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No Man's Sky has another big update out now that includes an overhaul of quite a few features like much better VR support, and a new Expedition. The game continues to run nicely on Steam Deck and Linux Desktop with Proton.

On Twitter, the official account mentioned "Fractal brings gyroscopic support to Switch, PlayStation and Steam Deck players" but from my own testing, there's no special gyro settings actually in-game for the Windows version run through Proton on Steam Deck. They do have an extra Steam Input configuration specifically for Gyro on Steam Deck though, which just sets the Gyro on the right thumbstick to act as Mouse movement with some settings adjusted for you.

The official changelog also only mentions PlayStation and Nintendo Switch for Gyro. Still nice to have it all pre-configured though via Steam Input. It at least seems to work the same as their brief clip of it on Nintendo Switch in the previously linked tweet in my testing of it on Steam Deck:

It doesn't work all the time though. Sometimes the Gyro just stops working until I do another random action or two, but it's not clear if that's a game bug or a Steam Input bug on Steam Deck. I've asked for more info.

There's also the new Expedition, improved HDR lighting, a new Utopia Speeder starship, clearer game settings when starting a game, new visual affects around ancient portals, plaques, and monoliths, overhauled VR support, new accessibility options and much more.

See their update video below:

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Full changelog here.

You can buy No Man's Sky from Humble Store and Steam

Article taken from GamingOnLinux.com.
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3 comments

AllyTheProtogen Feb 23, 2023
Despite this being a pretty VR-centric update, the VR version of the game still runs pretty badly on windows. I'm hitting an average of 45FPS with DLSS at max and all settings on low. Yet somehow the devs record 60FPS footage for trailers and such. I might be doing something wrong but looking at some steam forums, it looks like I might not be.
Julius Feb 23, 2023
Awesome, then I need to try it again in VR. Previously the VR experience was very much lacking resulting in me never seriously trying this game.

Now the same needs to be done for Subnautica, which is also a very much subpar VR experience.
TheRiddick Feb 24, 2023
The one thing that made NMS a bit weird for me was that no Cities or Civilizations exist in the game (lots of talk about them). Like only small ruins left over.

It be cool if the game had cities/towns with large populations in them instead of copy-pasted space/land station habitants.

For there to be ANY people, there must be a population of people 'doing things' or the species just dies through attrition! (think about how many you kill in space combat!)


Last edited by TheRiddick on 24 February 2023 at 12:10 am UTC
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