Realm Architect is an attempt to make a next-gen virtual tabletop experience, while also keeping it simpler to get into and keep running. It also looks great and it's confirmed to get Linux support now too.
They say that it "completely changes the way you create and play TTRPG campaigns, makes it easier than ever before to set up entire worlds, or Realms as they are called here, and removes the time-consuming stress of preparing everything down to the most minor of details".
It's currently crowdfunding on Kickstarter, with the initial €22,000 goal smashed very quickly and it's now sitting around €86,000. Thanks to the current funding level, we now have Linux support fully confirmed.
Direct Link
Features:
- Drag & Drop: The ease of use in Realm Architect is next to none, with zero coding required. Every essential element is right there for you to drag & drop onto your map.
- Easy to use codex: Whether you want to upload your own character sheets and monster manuals or use existing ones, it's as easy as the click of a button.
- No notes required: Our automated systems keep track of player HP, status effects, and even buffs & boons that affect your die-rolls. No need to write anything down, we do all the grunt work for you!
- Build Realms, not maps: You can navigate from the world map, to a town center, and waltz into the inn with a few clicks, no need to load separate scenes.
- Plug & Play: Realm Architect will have ready-made content for you to adventure through. Choose from campaigns made by experienced GMs and veteran publishers and find whatever your thrill-seeking heart may require.
- Make it your own: the UI will be customizable so the look & feel of the interface matches your campaign. Going for a Lovecraftian horror setting or a cyberpunk sci-fi thriller? Everything is possible.
So why yet another one? It all comes down to time and easy of use it seems. They think they can do better than the likes of Foundry VTT, Roll20 and others.
Check it out on Kickstarter.
Quoting: 14Nice! My collection seems to keep growing as well, though I get more RPGs over board games, though I have plenty of those!Quoting: slaapliedjeWe used to learn a new game every time because one of my friends has a very large collection that continues to grow. Not too long ago, we switched to sticking to a new game for 2-3 sessions in a row so we get better at it. We've got a good thing going that I can't complain too much about.Quoting: 14Even though I play board games with a couple friends on a routine schedule, they will never play a pen & paper RPG again. We did it long ago with a DM that we didn't enjoy, and they're stuck with that memory and won't ever try it again. So, programs like this would be a hopeless, disappointing waste of time and money for me.Sad. But I could see this happening for sure. Sometimes the RPG experience is just a reason for friends to get together. Boards games work as well, but I think the advantage of RPGs is you don't have to learn new rules every time you get together (unless of course you play the same board games over and over.)
/saltiness
Quoting: 14Even with board games, it's nice if you don't have to spend half the evening learning the rules every dashed time.Quoting: slaapliedjeWe used to learn a new game every time because one of my friends has a very large collection that continues to grow. Not too long ago, we switched to sticking to a new game for 2-3 sessions in a row so we get better at it. We've got a good thing going that I can't complain too much about.Quoting: 14Even though I play board games with a couple friends on a routine schedule, they will never play a pen & paper RPG again. We did it long ago with a DM that we didn't enjoy, and they're stuck with that memory and won't ever try it again. So, programs like this would be a hopeless, disappointing waste of time and money for me.Sad. But I could see this happening for sure. Sometimes the RPG experience is just a reason for friends to get together. Boards games work as well, but I think the advantage of RPGs is you don't have to learn new rules every time you get together (unless of course you play the same board games over and over.)
/saltiness
Now our group is kind of at the other end of that--although we've tried a few game systems over the years, the initial GURPS campaign we started in 1987 is still going. Every now and then we start new characters, but the old ones are still around, just settled down a bit because they're rich and powerful. So that's the same game system for, what, 36 years?
Quoting: Purple Library GuyI love GURPS, though its flexibility also made it so I had a billion game ideas back in the day and so we were always trying out different genres.Quoting: 14Even with board games, it's nice if you don't have to spend half the evening learning the rules every dashed time.Quoting: slaapliedjeWe used to learn a new game every time because one of my friends has a very large collection that continues to grow. Not too long ago, we switched to sticking to a new game for 2-3 sessions in a row so we get better at it. We've got a good thing going that I can't complain too much about.Quoting: 14Even though I play board games with a couple friends on a routine schedule, they will never play a pen & paper RPG again. We did it long ago with a DM that we didn't enjoy, and they're stuck with that memory and won't ever try it again. So, programs like this would be a hopeless, disappointing waste of time and money for me.Sad. But I could see this happening for sure. Sometimes the RPG experience is just a reason for friends to get together. Boards games work as well, but I think the advantage of RPGs is you don't have to learn new rules every time you get together (unless of course you play the same board games over and over.)
/saltiness
Now our group is kind of at the other end of that--although we've tried a few game systems over the years, the initial GURPS campaign we started in 1987 is still going. Every now and then we start new characters, but the old ones are still around, just settled down a bit because they're rich and powerful. So that's the same game system for, what, 36 years?
Quoting: slaapliedjeOh hell yeah. I did a cyberpunk game with magic and vicious art critics, we had a Wild West campaign with psionics and magic, did a campaign set in David Brin's "Uplift Wars" universe (there's actually a GURPS supplement for that), various interstellar SF things.Quoting: Purple Library GuyI love GURPS, though its flexibility also made it so I had a billion game ideas back in the day and so we were always trying out different genres.Quoting: 14Even with board games, it's nice if you don't have to spend half the evening learning the rules every dashed time.Quoting: slaapliedjeWe used to learn a new game every time because one of my friends has a very large collection that continues to grow. Not too long ago, we switched to sticking to a new game for 2-3 sessions in a row so we get better at it. We've got a good thing going that I can't complain too much about.Quoting: 14Even though I play board games with a couple friends on a routine schedule, they will never play a pen & paper RPG again. We did it long ago with a DM that we didn't enjoy, and they're stuck with that memory and won't ever try it again. So, programs like this would be a hopeless, disappointing waste of time and money for me.Sad. But I could see this happening for sure. Sometimes the RPG experience is just a reason for friends to get together. Boards games work as well, but I think the advantage of RPGs is you don't have to learn new rules every time you get together (unless of course you play the same board games over and over.)
/saltiness
Now our group is kind of at the other end of that--although we've tried a few game systems over the years, the initial GURPS campaign we started in 1987 is still going. Every now and then we start new characters, but the old ones are still around, just settled down a bit because they're rich and powerful. So that's the same game system for, what, 36 years?
Quoting: Purple Library GuyThe dangers of vicious art critics cannot be fully described using the English language!Quoting: slaapliedjeOh hell yeah. I did a cyberpunk game with magic and vicious art critics, we had a Wild West campaign with psionics and magic, did a campaign set in David Brin's "Uplift Wars" universe (there's actually a GURPS supplement for that), various interstellar SF things.Quoting: Purple Library GuyI love GURPS, though its flexibility also made it so I had a billion game ideas back in the day and so we were always trying out different genres.Quoting: 14Even with board games, it's nice if you don't have to spend half the evening learning the rules every dashed time.Quoting: slaapliedjeWe used to learn a new game every time because one of my friends has a very large collection that continues to grow. Not too long ago, we switched to sticking to a new game for 2-3 sessions in a row so we get better at it. We've got a good thing going that I can't complain too much about.Quoting: 14Even though I play board games with a couple friends on a routine schedule, they will never play a pen & paper RPG again. We did it long ago with a DM that we didn't enjoy, and they're stuck with that memory and won't ever try it again. So, programs like this would be a hopeless, disappointing waste of time and money for me.Sad. But I could see this happening for sure. Sometimes the RPG experience is just a reason for friends to get together. Boards games work as well, but I think the advantage of RPGs is you don't have to learn new rules every time you get together (unless of course you play the same board games over and over.)
/saltiness
Now our group is kind of at the other end of that--although we've tried a few game systems over the years, the initial GURPS campaign we started in 1987 is still going. Every now and then we start new characters, but the old ones are still around, just settled down a bit because they're rich and powerful. So that's the same game system for, what, 36 years?
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