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GOG reveal some stats on how they're doing

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Game store GOG has a new blog post up detailing how they're doing, and it seems like things are starting to go a bit better for them. Back in 2021, I reported on how in the CD PROJEKT financials, it showed that GOG was losing money, so it seems they may be starting to turn things around a little bit.

In their new post, they showed that for 2022 they have seen an 11% increase in active users across all of GOG services with an 18% increase in their overall user base. However, GOG Galaxy only "remained consistent", so it seems they aren't seeing much growth for their launcher. They're also reporting a net profit of $1.2M USD, noting they're losing around 4% due to suspending operations in Russia and Belarus.

Nothing close to how they were doing in 2020 though, which they attribute the spike that year to Cyberpunk 2077 and COVID-19 increasing sales due to people being at home more.

As for their market split they're seeing 53% from Europe, 37% from North America, 4% Asia, 4% Australia and New Zealand and 2% elsewhere.

The amount of games releasing on GOG has been increasing every year too, although it's nothing close to what Steam has, since GOG do a little more curation on what they accept (which is at times a little weird on what they deny). From 296 releases in 2018 up to 684 in 2022.

Article taken from GamingOnLinux.com.
Tags: GOG, Misc
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damarrin May 5, 2023
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I like GOG and being Polish I’d like to support them, but their Linux support is laughable and now that the Steam Deck is my main gaming device if something’s not on Steam it doesn’t get played. I haven’t bought anything from them in a few years now and I don’t think that’ll change.

I do wish them luck and am glad they’re turning things around and most of all I appreciate them publishing info like that.


Last edited by damarrin on 5 May 2023 at 12:29 pm UTC
Termy May 5, 2023
I really would love to through more money towards them. But not with that attitude towards Linux...
14 May 5, 2023
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I still buy games from GOG, but they have to fit a certain mold:
- Generally must be Linux native because I'd rather not deal with the Wine setup
- Must be single-player or LAN multiplayer

Sadly, there are times I see a game on Steam has Linux support only to find that the GOG release does not. I've also seen Steam games get major updates 1-2 months before GOG does. Both cases are probably the developer's choice I imagine, but still sucks for me!

To be clear, I do still check GOG often when my criteria lines up, because I take comfort in DRM-free games that I can download and own forever. It's just a bummer that the Linux game and patch distribution systems are really minimal... so my purchases are thus minimal.
legluondunet May 5, 2023
Valve strongly supports Linux, I support Valve and buy my games first from their store.
If the game is not available on Steam, I will buy it on GOG.
And Epic Games is never a choice for me:
https://twitter.com/TimSweeneyEpic/status/964284402741149698
Money is the power of consummer.


Last edited by legluondunet on 5 May 2023 at 2:46 pm UTC
Shmerl May 5, 2023
I made my own script framework for launching GOG games (both Wine and native), so they are pretty easy to use most of the time, once some commonly necessary things like dxvk and vkd3d-prton are provided. lgogdownloader helps with incremental updates for them using Galaxy protocol.

More active official Linux support from them would be good of course, but they are consistently the biggest DRM-free gaming store, so I don't mind buying games from them and handling set up on Linux myself.


Last edited by Shmerl on 5 May 2023 at 5:10 pm UTC
egocanis May 5, 2023
I used to buy from GOG because the no DRM feature. But they lack of support for GNU/Linux made me draw back, I still had +50 games on it, buy that is like the 5% of my steam library. I really like the Steam support to make games run on Linux, and obviously this improve greatly after deck release. But since the launch of Steam Os the support become greater and greater without stop. GOG isn't even close. Recently thanks to 3rd party apps, like heroic store app and lutris, gog gets something viable. But i don't think they deserve much credit for that...
chickenb00 May 5, 2023
I make an effort to buy at least a few games every year from GOG to support their mission, usually during their seasonal sales. Proton makes it easy to run their games via Heroic or Steam, and everything plays nicely on Steam Deck. Like everyone else I wish they'd devote some resources to making Galaxy more friendly on Linux devices, even if it meant simply making it easier to run via Proton. But with a profit of just $1M, I can see why they don't want to invest time and money into that.
on_en_a_gros May 5, 2023
Quoting: Shmerlso I don't mind buying games from them and handling set up on Linux myself.

My biggest problem with gog are the saves, I lost my progress in wasteland 3, art of rally and hellpoint because the copy and paste for save files is not working.
I didn't buy or play any gog games after losing my wasteland late game save, Despite my preference for store / only gaming focus experience they offer.
Shmerl May 5, 2023
Quoting: on_en_a_grosMy biggest problem with gog are the saves, I lost my progress in wasteland 3, art of rally and hellpoint because the copy and paste for save files is not working.
I didn't buy or play any gog games after losing my wasteland late game save, Despite my preference for store / only gaming focus experience they offer.

Yeah, I back up my saves myself as well.
Bumadar May 5, 2023
Quoting: chickenb00But with a profit of just $1M, I can see why they don't want to invest time and money into that.

This, for all comparing Gog with Steam, with that little profit the linux market is still to small to invest in.
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