A game idea I absolutely love and the early demos were impressive, the environmental strategy game Terra Nil releases on March 28th. In this game you're transforming a ruined wasteland, to bring it back to life and get it green. Purify the soil, clean up the oceans, get rivers flowing, plant some trees and make it right.
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Direct Link
Direct Link
Game Features
- A reverse city builder - Use advanced eco-technology to purify the soil, creating plains, wetlands, beaches, rainforests, wildflowers, and more—then efficiently recycle everything you've built, leaving the environment pristine for its new animal inhabitants.
- Different maps every time - Procedurally generated landscapes mean no two playthroughs of Terra Nil will ever be the same. Plan your build around randomized, challenging, and unpredictable terrain, including snaking rivers, mountains, lowlands, and oceans.
- A natural ebb and flow - Each region of Terra Nil progresses through phases, with the ultimate goal being leaving pristine wilderness behind. Levels are not about infinite growth, but rather balancing and nurturing the environment before leaving it in peace.
- Experience tranquility - Lush hand-painted environments, relaxing music, and an atmospheric ambient soundscape make Terra Nil a peaceful, meditative experience. When you're done, use Appreciate mode to bask in the natural beauty of the ecosystem you have restored.
For Steam Deck support, the developer said they're "working to get it verified" and for direct Linux support they said it's "something the team will be looking at asap". I'll be happily taking a look at this one, because I really did absolutely love the earlier tech demos before they decided to turn it into a full game, it was wonderful to play even back then.
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4 comments
I didn't expect to have native Linux build back when I played the demo, but this could be second surprise from the games that I added to my wishlist in Next fests. Other one has been Wandering Village.
As for the Terra Nil, based on the demo, procedural generation can be its downfall if it's not tuned right. Basically at least in the demo, waterways were very important of transferring all the equipment away. Unfavorable terrain generation could make or break the game. But have to either try out the full game or wait for the reviews.
Otherwise pretty fun game about maximizing points.
As for the Terra Nil, based on the demo, procedural generation can be its downfall if it's not tuned right. Basically at least in the demo, waterways were very important of transferring all the equipment away. Unfavorable terrain generation could make or break the game. But have to either try out the full game or wait for the reviews.
Otherwise pretty fun game about maximizing points.
3 Likes, Who?
I'm really looking forward to playing this game. I played the free demo on itch.io, and it was such a wonderful experience, even without fancy visuals.
That moment when nature is restored, wildlife appears, and it starts to rain - is one of the best moments in pc gaming for me. I felt like I'm healing, just like the world before me.
The full version promises more of everything I liked, and I can't wait.
That moment when nature is restored, wildlife appears, and it starts to rain - is one of the best moments in pc gaming for me. I felt like I'm healing, just like the world before me.
The full version promises more of everything I liked, and I can't wait.
5 Likes, Who?
The concept Kinda reminds me of SimEarth, well maybe a variation on..
Be interesting to play.
Be interesting to play.
0 Likes
Has anyone bought the full version?
0 Likes
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