Valheim developer Iron Gate AB has begun teasing the next biome update, and they're doing things a little bit differently with Ashlands. They're not going to be so secretive about it, as they want to be more transparent. This will also likely help for those who kept thinking they weren't doing enough, as their community was quite outspoken on how long Mistlands took to arrive.
While they won't be as secretive, it may mean they show things that don't end up making it into the game.
Ashlands is also not going to be spread across the map, instead it will be placed at the far south as a big volcanic island. They're also sharing some pre-production concept art of what they want it to have:
In regards to it taking a long time to add a new biome, they said they they do have some " fun things planned for you between then and now", which does include an Xbox version that has full cross-play support so you'll be able to play with your console buddies. They also teased some difficulty settings and something called "Hildir’s Quest", which will be a new NPC and a new way to re-style your hair. More clothes seem to be coming too:
Accessibility is also going to be a focus in future, as they want more people to be able to play the game. They've suggested sending them an email, if you have a disability or anything else that affects your gaming to chat about possible solutions that might help. Nice to see a focus on that.
Valheim is available to buy on Humble Store or Steam.
Last edited by Nanobang on 17 January 2023 at 2:41 pm UTC
The team seems very limited when it comes to resources, reaching a 1.0 version when it comes to content, to get out of early access, should be their focus. It seems they haven't expanded very much, despite selling a lot of games.
I don't mind them adding accessibility features, but that feels like something worth doing when you have a functional game.
Don't be mistaken, I have a lot of respect for Iron Gate and I've spent 200 hours in Valheim (almost the only game I play).
First Doom, Hexen, etc. had difficulties levels to enjoy all.
I also agree that like many current games, it lacks of optimisation. Developers must make effort to port their games so they can be used on laptop and steamdeck with draining batteries in minutes (especially considering graphics not complex), without making all fans hurling or burning my bed comforter to display simple graphisms (why now strategy games turn-by-turn like "Old world" or "ozymandias", with quite simple graphism, need so many resources??) .
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