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Fires continue to be put out by Naughty Dog and Iron Galaxy as they fix up The Last of Us, with a new patch landing with lots of fixes.

Available in v1.0.3 are these changes just for the Steam Deck:

  • Fixed an issue where the native UI overlapped the ‘Look’ prompt.
  • Fixed an issue where the DualSense™ motion sensor function may not register the player shaking the camera to fix the flashlight when prompted.
  • [Left Behind] Increased the size of the Arcade’s mini-game button user interface.

Performance hasn't really been fixed up yet for Steam Deck, with it still pretty messy in lots of places and it's currently rated as Unsupported by Valve through Deck Verified. As Naughty Dog's Neil Druckmann said previously "Getting VERIFIED isn’t a priority. Optimization & stability (on the Steam Deck & other pc platforms) is!".

So eventually, once it's had more optimizations and fixes across the whole game, it might eventually be a reasonable experience on Steam Deck. At least on desktop Linux last I checked it worked reasonably well and this patch does include numerous crash bug fixes, texture problems and lots of other fixes.

You can buy it on Humble Store and Steam.

If you're playing it or attempting to, how has your experience been?

Article taken from GamingOnLinux.com.
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Klaas Apr 16, 2023
Quoting: EikeModern games are usually GPU or CPU limited on a given system
Can you have good frame timing if you hit the limit on the GPU/CPU?
Raaben Apr 16, 2023
Quoting: itscalledrealityJust announce a Bloodbourne port already! No one wants midgrade Naughty Dog games.

Monkey's paw: "Sure, Iron Galaxy is on the job!"
Grogan Apr 17, 2023
If a game uses the APIs correctly, it should not be highly CPU bound. Have a decent video card and you can still game on an older CPU. (any 3 GHZ+ 4 core CPU, pretty much... if not for gimmicky instructions that won't run on it)

GPU is a different story, you don't want that under utilized. It might be idle if it's got no work to do, but when it does, you want it engaged at 100%. That can hurt too, with clever drivers trying to save power.

When I first got an AMD R9 380 card, there was this clever power management with dynamic GPU frequency, as needed. This was on Windows, I only played a few old and open source games on linux back then. (and when I first got that card I had to use fglrx <insert barfing "emoji" here> )

Well, it caused some games to lag and hitch, because they weren't getting the GPU processing that they needed. I could have been in a closet inside a house in Fallout 4, and performance was horrible when I moved. I found a workaround in this (stupid) software that came with my MSI card that took over clocking profiles and somehow overrode with the old clock control behaviour. That caused the GPU to be back at 100% in those games. I was never so happy to load a piece of vendor shitware at startup :-)

Eventually AMD fixed that in the drivers, and it became optional, non default behavior. It was a long time ago, I forget what they called it.
Eike Apr 17, 2023
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Quoting: Klaas
Quoting: EikeModern games are usually GPU or CPU limited on a given system
Can you have good frame timing if you hit the limit on the GPU/CPU?

Yes, it can hit the limit at 133 Hz - or at 22...
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