It's official, Valve put The Last of Us Part 1 through Deck Verified and gave it an Unsupported status on Steam Deck. Not really a good look for either Valve or Naughty Dog.
Before release, Naughty Dog's Neil Druckmann said pretty clearly on Twitter that "Ellie and Joel will grace the Steam Deck… don’t worry!". However, Druckmann didn't exactly say when, so I suppose the statement isn't exactly false just yet? Worse though, is that Valve began using it in their Steam Deck clips on the official Steam Deck website and it's even still showing it today:
Pretty misleading isn't it? While it only shows briefly, it's a very well known scene in the game (and the TV show…), that plus Druckmann's statement together aren't great, no doubt some people pre-ordered it based on the hype surrounding it. Especially a nuisance given how specifically on Steam Deck, half the refund window was taken up by it doing the shaders.
Personally, I've been rather disappointed with the situation. It's not just the Steam Deck performance though, the game as a whole had a really rough launch on PC in a clear case of another game just being released too early. There's been quite a few bigger games launching in a state over the last year but at least they weren't being hyped up for the Steam Deck in the way this was. Hopefully both Valve and Naughty Dog will reflect on this.
Naughty Dog have said on Twitter yesterday, April 3rd:
A reminder that we will have a new hotfix live for The Last of Us Part I on PC tomorrow, and a patch on Friday.
We will share patch notes when the hotfix is live, and let you know some of what to expect in Friday's patch ahead of its launch.
And the follow-up:
And while we know many of you would like to play The Last of Us Part I on Steam Deck, we are prioritizing fixes and patches before submitting it for verification.
We will keep you updated of its Steam Deck status as we continue to improve the PC version.
Kinda amusing their note about verification but Valve ran it through anyway…
Quoting: MungrulI got it with my RX 7900XTX, and, um, yeah.I'm guessing the shader compilation relies a lot on CPU power. On my 5800X3D it took 10 minutes and I'm pretty sure I read somebody who had a 16 core chip it took them 3 minutes to compile.
While reasonably playable (pop!_OS 22.04 LTS, i7 8700K, 32GB RAM), there's some odd stuff going on.
For one, the game only sees 8GB of the card's 24GB.
There's intermittent audio crackle and as reported by many other users, initial shader compilation after launching the game takes ages. Probably 30 mins on my system.
I also had to knock it down from ultra at 2560x1440 to high, as there were regular, drastic frame dips.
There's blurry textures all over the place that take ages to pop in to high res, making the game look like some of those 15-year old Unreal Engine games.
I mean, I know my CPU and motherboard are a little long in the tooth now, and probably bottle-necking the card, but I still expected a little better than this.
On the bright side, no crashes so far.
There is a launch option to allow the game to see all your vram.
WINEDLLOVERRIDES="amd_ags_x64.dll=b" %command%
For the audio crackle, I thought that had been fixed in the proton hotfix, I certainly haven't noticed it yet.. If you're still experiencing it you might want to look up the relevant pulse latency option.
That's probably why performance is tanking when you're trying to run on Ultra as it uses a lot of VRAM at that setting. But it might just be that the game is poorly optimized and doing strange things. I was told that the game decompresses over a gig of shaders on the fly during gameplay and this causes a lot of stutter and high cpu usage.. I hope they can fix the performance dips for lower end GPU's at least as my Vega 56 is very playable on some parts of the game at other points the frame rate dips slightly and it's very stuttery.
Last edited by lejimster on 6 April 2023 at 1:46 am UTC
Quoting: denyasisQuoting: BrokattQuoting: denyasisQuoting: MaathI don't blame Valve. I bet they took it on Naughty Dog's word that it was working.
It is likely that the promotional video was created by some graphics artist from various footage, and doubtful it even came directly from a Steam Deck. I mean, why capture from the Steam Deck in order to provide exact visuals when you can just take it from a PC. It's nice when you can do it but to save time I'm sure they skip that step.
In that case I would blame Valve. As Liam pointed out, the picture of it is running on a Steam Deck. So yeah, either it's fake, like you mentioned, which is a problem with Valve not being truthful to it's consumers or it is a shot from a Deck, which is a problem as Valve would known it didn't work much earlier but still encouraged sales.
Simulating the screen image for a PR campaign on the Deck is one thing, but when you do it you're implying the game is going to work on on the Deck... That's the problem.
Either way, I'm glad, Valve marked it unsupported, but it's still pretty sketchy they did it after initial release sales. As pointed out earlier in the comments, this isn't the first time Valve has done this with a hyped up game.
Yeah makes you wonder how Valves Steam Deck verification process is setup. Can a big publisher just pinky swear everything is golden thus skipping all the testing?
There's an earlier article about it, but basically, there's no requirement that a dev or publisher put it through the process although Valve might do it on their own. From the article above, the publisher/dev hadn't submitted it yet.
It's a little bit strange that a game can get the Verified tag without actually being verified xD Playable I am fine with publishers adding themselves but the green verified tag should mean something, a process that has been completed.
Quoting: BrokattQuoting: denyasisQuoting: BrokattQuoting: denyasisQuoting: MaathI don't blame Valve. I bet they took it on Naughty Dog's word that it was working.
It is likely that the promotional video was created by some graphics artist from various footage, and doubtful it even came directly from a Steam Deck. I mean, why capture from the Steam Deck in order to provide exact visuals when you can just take it from a PC. It's nice when you can do it but to save time I'm sure they skip that step.
In that case I would blame Valve. As Liam pointed out, the picture of it is running on a Steam Deck. So yeah, either it's fake, like you mentioned, which is a problem with Valve not being truthful to it's consumers or it is a shot from a Deck, which is a problem as Valve would known it didn't work much earlier but still encouraged sales.
Simulating the screen image for a PR campaign on the Deck is one thing, but when you do it you're implying the game is going to work on on the Deck... That's the problem.
Either way, I'm glad, Valve marked it unsupported, but it's still pretty sketchy they did it after initial release sales. As pointed out earlier in the comments, this isn't the first time Valve has done this with a hyped up game.
Yeah makes you wonder how Valves Steam Deck verification process is setup. Can a big publisher just pinky swear everything is golden thus skipping all the testing?
There's an earlier article about it, but basically, there's no requirement that a dev or publisher put it through the process although Valve might do it on their own. From the article above, the publisher/dev hadn't submitted it yet.
It's a little bit strange that a game can get the Verified tag without actually being verified xD Playable I am fine with publishers adding themselves but the green verified tag should mean something, a process that has been completed.
It would be a bit strange, wouldn't it?
Thing is, this game *never* had a verified tag. It went from "Unverified" to "Unsupported". Naughty Dog promised it would work, and Valve put it on their Steam Deck slideshow on the main Steam Deck page, but never once was it labeled "Verified" in the store.
That command line option did allow the game to see all of my GPU's RAM.
While that allowed me to stick everything up to Ultra, interestingly, performance was pretty much the same (regular frame dips).
I was watching the Digital Foundry breakdown of the game last night, and it appears that despite what the menu options tell you, the whole game is heavily CPU limited even on Windows, and that there's still texture streaming going on after you've loaded the game.
Looks like they've got their work cut out for them if they want to fix the game.
PS: Switching to Proton Hotfix didn't remove the audio crackle.
I could look into latency settings, although I'm using Pipewire instead of Pulse, because that got rid of the audio crackles I was having in Guild Wars 2 and has been rock-solid for all other titles.
But to be honest, playing it alongside the RE4 remake has just reminded me what I thought of the game when I initially played it on PS3.
While it may have world-class acting and story-telling for a game, the moment-to-moment gameplay is pretty average.
Quoting: Mungrul@lejimster, just to report back.
That command line option did allow the game to see all of my GPU's RAM.
While that allowed me to stick everything up to Ultra, interestingly, performance was pretty much the same (regular frame dips).
I was watching the Digital Foundry breakdown of the game last night, and it appears that despite what the menu options tell you, the whole game is heavily CPU limited even on Windows, and that there's still texture streaming going on after you've loaded the game.
Looks like they've got their work cut out for them if they want to fix the game.
PS: Switching to Proton Hotfix didn't remove the audio crackle.
I could look into latency settings, although I'm using Pipewire instead of Pulse, because that got rid of the audio crackles I was having in Guild Wars 2 and has been rock-solid for all other titles.
But to be honest, playing it alongside the RE4 remake has just reminded me what I thought of the game when I initially played it on PS3.
While it may have world-class acting and story-telling for a game, the moment-to-moment gameplay is pretty average.
Indeed. There is a big patch for the game been released today, the texture streaming supposedly has been improved and reduced CPU usage. We will see... I'm just downloading it now.. 14GB
Quoting: faeranneQuoting: BrokattQuoting: denyasisQuoting: BrokattQuoting: denyasisQuoting: MaathI don't blame Valve. I bet they took it on Naughty Dog's word that it was working.
It is likely that the promotional video was created by some graphics artist from various footage, and doubtful it even came directly from a Steam Deck. I mean, why capture from the Steam Deck in order to provide exact visuals when you can just take it from a PC. It's nice when you can do it but to save time I'm sure they skip that step.
In that case I would blame Valve. As Liam pointed out, the picture of it is running on a Steam Deck. So yeah, either it's fake, like you mentioned, which is a problem with Valve not being truthful to it's consumers or it is a shot from a Deck, which is a problem as Valve would known it didn't work much earlier but still encouraged sales.
Simulating the screen image for a PR campaign on the Deck is one thing, but when you do it you're implying the game is going to work on on the Deck... That's the problem.
Either way, I'm glad, Valve marked it unsupported, but it's still pretty sketchy they did it after initial release sales. As pointed out earlier in the comments, this isn't the first time Valve has done this with a hyped up game.
Yeah makes you wonder how Valves Steam Deck verification process is setup. Can a big publisher just pinky swear everything is golden thus skipping all the testing?
There's an earlier article about it, but basically, there's no requirement that a dev or publisher put it through the process although Valve might do it on their own. From the article above, the publisher/dev hadn't submitted it yet.
It's a little bit strange that a game can get the Verified tag without actually being verified xD Playable I am fine with publishers adding themselves but the green verified tag should mean something, a process that has been completed.
It would be a bit strange, wouldn't it?
Thing is, this game *never* had a verified tag. It went from "Unverified" to "Unsupported". Naughty Dog promised it would work, and Valve put it on their Steam Deck slideshow on the main Steam Deck page, but never once was it labeled "Verified" in the store.
I misunderstood, I thought it was verified and went to unsupported. I guess then it's a good example why a verification process is needed.
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