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Valheim developer Iron Gate AB has begun teasing the next biome update, and they're doing things a little bit differently with Ashlands. They're not going to be so secretive about it, as they want to be more transparent. This will also likely help for those who kept thinking they weren't doing enough, as their community was quite outspoken on how long Mistlands took to arrive.

While they won't be as secretive, it may mean they show things that don't end up making it into the game.

Ashlands is also not going to be spread across the map, instead it will be placed at the far south as a big volcanic island. They're also sharing some pre-production concept art of what they want it to have:

In regards to it taking a long time to add a new biome, they said they they do have some " fun things planned for you between then and now", which does include an Xbox version that has full cross-play support so you'll be able to play with your console buddies. They also teased some difficulty settings and something called "Hildir’s Quest", which will be a new NPC and a new way to re-style your hair. More clothes seem to be coming too:

Accessibility is also going to be a focus in future, as they want more people to be able to play the game. They've suggested sending them an email, if you have a disability or anything else that affects your gaming to chat about possible solutions that might help. Nice to see a focus on that.

Valheim is available to buy on Humble Store or Steam.

Article taken from GamingOnLinux.com.
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3 comments

Nanobang Jan 17, 2023
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Iron Gate AB keeps outdoing themselves. Like a young viking, Valheim just keeps getting bigger and better.


Last edited by Nanobang on 17 January 2023 at 2:41 pm UTC
AzP Jan 17, 2023
Considering that the game can be quite disabled when it comes to performance, it would be nice if they focused on that - as well as more content - before they start adding accessibility features.
The team seems very limited when it comes to resources, reaching a 1.0 version when it comes to content, to get out of early access, should be their focus. It seems they haven't expanded very much, despite selling a lot of games.

I don't mind them adding accessibility features, but that feels like something worth doing when you have a functional game.

Don't be mistaken, I have a lot of respect for Iron Gate and I've spent 200 hours in Valheim (almost the only game I play).
Geppeto35 Jan 18, 2023
I think this game misses a relax mode, or a way to better set difficulties for casual and relaxing-after-work gaming. I like exploring, constructing, but to enjoy this game I had to use cheatcodes, which also destroyed its interest. This mode to hard (with no sense) games like eden ring, with no way to lower the difficulties to live the story, explore the lore quietly is disappointing. A simple way would be to propose a "quiet" mode formexample where when you die, you respawn in the bed with your stuff. This way you only loose time when taking risk, and to code, that wouldn't be too complex! Add one or two badges for the hard-core so they can play "who's the biggest", and every one would be happy.
First Doom, Hexen, etc. had difficulties levels to enjoy all.

I also agree that like many current games, it lacks of optimisation. Developers must make effort to port their games so they can be used on laptop and steamdeck with draining batteries in minutes (especially considering graphics not complex), without making all fans hurling or burning my bed comforter to display simple graphisms (why now strategy games turn-by-turn like "Old world" or "ozymandias", with quite simple graphism, need so many resources??) .
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