Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.

NVIDIA have a brand new release of their special developer-focused Vulkan Beta Driver with v525.47.24 available now. This driver series is mainly aimed at game developers, open source developers, and anyone who needs the latest Vulkan extension support.

Here's the newer extensions added:

  • VK_EXT_attachment_feedback_loop_dynamic_state - This extension adds support for setting attachment feedback loops dynamically on command buffers.
  • VK_EXT_memory_priority [Linux] - This extension adds a priority value specified at memory allocation time. On some systems with both device-local and non-device-local memory heaps, the implementation may transparently move memory from one heap to another when a heap becomes full (for example, when the total memory used across all processes exceeds the size of the heap). In such a case, this priority value may be used to determine which allocations are more likely to remain in device-local memory.
  • VK_EXT_pageable_device_local_memory [Linux] - Vulkan is frequently implemented on multi-user and multi-process operating systems where the device-local memory can be shared by more than one process. On such systems the size of the device-local memory available to the application may not be the full size of the memory heap at all times. In order for these operating systems to support multiple applications the device-local memory is virtualized and paging is used to move memory between device-local and host-local memory heaps, transparent to the application.

Here's what else has changed:

  • New:
    • Support for 4GB+ pipeline caches
  • Fixes:
    • Correctly handle VkAccelerationStructureTrianglesOpacityMicromapEXT.micromap and VkAccelerationStructureTrianglesDisplacementMicromapNV.micromap NULL handles

For normal gamers and desktop users, you generally want to stick with their main driver series. Recently NVIDIA released details of security issues and release new drivers so be sure to check you're up to date.

Article taken from GamingOnLinux.com.
5 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
1 comment

massatt212 May 17, 2023
And I'm sure gamescope still doesn't work properly on Nvidia
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.