this is what you want. There's a reason it has clone in the name. Some of what's new in the latest release includes:

  • Bamboo and bamboo blocks added.
  • Added game music.
  • Light blocks added.
  • Japanese translation.
  • Overworld Biome Sky And Fog Colours.
  • Villager pathfinding improvement.
  • Villages spawn more effectively in desert and snow.
  • Performance improvements.
  • Lots of bug fixes.

The developers did their own overview video to showcase some of it:

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If any of my readers play MineClone2 — why do you choose it over Minecraft?

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kneekoo Feb 5, 2023
Quoting: NezchanSo did they dumb down the Villager AI to make them as suicidal as they tend to be in Minecraft?

The mobs' AI is one of the medium-to-high priorities currently, along with spawning and performance improvements in various places.

The game is over 6 years old and it has plenty of technical debt that was never easy to address because new features were prioritized to make the game more fun and more useful. But having progressed a lot in the last years, it's in a decent enough place where some time can be spent on less visible parts of the game but important to the overall experience and gameplay.

I was talking to the lead maintainer yesterday about the Minecraft mobs in general, and how they pathfind and walk towards destinations they can't come back from (2-block high drops). We wouldn't be different if we did the same, but he's not a fan of that "feature/bug" and wants to look into smarter pathfinding once more important work gets done.

As I don't do development for MineClone2 at this point, I tend to view this like a player who sometimes enjoys challenges, and sometimes getting annoyed with it. I don't know how many Minecraft players are annoyed by the villagers' pathfinding - considering they can be very important if the players rely on them. Is this something that should definitely be improved, or is it fine if it remains a challenge? You know, very smooth gameplays can easily become boring or feel more like grinding than fun and problem solving. :)
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