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Daedalic Entertainment have now teamed up with Spitfire Interactive to help their work on the superhero strategy game Capes. It's a turn-based strategy game where you assemble a team of unique heroes who are fighting to take back their city, which is now controlled by evildoers. 

Twenty years ago these nasty people won and the city has turned into something terrible, where having a super power is now a crime. 

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You play across a series of dark and gritty campaigns and patrol assignments, push the story forward, or take time to explore with side missions that unlock more heroes. Complete challenges to earn skill points to increase your hero's powers and abilities while you learn more about the hero's lives and backstories.

Features:

  • Be Mighty: Play as heroic protectors of the innocent, each with unique skills and powers. Master your hero and unleash devastating ultimate abilities!
  • Assemble Your Team: Select the right team for the right mission. Combat isn’t based on random numbers, so choose wisely to win the day!
  • Level Up: Complete challenging missions and side-quests to improve your heroes with new abilities and powerful upgrades!
  • Defeat Evil: Face down vile villains and criminal corporate henchmen. Do you have what it takes to free your city from the clutches of villainy?

It has a demo available right now that was updated today, along with Native Linux support. Check it out on Steam.

Article taken from GamingOnLinux.com.
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6 comments

Purple Library Guy Feb 6, 2023
So . . . the only legal superhero is Batman . . .
scaine Feb 7, 2023
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I notice that Cheeseness is also involved in Capes, which give me a positive vibe for the overall quality (no pressure, Cheese!). Fingers crossed for this. Hope it launches soon!
Nanobang Feb 7, 2023
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Kinda exciting. Is it voiced (a la Divinity Original Sin (Yay)? Or is it walls of text like Shadow Run games(which just exausts me)? Or something else? I like the art and cinematics and I can overlook grid or hex movement systems.
Philadelphus Feb 7, 2023
Quoting: NanobangKinda exciting. Is it voiced (a la Divinity Original Sin (Yay)? Or is it walls of text like Shadow Run games(which just exausts me)? Or something else? I like the art and cinematics and I can overlook grid or hex movement systems.
I tried out the demo yesterday, and it wasn't voiced. No idea if that plans to change in future. It kinda felt like it should be, since it uses a slightly odd system where dialog advances even if you don't do anything (though you can click to advance it faster), which feels like it should be voiced; I generally associate unvoiced dialog boxes with "advance at your own pace". I'm a fast reader, but I could see people missing stuff if they get distracted and turn back to find out the cutscene is over. (I haven't checked the settings to see if there's anything about this, to be fair.)

I was also a bit confused by the demo, as it starts with a tutorial-like scenario where you have two heroes go recruit a third. However, it starts off with pretty much no instruction on what to do, until you defeat the first wave of enemies and recruit the guy; then it suddenly feels like a proper tutorial, instructing you how to use his new abilities with specific instructions. I'm sure it'll be all fixed up in the full release, it was just an odd experience.
Purple Library Guy Feb 7, 2023
Quoting: NanobangKinda exciting. Is it voiced (a la Divinity Original Sin (Yay)? Or is it walls of text like Shadow Run games(which just exausts me)?
I'm fine with walls of text, and a big fan of the Shadowrun games. But the thing Philadelphus describes sounds kind of weird and maybe worst of both worlds.
Fundamentally though I'm fairly up for a turn-based superhero game. Plus you're superhero revolutionaries? Sure, I'm in.


Last edited by Purple Library Guy on 7 February 2023 at 3:53 pm UTC
Philadelphus Feb 8, 2023
Quoting: Purple Library Guy
Quoting: NanobangKinda exciting. Is it voiced (a la Divinity Original Sin (Yay)? Or is it walls of text like Shadow Run games(which just exausts me)?
I'm fine with walls of text, and a big fan of the Shadowrun games. But the thing Philadelphus describes sounds kind of weird and maybe worst of both worlds.
The default is definitely not ideal to my mind. But I fired the demo up again to try the second of the included scripted missions just now, and found an "auto-advance conversations" checkbox in the menu (as well as a reading speed slider), so it's possible to turn that off.

Quoting: Purple Library GuyFundamentally though I'm fairly up for a turn-based superhero game. Plus you're superhero revolutionaries? Sure, I'm in.
It's essentially XCOM 2 with superheroes and villains in tone, XCOM: Chimera Squad in mechanics. (The demo even opens with a text box saying "Twenty years ago the supervillains won.") And that's fine by me.


Last edited by Philadelphus on 8 February 2023 at 3:05 am UTC
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