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It's fast, it gives you six degrees of freedom (6DOF) and it's open source too! Fly Dangerous just had it's second big upgrade since entering Early Access. Eventually, this could be quite something, although it's already pretty impressive. Created originally as a "love letter to the Elite Dangerous racing community".

With this update the developer mentioned they've added in an "enormous amount of new content, bugfixes, quality-of-life updates, new maps, music and game modes and a whole suite of integrations". Just some of what's been added into the game includes a fully rebuilt biome terrain world graph with new biomes, 18 new time trial sprint maps, 5 new time trial circuit maps, 3 new puzzle maps, a new ship collision system, support for OpenTrack head tracking, support for TrackIR head tracking, new camera options, support for ultra-wide displays and lots more.

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Available free from itch.io and Steam. The source code is up on GitHub under the GPL license.

Article taken from GamingOnLinux.com.
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16 comments

Purple Library Guy Mar 8, 2023
The word "dangerous" often reminds me of this song.
Julius Mar 8, 2023
"Open-Source"... to a very limited extent since it uses the Unity3D engine.

You might want to change the head-line as "Free and Open Source" usually refers to FOSS, and this isn't FOSS at all. Even the assets are under a restrictive NC license.


Last edited by Julius on 8 March 2023 at 9:54 pm UTC
Liam Dawe Mar 8, 2023
"Open-Source"... to a very limited extent since it uses the Unity3D engine.

You might want to change the head-line as "Free and Open Source" usually refers to FOSS, and this isn't FOSS at all. Even the assets are under a restrictive NC license.
I disagree. Code under a FOSS license is still FOSS. This also applies to the assets, we say happily things like OpenMW and OpenRA are FOSS but they also need proprietary assets. One part not being FOSS doesn’t mean the part that is FOSS suddenly isn’t.


Last edited by Liam Dawe on 8 March 2023 at 10:07 pm UTC
Julius Mar 8, 2023
"Open-Source"... to a very limited extent since it uses the Unity3D engine.

You might want to change the head-line as "Free and Open Source" usually refers to FOSS, and this isn't FOSS at all. Even the assets are under a restrictive NC license.
I disagree. Code under a FOSS license is still FOSS. This also applies to the assets, we say happily things like OpenMW and OpenRA are FOSS but they also need proprietary assets. One part not being FOSS doesn’t mean the part that is FOSS suddenly isn’t.

You can argue about the assets, but the code is to 90% non-FOSS as it uses the Unity3D engine. There is no way this code can be used without it, so the game really does not qualify as FOSS.


Last edited by Julius on 8 March 2023 at 10:16 pm UTC
psycho_driver Mar 9, 2023
"Open-Source"... to a very limited extent since it uses the Unity3D engine.

You might want to change the head-line as "Free and Open Source" usually refers to FOSS, and this isn't FOSS at all. Even the assets are under a restrictive NC license.
I disagree. Code under a FOSS license is still FOSS. This also applies to the assets, we say happily things like OpenMW and OpenRA are FOSS but they also need proprietary assets. One part not being FOSS doesn’t mean the part that is FOSS suddenly isn’t.

You can argue about the assets, but the code is to 90% non-FOSS as it uses the Unity3D engine. There is no way this code can be used without it, so the game really does not qualify as FOSS.

Discussion about pedantic naming conventions are always the best! While you have a point, I think it's fair to say this is an open source project (I agree it shouldn't be classified as FOSS due to just being the source that builds on top of Unity), and since it's available for free, the "free and open source" blurb in the title is fine, since it is both.
FauconNoir Mar 9, 2023
Does VR works on Linux now ?
Liam Dawe Mar 9, 2023
Again, I disagree and won’t be changing the title. It is free, and it is open source.
tfk Mar 9, 2023
What can others do with it? There is a huge community around Unity. All those developers can take code and inspiration from this project. They can contribute too.

The engine used allows for open source projects and I believe there is a free version too.

So while Unity may not be open source, this project is.

From an OSS viewpoint, I'm more interested in what Godot is doing. But that is because I'm enthusiastic about OSS. And that is a very different topic altogether.

Take KDE plasma for instance. The KDE team built it on top of Telerik's Qt. That one is open source as long as your application is free of charge. When you want to go commercial then you have to pay for a license. Not exactly OSS but it works for the KDE team.
Julius Mar 10, 2023
Take KDE plasma for instance. The KDE team built it on top of Telerik's Qt. That one is open source as long as your application is free of charge. When you want to go commercial then you have to pay for a license. Not exactly OSS but it works for the KDE team.

This is outdated by around two decades. What rock have you been living under? qt is fully FOSS. It just *also* has a commercial edition.

And sure some Unity projects might be able to recycle this script code, but that doesn't make the game itself open-source. The engine is by far the largest part of the game and it is not even shared-source like the Unreal engine.
Shmerl Mar 10, 2023
Looks interesting.

About whether the game is FOSS - I'd also draw the line on the code vs art assets.

To give an example - if the engine is FOSS, you can in theory take the engine and build it for some new architecture, reuse game assets and run it there (like ScummVM does).

If it's Unity - you can't do it unless you have access to actual code.

But it's still good that the game code here besides Unity is open.


Last edited by Shmerl on 10 March 2023 at 2:59 am UTC
tfk Mar 10, 2023
Take KDE plasma for instance. The KDE team built it on top of Telerik's Qt. That one is open source as long as your application is free of charge. When you want to go commercial then you have to pay for a license. Not exactly OSS but it works for the KDE team.

This is outdated by around two decades. What rock have you been living under? qt is fully FOSS. It just *also* has a commercial edition.

And sure some Unity projects might be able to recycle this script code, but that doesn't make the game itself open-source. The engine is by far the largest part of the game and it is not even shared-source like the Unreal engine.

"qt is fully FOSS. It just *also* has a commercial edition."

Hahaha 😆 yeah sure Juli. Go read some licenses first before you come up with non-arguments.
Julius Mar 10, 2023
Take KDE plasma for instance. The KDE team built it on top of Telerik's Qt. That one is open source as long as your application is free of charge. When you want to go commercial then you have to pay for a license. Not exactly OSS but it works for the KDE team.

This is outdated by around two decades. What rock have you been living under? qt is fully FOSS. It just *also* has a commercial edition.

And sure some Unity projects might be able to recycle this script code, but that doesn't make the game itself open-source. The engine is by far the largest part of the game and it is not even shared-source like the Unreal engine.

"qt is fully FOSS. It just *also* has a commercial edition."

Hahaha 😆 yeah sure Juli. Go read some licenses first before you come up with non-arguments.

Seriously, read them yourself. Nothing in the licensing of the qt community edition prevents commercial use. Your are completly out of date with your FUD.
Purple Library Guy Mar 10, 2023
Take KDE plasma for instance. The KDE team built it on top of Telerik's Qt. That one is open source as long as your application is free of charge. When you want to go commercial then you have to pay for a license. Not exactly OSS but it works for the KDE team.

This is outdated by around two decades. What rock have you been living under? qt is fully FOSS. It just *also* has a commercial edition.

And sure some Unity projects might be able to recycle this script code, but that doesn't make the game itself open-source. The engine is by far the largest part of the game and it is not even shared-source like the Unreal engine.

"qt is fully FOSS. It just *also* has a commercial edition."

Hahaha 😆 yeah sure Juli. Go read some licenses first before you come up with non-arguments.

Seriously, read them yourself. Nothing in the licensing of the qt community edition prevents commercial use. Your are completly out of date with your FUD.
Yeah, Julius is totally right here. I remember back when there was the whole thing about KDE not being properly Free Software because of QT, and I remember when QT's licensing changed and it stopped being an issue.
beko Mar 10, 2023
So… what would it really take to switch this to Godot?
FahimShahriar Mar 15, 2023
"Open-Source"... to a very limited extent since it uses the Unity3D engine.

You might want to change the head-line as "Free and Open Source" usually refers to FOSS, and this isn't FOSS at all. Even the assets are under a restrictive NC license.

No, it is not like that. I can use Visual Studio or any other IDE's proprietary vesion and use it to make FOSS applications. It has nothing to do with the builder's license.

Even Linux kernel included many proprietary stuff. That doesn’t mean that the whole kernel is now proprietary.
Julius Mar 15, 2023
"Open-Source"... to a very limited extent since it uses the Unity3D engine.

You might want to change the head-line as "Free and Open Source" usually refers to FOSS, and this isn't FOSS at all. Even the assets are under a restrictive NC license.

No, it is not like that. I can use Visual Studio or any other IDE's proprietary vesion and use it to make FOSS applications. It has nothing to do with the builder's license.

Even Linux kernel included many proprietary stuff. That doesn’t mean that the whole kernel is now proprietary.

This is a false analogy. Visual Studio doesn't become part of your application or in fact is most of your application as is the case for this game and Unity3d. The Linux kernel also works perfectly fine without the non-Free firmwares, so again false analogy.
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