There's a lot to be interested and excited about when it comes to Godot Engine, the free and open source game engine and now Unity game devs may want to keep watch. Shared on Twitter, which seems to have raised the eyebrows of and excited many developers, is a new project that aims to let you import Unity projects into Godot.
Pictured above is the rather large POLYGON Fantasy Kingdom Unity environment, which is used as one of the examples on the GitHub page of the project. Currently it seems to have been tested working on macOS and Windows, so hopefully anyone doing Linux will be willing to give it a run. This could be a really interesting boost for Godot Engine and FOSS development, if the project continues to go well.
According to the project it so far has all this implemented:
Components:
- GameObject
- MeshFilter
- MeshRenderer
- SkinnedMeshRenderer
- Transform
- Stripped Transform
- Light
- Camera
Importers:
- DefaultImporter
- ModelImporter
- NativeFormatImporter
- PrefabImporter
- TextureImporter
- ShaderImporter
- AudioImporter
The project is under the MIT license.
Quoting: FSFmemberHmm so again they violated the license, sad but *the norm* for corporations - and it's going to continue as FOSS has no legal chance to enforce itself because reasons .
nope, that dont violate godot licence at all!
its MIT not GPL!
its just a shame they didnt give credit to it, it would be a massive boost for its popularity
QuoteHmm so again they violated the license, sad but *the norm* for corporations - and it's going to continue as FOSS has no legal chance to enforce itself because reasons .
Blind Squirrel Studios patched the game after launch to make it compliant with Godot's license :)
Last edited by Calinou on 24 May 2023 at 3:22 pm UTC
Quoting: elmapulQuoting: FSFmemberHmm so again they violated the license, sad but *the norm* for corporations - and it's going to continue as FOSS has no legal chance to enforce itself because reasons .
nope, that dont violate godot licence at all!
its MIT not GPL!
its just a shame they didnt give credit to it, it would be a massive boost for its popularity
Yes I know, why would you think I've assumed it's GPL? https://godotengine.org/license/ clearly states:
QuoteYou are free to use Godot Engine, for any purposeSo IANAL but I think they broke the license according to what you said (i'm not familiar with the original story at all)
You can study how Godot Engine works and change it
You can distribute unmodified and changed versions of Godot Engine, even commercially and under a different license (including proprietary)
The only restriction to that third freedom is that you need to distribute the copyright notice and license statement of Godot Engine whenever you redistribute it. So your derivative product may have a different license, but should still state in its documentation that it derives from the MIT licensed Godot Engine (see below).
IANAL but can follow plain text.
Last edited by FSFmember on 24 May 2023 at 3:26 pm UTC
QuoteYou are free to use Godot Engine, for any purpose
You can study how Godot Engine works and change it
You can distribute unmodified and changed versions of Godot Engine, even commercially and under a different license (including proprietary)
The only restriction to that third freedom is that you need to distribute the copyright notice and license statement of Godot Engine whenever you redistribute it. So your derivative product may have a different license, but should still state in its documentation that it derives from the MIT licensed Godot Engine (see below).
Quoting: FSFmemberSo IANAL but I think they broke the license according to what you said (i'm not familiar with the original story at all)o.O wow now i'm a bit surprised i guess read it licence a LOOONG time ago, so i couldnt remember that part
IANAL but can follow plain text.
Quoting: elmapulThat's all right.QuoteYou are free to use Godot Engine, for any purpose
You can study how Godot Engine works and change it
You can distribute unmodified and changed versions of Godot Engine, even commercially and under a different license (including proprietary)
The only restriction to that third freedom is that you need to distribute the copyright notice and license statement of Godot Engine whenever you redistribute it. So your derivative product may have a different license, but should still state in its documentation that it derives from the MIT licensed Godot Engine (see below).
Quoting: FSFmemberSo IANAL but I think they broke the license according to what you said (i'm not familiar with the original story at all)o.O wow now i'm a bit surprised i guess read it licence a LOOONG time ago, so i couldnt remember that part
IANAL but can follow plain text.
Cheers
Quoting: PenglingQuoting: FSFmemberDo you know any games using Godot?One that I've been playing lately is the Early Access Star Fox-style rail-shooter, Ex-Zodiac.
Thanks, didn't know this was a thing bought a copy
https://store.steampowered.com/app/1249480/ExZodiac/
Quoting: ElectricPrismThanks, didn't know this was a thing bought a copyI hope you enjoy it! I originally found out about it here on GOL, funnily enough!
https://store.steampowered.com/app/1249480/ExZodiac/
I love what's available so far, and I'm not the sort to support Early Access stuff otherwise. Even if it somehow goes no further, it's proven to be exactly what I wanted, and as I posted recently it's easily my favourite out of all of the Star Fox spiritual-successors that I've tried.
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