The free and open source game manager Lutris has a fresh Beta release out with version 0.5.13 adding in a whole bunch of new features and service integrations.
What's the point of Lutris? As a game manager it gives you a central place to configure and play all your games from different places. This includes emulators, different stores (Humble, Steam, GOG etc) along with many extra helpful features to get the most out of your games.
Here's a list of what's new in 0.5.13 Beta:
- Add support for Proton.
- Add drag and drop on the main window.
- Add support for ModDB links in installers (moddb python module required).
- Added "Missing" sidebar option for games whose directory is missing.
- Re-style the configuration, preferences, installer and add-games windows.
- Group configuration options into sections.
- Added checkbox to stop asking for the launch config for a game.
- Support for launch-configs in shortcuts and the command line.
- The add-games window can now create 32-bit WINE prefixes.
- Add filter field to runner list.
- Show game count in search bar.
- Workaround Humble Bundle authentication issues by allowing importing cookies from Firefox.
- Add Itch.io integration.
- Add Battle.net integration (protobuf dependency required).
- Improve detection of DOSBox games on GOG.
- Added "Unspecified" Vulkan ICD option.
- Removed ResidualVM (now merged into ScummVM).
Some you may have missed, popular articles from the last month:
Hmm. What does "Proton support" mean in this context? Surely not Valves Proton as it must run inside the Steam Runtime to work properly. Custom versions like GE Proton (built to run outside the Steam Runtime) were already downloadable in Lutris earlier versions.
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Nice! Glad to see it finally got itch.io integration after all this time! I don't think the proton will make much difference to me as my lutris usually runs custom installed dxvk, vk3d and wine versions.
Lutris and Bottles are my two managers though, for launching games however both are more of an "in the background" kind of thing. I use them to setup the games and such, then just stick non-steam game shortcuts in my steam client and add the artwork. Since all of them run through flatpak, it all works nicely together.
I got sick of managing multiple launchers and trying to remember what is in which so I just added everything to one.
(Thus, I only need to open Steam in order to launch any given game on my computer)
Last edited by BlackBloodRum on 12 February 2023 at 2:42 pm UTC
Lutris and Bottles are my two managers though, for launching games however both are more of an "in the background" kind of thing. I use them to setup the games and such, then just stick non-steam game shortcuts in my steam client and add the artwork. Since all of them run through flatpak, it all works nicely together.
I got sick of managing multiple launchers and trying to remember what is in which so I just added everything to one.
(Thus, I only need to open Steam in order to launch any given game on my computer)
Last edited by BlackBloodRum on 12 February 2023 at 2:42 pm UTC
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Quoting: dpanterHmm. What does "Proton support" mean in this context? Surely not Valves Proton as it must run inside the Steam Runtime to work properly. Custom versions like GE Proton (built to run outside the Steam Runtime) were already downloadable in Lutris earlier versions.
From what I know/remember, the "real" Proton versions from GE haven't worked properly for some years now. Instead they provide special wine-ge-proton, not to be confused with proton-ge-custom (https://github.com/lutris/lutris/pull/3330#issuecomment-1000004873.
The new commits for Proton support are a bit sparse in commentary, but it seems lutris is looking for a Steam install and setting up an appropriate environment (https://github.com/lutris/lutris/commit/3726f85bfb37f9407755c97098a40808e97871bb. I only skimmed the commits, so could've missed something.
Edit: some links.
Last edited by iskaputt on 12 February 2023 at 2:49 pm UTC
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Quoting: dpanterHmm. What does "Proton support" mean in this context? Surely not Valves Proton as it must run inside the Steam Runtime to work properly. Custom versions like GE Proton (built to run outside the Steam Runtime) were already downloadable in Lutris earlier versions.Pretty sure Proton can run just fine outside of Steam. I don't recall heroic launcer launching Steam to run Proton. It is after all just a fork of Wine.
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Quoting: Guestafter heroic launcher got sideloaded game support I honestly don't feel any need in lutris so far. I don't use it, I still keep it installed just in case something won't work on heroic. Sure, lutris has game options UI with more fine tuning stuff, but heroic feels way more streamlined.Same. I'd probably only use it for emulators, and I still have a few games setup with emulators for that. I would've set up more if the process for adding game is more straightforward as in Heroic, but it's just such a hassle that I don't want to bother with it.
I'll probably just go and use Steam ROM Manager to import them all to Steam while using Heroic to manage my Wine and Linux games which is then piped to Steam as well.
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I'm use PortProton
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Quoteitch.io integrationSomeone is putting up a fight against Heroic 😁
I was waiting for this functionality for long!
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Hmm I don't like launchers but my itch.io library is quite large. Maybe this will give me more of an incentive to check out other titles I already got.
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https://github.com/itchio/butler & https://github.com/itchio/itch are there so i guess, integration is just a matter of time and a person dedicating some hours to that.
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TL;DR: I dislike Lutris.
The one design flaw I've found in all these launcher/wine manager projects is that all of Wine's fiddly bits---at best---can be challenging for Wine neophytes like me. I like that Lutris tries to deal with this via "runners," but I've never been able to sort out how to make it do what it's supposed to be doing, always found the overall design of Lutris's user interface too maddeningly inscrutable.
Every time I install it and try to use it, I only get confounded and frustrated and angry and, after an hour or two, I swear at the damn thing---and then...I quit and uninstall it. Again.
Now it could be---though I don't think it is---Lutris's design isn't for Wine neophytes, instead it's for the Wine savvy, and they get it at a glance. I don't know, but for myself, a Wine neophyte, the ways of Lutris are mysterious indeed.
I don't like it, but it's been about a year, so maybe it's all fixed up now.
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Thanks for discussing the PortProton project. I became curious from MercifulBoss's comment, and your comment transformed curiosity into enough interest to go looking. (I'm surprised Liam hasn't already covered it). I'll check it out.
Last edited by Nanobang on 13 February 2023 at 8:08 pm UTC
The one design flaw I've found in all these launcher/wine manager projects is that all of Wine's fiddly bits---at best---can be challenging for Wine neophytes like me. I like that Lutris tries to deal with this via "runners," but I've never been able to sort out how to make it do what it's supposed to be doing, always found the overall design of Lutris's user interface too maddeningly inscrutable.
Every time I install it and try to use it, I only get confounded and frustrated and angry and, after an hour or two, I swear at the damn thing---and then...I quit and uninstall it. Again.
Now it could be---though I don't think it is---Lutris's design isn't for Wine neophytes, instead it's for the Wine savvy, and they get it at a glance. I don't know, but for myself, a Wine neophyte, the ways of Lutris are mysterious indeed.
I don't like it, but it's been about a year, so maybe it's all fixed up now.
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Quoting: BloomberyI'm use PortProtonThanks for mentioning this. I'd never heard of this project before. :)
Quoting: GuestSame. I find port-proton to be the most streamlined option of every app I've discovered so far as it works essentially like in windows where simply double clicking an app launches it but also gives you the power to set launch options (and even parameters in a text file) as you please. Its a very simple to use tool but that is particularly powerful as well. The dev is even working to get rid of dependencies entirely and integrate VR into it so that most VR devices will work out of the box. Highly recommend!
Thanks for discussing the PortProton project. I became curious from MercifulBoss's comment, and your comment transformed curiosity into enough interest to go looking. (I'm surprised Liam hasn't already covered it). I'll check it out.
Last edited by Nanobang on 13 February 2023 at 8:08 pm UTC
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