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Here we go again! Just like The Last of Us Part I (and so many other games recently), another major game released too early. STAR WARS Jedi: Survivor is a hot mess.

It didn't take long for players to make their thoughts clear, with the Steam user review rating hitting Mostly Negative shortly after release from over three thousand people, although now it's changed to Mixed. This could easily be the worst launch so far this year. It's so full of general technical issues but the biggest problem is the performance, as even on top-end systems it seems to be struggling everywhere.

Here's an example of just how bad it is on Steam Deck:

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It's probably going to be quite a while before it's fixed up to a satisfactory level. They've now released a statement that reads:

We are aware that Star Wars Jedi: Survivor isn’t performing to our standards for a percentage of our PC players, in particular those with high-end machines or certain specific configurations.

For example, players using cutting-edge, multi-threaded chipsets designed for Windows 11 were encountering problems on Windows 10, or high-end GPUs coupled with lower-performing CPUs also saw unexpected frame loss. Rest assured, we are working to address these cases quickly.

While there is no single, comprehensive solution for PC performance, the team has been working on fixes we believe will improve performance across a spectrum of configurations. We are committed to fixing these issues as soon as possible, but each patch requires significant testing to ensure we don’t introduce new problems. Thanks for understanding and apologies to any of our players experiencing these issues. We will continue to monitor performance across all platforms and share update timing as soon as it is available.

The Star Wars Jedi Team

Testing STAR WARS Jedi: Survivor out on desktop Linux with my Fedora KDE 38 system running an AMD Ryzen 5800X, an NVIDIA 2080 Ti and Proton Experimental it can't hold anywhere near 60FPS even at only 1080p. Testing across Low, Medium and High details preset, the performance across all of them is very similar and even Low is well below 60FPS, often 40FPS and below. Keep in mind these shots are on Low details:

Right now, it's a definite skip until they actually sort out all the performance problems.

You can buy it on Steam.

Article taken from GamingOnLinux.com.
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pete910 Apr 29, 2023
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Quoting: slaapliedjeI'm old enough to remember when Electronic Arts was a fantastic publisher

Me too, thats the sad bit about it.

PS.
Now the emojis work..,. WT*
slaapliedje Apr 29, 2023
Quoting: pete910
Quoting: slaapliedjeI'm old enough to remember when Electronic Arts was a fantastic publisher

Me too, thats the sad bit about it.

PS.
Now the emojis work..,. WT*
Someone needs to remaster Mail Order Monsters...
itscalledreality Apr 29, 2023
Quoting: StalePopcornNever. Ever. Ever. Pre-purchase. Ever.

I could understand the need to preorder back when games were primarily sold as physical copies however the digital age doesn’t make any sense to me. The only benefit is that you can pre-download the game, but if you MUST play it day one anyways, does pre-download really add any benefit? Preorder bonuses will eventually be made free or added as optional DLC. Entire idea seems like broken logic for impatient people.
Pengling Apr 29, 2023
Quoting: slaapliedjeSomeone needs to remaster Mail Order Monsters...
Don't give them any ideas - they'd probably decide to add microtransactions in order to simulate the "Mail Order" part of the name...
Grogan Apr 30, 2023
I stopped caring about FPS a long time ago. I don't even care to see the stat. I know a game that is smooth is giving me 60 fps (I like vsync) and a game that can't, unless it's a game where milliseconds matter, even a smooth 30 FPS is OK. (e.g. Crysis in 2007)

You know when you have a 300-400 Mb game executable, that it most likely has Denuvo or at least something like it that isn't supposed to be there. The assholes bake those things right into the main game program. That goes against everything we hold dear in our computing environment. Hell, you'd catch flack for static linking of a little library, never mind this vomitus.

I'm pretty happy I can play this game on my hardware still (Nehalem Corei7, slight overclock at 3.2 GHz (the turboboost freq.) and slight memory bus overclock, RX 570 8 Gb card). No, it isn't 60 FPS but it's decently playable on the High preset at 1920x1080.

I got fooled though! I thought this was going to need Proton. I created a new prefix with my Proton-TKG (latest lutris can run Steam Protons again now, it uses the Steam runtime) and expected to have problems with the EA App and I did. It's fine for Steam where it doesn't need to be interactive (launch game exe and it just connects up to the EA App services, with login tied to Steam account) but I have the EA App in Lutris. I switched it to my system wine (wine-tkg built with wine staging 8.6.1) to get the game installed, then I intended to switch back to my Proton-TKG and let the game exe connect to the EA app back end.

But I didn't have to, it works well with my system wine tkg.

The game's videos are a mix of .bk2 (bink) and mp4, but it seems the mp4s work with wine gstreamer, so no need for protonmediaconverter for that mediafoundation bollocks.

I generally don't like these frustrating jumping/climbing puzzle games. I tried to like the last one, but I finally gave up when every planet was just more of the same shit. So far, 2.5 hours into this game, I haven't gotten frustrated. I'm also finding it more interesting than Jedi Fallen Order. I have an EA sub as overhead, so this game didn't cost me anything more. I wasn't expecting to like it, I just wanted to see it, so any enjoyment I get out of it is a bonus.
Whitewolfe80 Apr 30, 2023
Quoting: ArehandoroI honestly don't know how do companies test their games to release them in a mess like this. I guess it's our own responsiblity too for having short term memory and allow it.

They don't they must their customers do it far cheaper
Grogan May 1, 2023
When I go through a game's settings, I turn off stuff like data collection and automatic reporting ("Data Sharing" is how I think they word it... bad memory for exact wording in dialogs). Why? Because it's not free, to me. It's doing things I can ill afford, while playing games. Anything else going on is detrimental, especially on older hardware.

I came across some reddit comments or somewhere saying that this helped somewhat with performance of this game and thought "oh" :-)

I'm not sure if there is any credence to that (I didn't turn it on to test it) but it wouldn't be the first time those kinds of mechanisms have contributed to performance issues.
rustigsmed May 1, 2023
the game has a massive cpu related bottleneck - hogs the DRAM - mine has gone over 25gb on some instances. using FSR does pretty much nothing, so the only thing left to do is crank up the visual settings, to as high as you can go, so atleast you get high GPU utilisation. It is of course dependent on location but i'm getting @ 1440p epic settings, ray tracing on (motion blur off - FSR off) usually between 60-85fps - averaging probably around 70-75fps (5950x / 6900xt / 64gb ram / kubuntu 23.04 mesa 23.2 proton experimental). settings options often requires restart, don't tweak them in game and expect them to take effect or not introduce artefacting - because that would make too much sense


Last edited by rustigsmed on 1 May 2023 at 3:01 am UTC
slaapliedje May 1, 2023
Quoting: Pengling
Quoting: slaapliedjeSomeone needs to remaster Mail Order Monsters...
Don't give them any ideas - they'd probably decide to add microtransactions in order to simulate the "Mail Order" part of the name...
Ha, I wasn't hoping EA would do it... That'd be terrible.
Mohandevir May 1, 2023
Exactly why I don't bother buying games at full price, on launch day, anymore. I always wait about a year for the first Steam sales and then reconsider, depending on the game state. On day one, AAA titles are bugfests accross all platforms, most of the time. They don't deserve my money.
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