Wine 8.0 is out now, a big improvement over the last stable release with many upgrades for Windows to Linux compatibility across thousands of games and apps. This is part of what makes up Steam Play Proton, the compatibility used on Steam Deck to run Windows games.
One of the major changes here is the conversion to the PE format for various modules. This format is used by Windows, and an important milestone for Wine to increase compatibility with copy protection, 32-bit applications on 64-bit hosts, Windows debuggers and more. Work is still to be done though to finish it properly, as some modules still need to be properly converted.
The Wine developers say they also implemented a "special syscall dispatcher", to avoid the overhead of a full NT system call to minimise the performance impact.
WoW64 was upgraded too, and once the final PE work is done, they say it will then be "fully possible" to run 32-bit Windows applications without needing 32-bit libraries. This is no doubt something many are looking forward to.
Lots of Media Foundation fixes and improvements too that should help audio and video issues across many apps and games, Direct2D upgrades, lots of optimizations for Direct3D and newly supported Direct3D 10 and 11 features are in, better steering wheel support, big improvements to controller hotplugging, better force feedback support, better support of DualShock and DualSense controllers, better support for CJK fonts and so on.
Absolutely lots more you can see in the release notes.
Hopefully later this year Proton will see a full upgrade to the latest Wine release, to give us even more improvements for gaming on Steam Deck and Linux desktop.
Quoting: Shmerl32-bit on 64-bit sounds good! Especially if it will work also for OpenGL / Vulkan parts.Or for running a certain popular game store client that's stuck on 32-bit for some reason.
I wish someone would also make the same thing for native Linux games.
Quoting: whizseOr for running a certain popular game store client that's stuck on 32-bit for some reason.
That's what I keep hearing (not using it myself). I'm really surprised Steam client itself is still 32-bit. Isn't it today basically a glorified Web / browser engine for UI? Not sure what's underneath.
Last edited by Shmerl on 24 January 2023 at 9:12 pm UTC
Quoting: oberjaegerLooking forward to Line, the "Line is not an emulator" from Microsoft to run Linux games on Windows...
They already tried that. Their early WSL was Wine-like except in reverse. But they switched to using full blown VM for it instead of doing translation.
Last edited by Shmerl on 24 January 2023 at 9:33 pm UTC
Quoting: LightkeyWINE 8.0-rc3 is already in Debian testing.
Winehq repo for Debian has newer version.
Last edited by Shmerl on 25 January 2023 at 6:35 am UTC
Last edited by Shmerl on 25 January 2023 at 7:39 am UTC
Last edited by Shmerl on 25 January 2023 at 8:44 am UTC
Quoting: LightkeyYes, by using a different repository, meaning not using Debian stable's version. Why do you do that? Because Debian stable is the problem. If they provided patch-release updates themselves, you would not need to do that.
I just explained above why. "Release" version of Wine is not more stable or useful than development version in the vast majority of cases. I'd argue it's more buggy and less useful becasue bug fixes and features all accumulate in the development one.
And sure. Debian does ship some stuff for stable like backports, but WineHQ repo works for that the best becasue it's focused on Wine and kept up to date in a timely fashion.
Not that I'd recommend anyone using Debian stable for desktop anyway, but that's besides the point.
Last edited by Shmerl on 25 January 2023 at 8:57 am UTC
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