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Compatibility layer Wine release v8.7 is out now

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Wine, the compatibility layer for running Windows apps and games on Linux has a fresh development release up with version 8.7. Once a year a new stable release is made with the next being Wine 9.0, and Wine is just one part of what allows Steam Play Proton to play some of the biggest games around on Linux desktop and Steam Deck.

What's new in v8.7:

  • DXBC shader parsing delegated to vkd3d.
  • More spool file improvements in the PostScript driver.
  • Various bug fixes.

For bug fixes they noted 17 this time around as a quiet release including fixes for Street Fighter 4 Benchmark, ReVolt 1207, Shapes On A Plane, Sekiro: Shadows Die Twice GOTY, Dark Souls III, Genshin Impact Launcher, Qt5, Final Fantasy XI Online and more.

Want help managing Wine on Linux? You can try BottlesLutris and the Heroic Launcher.

Article taken from GamingOnLinux.com.
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8 comments

mrdeathjr Apr 29, 2023
Hopefully this wine fix issue with mp4 videos, because in 8.5 work for solve some wmv files but in 8.6 dont show anything but sound is ok in "wmv" files aka h264 dressed like wmv as i make

Hadley8899 Apr 29, 2023
Nice keep em comin
Avehicle7887 Apr 29, 2023
Quoting: mrdeathjrHopefully this wine fix issue with mp4 videos, because in 8.5 work for solve some wmv files but in 8.6 dont show anything but sound is ok in "wmv" files aka h264 dressed like wmv as i make


I've tested Elderborn and Greak again, videos still not showing for me unfortunately.
Purple Library Guy Apr 30, 2023
Quoting: GuestIs wine versioning just an arbitrary counting, or 9.0 is going to be some big milestone?
Arbitrary, I believe. As the article puts it,
QuoteOnce a year a new stable releasing is made
ridge Apr 30, 2023
At long last, Final Fantasy XI can play the intro movie. It barely feels real.
mrdeathjr Apr 30, 2023
This wine restore h264 dressed like wmv playback







And h264 magic ("wmv" files) works this time too with ninja blade



in other things steam work in my case with windows 10 as default (in before versions stay as windows 7, without talk about steam changes for windows 8.1 and older)

child window rendering still unimplemented or this appear in my case






Last edited by mrdeathjr on 30 April 2023 at 8:24 pm UTC
iskaputt May 1, 2023
Quoting: Purple Library Guy
Quoting: GuestIs wine versioning just an arbitrary counting, or 9.0 is going to be some big milestone?
Arbitrary, I believe. As the article puts it,
QuoteOnce a year a new stable releasing is made

To add from the official FAQ (https://wiki.winehq.org/Wine_User%27s_Guide#Wine_from_WineHQ):

Quote
  • The stable branch is on an annual release schedule, with minor updates as needed (usually every 10-12 weeks). This version is intended for users whose applications and games already work well in the existing code, and who are not interested in testing new versions.

  • The development is on a biweekly release schedule. This branch is the main branch, where bug fixing occurs and new features are added. It is recommended for users who want or need the latest features and bugfixes. Users of applications/games for which the stable branch does not work should always test the development release before filing bugs.

  • Since September, 2015 there has been a third official branch known as staging. This branch includes several hundred experimental patches that are not yet ready for inclusion in the main branch and is recommended for users of applications/games affected by bugs marked STAGED as well as those interested in helping to test experimental patches.

Before 2.0, they had a less strictly timed release schedule where IIRC 1.x (x even) was a stable release and 1.y (y odd) was a development release. Now we have x.0 (for any x) the stable release and x.y (any y >= 1) for development.

As to what this means for the stable versions in terms of features, https://www.winehq.org/announce/2.0 provided a short note:

QuoteThis is the first release made on the new time-based, annual release schedule. This implies that some features that are being worked on but couldn't be finished in time have been deferred to the next development cycle.
Shmerl May 2, 2023
Does anyone experience games hanging when monitor goes to sleep in recent iterations of Wine + dxvk / vkd3d-proton? It must be some regression somewhere, but not sure where exactly.

It happens with Cyberpunk 2077 and Everspace 2 for example.


Last edited by Shmerl on 2 May 2023 at 3:53 pm UTC
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