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Wine 8.0 is out now with major compatibility improvements

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Last updated: 24 Jan 2023 at 3:24 pm UTC

Wine 8.0 is out now, a big improvement over the last stable release with many upgrades for Windows to Linux compatibility across thousands of games and apps. This is part of what makes up Steam Play Proton, the compatibility used on Steam Deck to run Windows games.

One of the major changes here is the conversion to the PE format for various modules. This format is used by Windows, and an important milestone for Wine to increase compatibility with copy protection, 32-bit applications on 64-bit hosts, Windows debuggers and more. Work is still to be done though to finish it properly, as some modules still need to be properly converted.

The Wine developers say they also implemented a "special syscall dispatcher", to avoid the overhead of a full NT system call to minimise the performance impact.

WoW64 was upgraded too, and once the final PE work is done, they say it will then be "fully possible" to run 32-bit Windows applications without needing 32-bit libraries. This is no doubt something many are looking forward to.

Lots of Media Foundation fixes and improvements too that should help audio and video issues across many apps and games, Direct2D upgrades, lots of optimizations for Direct3D and newly supported Direct3D 10 and 11 features are in, better steering wheel support, big improvements to controller hotplugging, better force feedback support, better support of DualShock and DualSense controllers, better support for CJK fonts and so on.

Absolutely lots more you can see in the release notes.

Hopefully later this year Proton will see a full upgrade to the latest Wine release, to give us even more improvements for gaming on Steam Deck and Linux desktop.

Article taken from GamingOnLinux.com.
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hardpenguin 24 Jan 2023
WoW64 was upgraded too, and once the final PE work is done, they say it will then be "fully possible" to run 32-bit Windows applications without needing 32-bit libraries. This is no doubt something many are looking forward to.
That is an insanely good objective.

Happy release! Happy upgrades! 😌✌️


Last edited by hardpenguin on 24 Jan 2023 at 3:49 pm UTC
kalin 24 Jan 2023
Will I be able to play Darksiders warmastered with cutscenes ?
mrdeathjr 24 Jan 2023
​Well now waiting for wine 8.1 for begin work around wmv dmo, this can solve various problems related wmv playback (32bit games cimatics on wine64)

fenglengshun 24 Jan 2023
Well now, that should be in time for Ubuntu 23.04. Wonder if it'll make it to Debian 12 since we haven't yet passed the Soft Freeze deadline.

I'm glad for all the improvements for CJK and media playback. As someone who plays a lot of Japanese games, I'll take every improvements for them because good lord can those Japanese games can be very messy to run with a whole mess of dependencies to play videos, have fonts rendered well, and sometimes just to get running.

A massive thanks for all the people involved and congrats on the new release, here's hoping for a good 2023 for Wine and related projects.
syylk 24 Jan 2023
Do you remember when we were barely able to run Wordpad on WINE?

What a journey it has been...
zkarj 24 Jan 2023
Looking forward to testing wine 8.0 and beyond.

I've been making small but significant progress in making roughly 95% of my games work flawlessly in Linux so far, and I hope this is another big milestone toward my goal: 100% of my games working in Linux (my expectation is by the end of the year 2024 as long as I don't buy any more non-Linux-native games).

Most problematic are cutscenes blackscreen hang, AntiCheat, and empty font rendering.
WayneJetSki 24 Jan 2023
I am excited to see if I get any performance improvements on my Steam Deck when the update gets pushed to Proton.
KohlyKohl 24 Jan 2023
Do you remember when we were barely able to run Wordpad on WINE?

What a journey it has been...

I was playing Warcraft III in 2002 with Wine and World of Warcraft in 2004. I think it has come a long way, though, it was already a great project even in the early 2000s.
Shmerl 24 Jan 2023
Looking forward to Wine-Wayland being merged this year.

32-bit on 64-bit sounds good! Especially if it will work also for OpenGL / Vulkan parts.

I wish someone would also make the same thing for native Linux games.


Last edited by Shmerl on 24 Jan 2023 at 8:54 pm UTC
Geamandura 24 Jan 2023
Wondering if we'll ever be able to run PUBG.
whizse 24 Jan 2023
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32-bit on 64-bit sounds good! Especially if it will work also for OpenGL / Vulkan parts.

I wish someone would also make the same thing for native Linux games.
Or for running a certain popular game store client that's stuck on 32-bit for some reason.
Shmerl 24 Jan 2023
Or for running a certain popular game store client that's stuck on 32-bit for some reason.

That's what I keep hearing (not using it myself). I'm really surprised Steam client itself is still 32-bit. Isn't it today basically a glorified Web / browser engine for UI? Not sure what's underneath.


Last edited by Shmerl on 24 Jan 2023 at 9:12 pm UTC
oberjaeger 24 Jan 2023
Looking forward to Line, the "Line is not an emulator" from Microsoft to run Linux games on Windows...
Shmerl 24 Jan 2023
Looking forward to Line, the "Line is not an emulator" from Microsoft to run Linux games on Windows...

They already tried that. Their early WSL was Wine-like except in reverse. But they switched to using full blown VM for it instead of doing translation.


Last edited by Shmerl on 24 Jan 2023 at 9:33 pm UTC
Shmerl 25 Jan 2023
WINE 8.0-rc3 is already in Debian testing.

Winehq repo for Debian has newer version.


Last edited by Shmerl on 25 Jan 2023 at 6:35 am UTC
Shmerl 25 Jan 2023
I still don't see a point in it. Especially with upcoming freeze, Winehq repo will move way ahead. I just always use Wine from there on Debian.
Shmerl 25 Jan 2023
I'd argue that most of the time it's pointless to use Wine "release" version, not Debian stable (or any other flavor of it), unless you have some rare use case. Wine's "development" version is a more practical tool to use generally.


Last edited by Shmerl on 25 Jan 2023 at 7:39 am UTC
Shmerl 25 Jan 2023
Nope, because Wine version doesn't need to be tied to Debian flavor, as I already explained above. You can run same latest Wine on all types of Debian if you are using WineHQ repo for it. That's the main point. Using one from Debian itself is pretty impractical in stable, and often delayed even in testing. WineHQ in contrast update their repo as soon as new versions come out.


Last edited by Shmerl on 25 Jan 2023 at 8:44 am UTC
Shmerl 25 Jan 2023
Yes, by using a different repository, meaning not using Debian stable's version. Why do you do that? Because Debian stable is the problem. If they provided patch-release updates themselves, you would not need to do that.

I just explained above why. "Release" version of Wine is not more stable or useful than development version in the vast majority of cases. I'd argue it's more buggy and less useful becasue bug fixes and features all accumulate in the development one.

And sure. Debian does ship some stuff for stable like backports, but WineHQ repo works for that the best becasue it's focused on Wine and kept up to date in a timely fashion.

Not that I'd recommend anyone using Debian stable for desktop anyway, but that's besides the point.


Last edited by Shmerl on 25 Jan 2023 at 8:57 am UTC
andy155 25 Jan 2023
32bit performance is much worse than before meh.
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