There's a lot to be interested and excited about when it comes to Godot Engine, the free and open source game engine and now Unity game devs may want to keep watch. Shared on Twitter, which seems to have raised the eyebrows of and excited many developers, is a new project that aims to let you import Unity projects into Godot.
Pictured above is the rather large POLYGON Fantasy Kingdom Unity environment, which is used as one of the examples on the GitHub page of the project. Currently it seems to have been tested working on macOS and Windows, so hopefully anyone doing Linux will be willing to give it a run. This could be a really interesting boost for Godot Engine and FOSS development, if the project continues to go well.
According to the project it so far has all this implemented:
Components:
- GameObject
- MeshFilter
- MeshRenderer
- SkinnedMeshRenderer
- Transform
- Stripped Transform
- Light
- Camera
Importers:
- DefaultImporter
- ModelImporter
- NativeFormatImporter
- PrefabImporter
- TextureImporter
- ShaderImporter
- AudioImporter
The project is under the MIT license.
edit: Actually - found a list of last year games mentioned here: https://youtu.be/watch?v=UAS_pUTFA7o
Brotato being one of of them - hugely successful game. Seems Godot is already pretty significant player.
Last edited by FSFmember on 24 May 2023 at 1:14 pm UTC
Do you know any games using Godot?One that I've been playing lately is the Early Access Star Fox-style rail-shooter, Ex-Zodiac.
Would be interested to have a look at them. Official site doesn't seem to mention any games using it, but maybe I missed it.You might want their Showcase page.
Last edited by Liam Dawe on 24 May 2023 at 1:20 pm UTC
You might want their Showcase page.Yes, definitely missed it, seen their youtube account first which does a good job.
Godot is becoming a force to be taken seriously, that's for sure. I remember it from 2014 - seems it made big leaps forward since then.
You can also check out our tag https://www.gamingonlinux.com/articles/category/Godot_Engine/'Tis actually a useful resource, kudos.
https://www.youtube.com/watch?v=N6zLAxOuZbk
combine that with this, and we might have something really interesting:good thinking! Absolutely! let's go!
https://www.youtube.com/watch?v=N6zLAxOuZbk
impressive o.o
Do you know any games using Godot? Would be interested to have a look at them. Official site doesn't seem to mention any games using it, but maybe I missed it.
edit: Actually - found a list of last year games mentioned here: https://youtu.be/watch?v=UAS_pUTFA7o
Brotato being one of of them - hugely successful game. Seems Godot is already pretty significant player.
TailQuest Defense
Ex-Zodiac
Pingo Adventure
ProtoCorgi
Primal Light
Gourdlets
Project Heartbeat
Circle of kerzoven
Fist of the forgotten
Brotato
Dome Keeper
Blastronaut
Beat Invaders
Lumencraft
Cassette Beasts
and of course:
The Interactive Adventures of DogMendonça and PizzaBoy
you're welcome.
there is also Sonic Colors Ultimate wich combined their own code written in C with an custom built of godot that they used internally and called it something else in the relase, but people dumping the files and trying to reverse then to mod and stuff quickly realized it was made on godot.
Last edited by elmapul on 24 May 2023 at 2:34 pm UTC
Yes, I've actually corrected myself and listed the link in the post you quoted that already contains a lot, though not all of those games. But I think as an example to get the general idea it's enough. that was my point, to get to see the actual gamesDo you know any games using Godot? Would be interested to have a look at them. Official site doesn't seem to mention any games using it, but maybe I missed it.
edit: Actually - found a list of last year games mentioned here: https://youtu.be/watch?v=UAS_pUTFA7o
Brotato being one of of them - hugely successful game. Seems Godot is already pretty significant player.
TailQuest Defense
Ex-Zodiac
Pingo Adventure
ProtoCorgi
Primal Light
Gourdlets
Project Heartbeat
Circle of kerzoven
Fist of the forgotten
Brotato
Dome Keeper
Blastronaut
Beat Invaders
Lumencraft
Cassette Beasts
and of course:
The Interactive Adventures of DogMendonça and PizzaBoy
you're welcome.
there is also Sonic Colors Ultimate wich combined their own code written in C with an custom built of godot that they used internally and called it something else in the relase, but people dumping the files and trying to reverse then to mod and stuff quickly realized it was made on godot.
The games definitely look better than from RPG maker, yet they still carry a little scent of cheap indie in them - But that's likely not the problem of the engine, rather a feature of the games. The engine is capable of full 3d as I've seen already. And it's only going to get better.
custom built of godot that they used internally and called it something else in the relaseHmm so again they violated the license, sad but *the norm* for corporations - and it's going to continue as FOSS has no legal chance to enforce itself because reasons .
Last edited by FSFmember on 24 May 2023 at 2:53 pm UTC
Hmm so again they violated the license, sad but *the norm* for corporations - and it's going to continue as FOSS has no legal chance to enforce itself because reasons .
nope, that dont violate godot licence at all!
its MIT not GPL!
its just a shame they didnt give credit to it, it would be a massive boost for its popularity
Hmm so again they violated the license, sad but *the norm* for corporations - and it's going to continue as FOSS has no legal chance to enforce itself because reasons .
Blind Squirrel Studios patched the game after launch to make it compliant with Godot's license :)
Last edited by Calinou on 24 May 2023 at 3:22 pm UTC
Hmm so again they violated the license, sad but *the norm* for corporations - and it's going to continue as FOSS has no legal chance to enforce itself because reasons .
nope, that dont violate godot licence at all!
its MIT not GPL!
its just a shame they didnt give credit to it, it would be a massive boost for its popularity
Yes I know, why would you think I've assumed it's GPL? https://godotengine.org/license/ clearly states:
You are free to use Godot Engine, for any purposeSo IANAL but I think they broke the license according to what you said (i'm not familiar with the original story at all)
You can study how Godot Engine works and change it
You can distribute unmodified and changed versions of Godot Engine, even commercially and under a different license (including proprietary)
The only restriction to that third freedom is that you need to distribute the copyright notice and license statement of Godot Engine whenever you redistribute it. So your derivative product may have a different license, but should still state in its documentation that it derives from the MIT licensed Godot Engine (see below).
IANAL but can follow plain text.
Last edited by FSFmember on 24 May 2023 at 3:26 pm UTC
You are free to use Godot Engine, for any purpose
You can study how Godot Engine works and change it
You can distribute unmodified and changed versions of Godot Engine, even commercially and under a different license (including proprietary)
The only restriction to that third freedom is that you need to distribute the copyright notice and license statement of Godot Engine whenever you redistribute it. So your derivative product may have a different license, but should still state in its documentation that it derives from the MIT licensed Godot Engine (see below).
So IANAL but I think they broke the license according to what you said (i'm not familiar with the original story at all)o.O wow now i'm a bit surprised i guess read it licence a LOOONG time ago, so i couldnt remember that part
IANAL but can follow plain text.
That's all right.You are free to use Godot Engine, for any purpose
You can study how Godot Engine works and change it
You can distribute unmodified and changed versions of Godot Engine, even commercially and under a different license (including proprietary)
The only restriction to that third freedom is that you need to distribute the copyright notice and license statement of Godot Engine whenever you redistribute it. So your derivative product may have a different license, but should still state in its documentation that it derives from the MIT licensed Godot Engine (see below).
So IANAL but I think they broke the license according to what you said (i'm not familiar with the original story at all)o.O wow now i'm a bit surprised i guess read it licence a LOOONG time ago, so i couldnt remember that part
IANAL but can follow plain text.
Cheers
Do you know any games using Godot?One that I've been playing lately is the Early Access Star Fox-style rail-shooter, Ex-Zodiac.
Thanks, didn't know this was a thing bought a copy
https://store.steampowered.com/app/1249480/ExZodiac/
Thanks, didn't know this was a thing bought a copyI hope you enjoy it! I originally found out about it here on GOL, funnily enough!
https://store.steampowered.com/app/1249480/ExZodiac/
I love what's available so far, and I'm not the sort to support Early Access stuff otherwise. Even if it somehow goes no further, it's proven to be exactly what I wanted, and as I posted recently it's easily my favourite out of all of the Star Fox spiritual-successors that I've tried.
See more from me