Confused on Steam Play and Proton? Be sure to check out our guide.
We do often include affiliate links to earn us some pennies. See more here.

The Last of Us Part I from Naughty Dog has another big performance patch out, and the result on Steam Deck is quite surprising. But the Steam Deck still suffers from a major problem.

In terms of performance, on low details with FSR2 set to Quality, you're far more likely now to be able to hit 30FPS in lots of sections of the game on Steam Deck. Plenty of dips here and there though, but it's certainly a drastic improvement over how it was at launch. The v1.0.5.0 patch includes many assorted optimizations, and the game even looks better now on the Low and Medium graphics presets as they've fixed up a bunch of texture and lighting problems.

The biggest annoyance though, is one I and others have seen a few times now, where the Steam Deck shows in the performance overlay hitting about 14GB RAM and then the game suddenly stutters and crawls down in FPS and eventually just stops. After a while, it then reboots the Steam Deck (bug reported). A problem also seen in God of War, Sons of the Forest, Ghost Recon Breakpoint, Horizon Zero Dawn and no doubt plenty of other bigger games I've yet to play. An issue Valve has yet to solve or formally comment on but the CryoUtilities scripts can help with in some cases.

Check out my video for more:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

You can buy it on Humble Store and Steam.

Full patch notes:

  • Reduced shader building times
  • Optimized code to improve global CPU performance
  • Optimized content to improve performance across several levels
  • Improved level loading to help reduce the amount of 'Please Wait' and loading screens
  • Added a new Effects Density setting, which adjusts the density and number of non-critical visual effects (Options > Graphics)
  • Increased crowd sizes on Low and Medium Ambient Character Density settings and added a Very Low option (Options > Graphics)
  • Implemented additional scalability tuning for Low and Medium in-game Graphics settings
  • Reduced the VRAM impact of texture quality settings, allowing most players to increase their texture quality settings or experience improved performance with their current settings
  • Fixed a crash that would occur on boot on Windows 11
  • Fixed a crash that could occur on Intel Arc
  • Fixed a crash that may occur when starting a New Game in Left Behind prior to the completion of shader building
  • Corrected an issue where pointing the camera at the floor while aiming would cause the player and camera to visually stutter
  • Fixed an issue where Sniping Sensitivity settings were not applying to all scoped weapons. Additionally, Sniping Sensitivity has been renamed to Scoped Sensitivity (Options > Controls > Mouse Camera Sensitivity)
  • Fixed an issue where players could not click on 'Jump To Unbound' when prompted in the custom controls settings (Options > Controls > Input > Customize Controls)
  • Fixed an issue where changing Graphics settings (Options > Graphics > Graphics Preset) during gameplay wouldn't restart the player at the correct checkpoint
  • Fixed an issue where adjustments to Lens Flare (Options > Graphics > Visual Effects Settings > Lens Flare) were not not applied
  • [Pittsburgh] Fixed an issue where players may consistently fall out-of-world when restarting at the checkpoint in the bookstore
  • [Left Behind] Fixed an issue where players may get soft locked when jumping into the electrified water

AMD-Specific

  • Implemented improvements to load times.
  • Fixed an issue where shaders may take an abnormally long time to load.
Article taken from GamingOnLinux.com.
10 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
4 comments

lejimster May 10, 2023
I welcome updates if it improves performance, but I can't wait to upgrade my internet connection.. I forgot how large the first few updates were but I think this is the largest so far at 49GB
fenglengshun May 11, 2023
Regarding RAM usage, is there any ram pages compression for linux (and pages deduplication/shared pages), so it maybe could help a bit?
Isn't that basically what Zram and Zswap are? As far as deduplication, I don't know, I think they just have swappiness setting, oomd, and general page sizes.
mr-victory May 11, 2023
Regarding RAM usage, is there any ram pages compression for linux (and pages deduplication/shared pages), so it maybe could help a bit?
If you wish to improve performance on Deck, you should check out CryoUtilities as mentioned in this post.
tuxisagamer May 16, 2023
Ok, I'd throw my usual question - does listening mode finally work? I had to play through the whole game without it because it didn't work. And I don't even care about any "but Linux only has X.Y percentage marketshare" - if the only other option is to use Windows, no thanks, that OS is unusable. I would expect companies to at least try that one attempt to finish the game in Proton. Stealth was really hard because of this bug. I didn't even know this "listening mode" exists until I started googling why stealth is so damn hard.

Yes, it works.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.