It's fast, it gives you six degrees of freedom (6DOF) and it's open source too! Fly Dangerous just had it's second big upgrade since entering Early Access. Eventually, this could be quite something, although it's already pretty impressive. Created originally as a "love letter to the Elite Dangerous racing community".
With this update the developer mentioned they've added in an "enormous amount of new content, bugfixes, quality-of-life updates, new maps, music and game modes and a whole suite of integrations". Just some of what's been added into the game includes a fully rebuilt biome terrain world graph with new biomes, 18 new time trial sprint maps, 5 new time trial circuit maps, 3 new puzzle maps, a new ship collision system, support for OpenTrack head tracking, support for TrackIR head tracking, new camera options, support for ultra-wide displays and lots more.
Direct Link
Available free from itch.io and Steam. The source code is up on GitHub under the GPL license.
Quoting: JuliusQuoting: tfkTake KDE plasma for instance. The KDE team built it on top of Telerik's Qt. That one is open source as long as your application is free of charge. When you want to go commercial then you have to pay for a license. Not exactly OSS but it works for the KDE team.
This is outdated by around two decades. What rock have you been living under? qt is fully FOSS. It just *also* has a commercial edition.
And sure some Unity projects might be able to recycle this script code, but that doesn't make the game itself open-source. The engine is by far the largest part of the game and it is not even shared-source like the Unreal engine.
"qt is fully FOSS. It just *also* has a commercial edition."
Hahaha 😆 yeah sure Juli. Go read some licenses first before you come up with non-arguments.
Quoting: tfkQuoting: JuliusQuoting: tfkTake KDE plasma for instance. The KDE team built it on top of Telerik's Qt. That one is open source as long as your application is free of charge. When you want to go commercial then you have to pay for a license. Not exactly OSS but it works for the KDE team.
This is outdated by around two decades. What rock have you been living under? qt is fully FOSS. It just *also* has a commercial edition.
And sure some Unity projects might be able to recycle this script code, but that doesn't make the game itself open-source. The engine is by far the largest part of the game and it is not even shared-source like the Unreal engine.
"qt is fully FOSS. It just *also* has a commercial edition."
Hahaha 😆 yeah sure Juli. Go read some licenses first before you come up with non-arguments.
Seriously, read them yourself. Nothing in the licensing of the qt community edition prevents commercial use. Your are completly out of date with your FUD.
Quoting: JuliusYeah, Julius is totally right here. I remember back when there was the whole thing about KDE not being properly Free Software because of QT, and I remember when QT's licensing changed and it stopped being an issue.Quoting: tfkQuoting: JuliusQuoting: tfkTake KDE plasma for instance. The KDE team built it on top of Telerik's Qt. That one is open source as long as your application is free of charge. When you want to go commercial then you have to pay for a license. Not exactly OSS but it works for the KDE team.
This is outdated by around two decades. What rock have you been living under? qt is fully FOSS. It just *also* has a commercial edition.
And sure some Unity projects might be able to recycle this script code, but that doesn't make the game itself open-source. The engine is by far the largest part of the game and it is not even shared-source like the Unreal engine.
"qt is fully FOSS. It just *also* has a commercial edition."
Hahaha 😆 yeah sure Juli. Go read some licenses first before you come up with non-arguments.
Seriously, read them yourself. Nothing in the licensing of the qt community edition prevents commercial use. Your are completly out of date with your FUD.
Quoting: Julius"Open-Source"... to a very limited extent since it uses the Unity3D engine.
You might want to change the head-line as "Free and Open Source" usually refers to FOSS, and this isn't FOSS at all. Even the assets are under a restrictive NC license.
No, it is not like that. I can use Visual Studio or any other IDE's proprietary vesion and use it to make FOSS applications. It has nothing to do with the builder's license.
Even Linux kernel included many proprietary stuff. That doesn’t mean that the whole kernel is now proprietary.
Quoting: FahimShahriarQuoting: Julius"Open-Source"... to a very limited extent since it uses the Unity3D engine.
You might want to change the head-line as "Free and Open Source" usually refers to FOSS, and this isn't FOSS at all. Even the assets are under a restrictive NC license.
No, it is not like that. I can use Visual Studio or any other IDE's proprietary vesion and use it to make FOSS applications. It has nothing to do with the builder's license.
Even Linux kernel included many proprietary stuff. That doesn’t mean that the whole kernel is now proprietary.
This is a false analogy. Visual Studio doesn't become part of your application or in fact is most of your application as is the case for this game and Unity3d. The Linux kernel also works perfectly fine without the non-Free firmwares, so again false analogy.
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