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Elden Pixels who made Alwa's Awakening and Alwa's Legacy have announced their next game, A Void Hope. An atmospheric puzzle adventure with a slick sounding synthwave soundtrack not to be missed.

"A Void Hope takes you on an atmospheric puzzle platforming adventure to find a cure for a collapsed city. Follow the story of a tormented couple as they try to decipher reality from nightmares and overcome the shadowy threats lurking in the dark."

Have to admit after watching the below trailer, I'm quite hyped by this one:

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Getting an almost Stranger Things vibe from it.

More about it:

  • An immersive experience - Solve puzzles, find items and progress through the story in this world brimming with mysterious ambiance.
  • Something lurks in the shadows - Crisp retro aesthetics combined with atmospheric lighting shows a world in darkness but with small slivers of hope.
  • Avoid combat, embrace exploration - Delve into an adventure filled with danger and make your way through the city avoiding the threats that come your way.
  • A haunting soundtrack - Composed by synthwave mastermind Waveshaper, an eerie and evocative landscape of music accompanies your every step.

A demo should be available for Steam Next Fest later this month. So be sure to check it out.

You can follow it on Steam.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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2 comments

Migwell Jun 10, 2023
Alwa's Legacy developer = immediate wishlist.
sub Jun 11, 2023
Some of Forslind's recent tweets

https://twitter.com/MikaelForslind/status/1666782758130122753

A retweet of Whoopi Goldberg blasting Blizzard for not releasing Diablo IV on Mac:

"I totally understand that AAA doesn't release their games on Mac since they're a business and what's important is money. But indies that doesn't release on Mac, that always makes me surprised. It's feels great to make a game and make it accessible as possible!"

Further down the thread, though. :/

https://twitter.com/MikaelForslind/status/1666794231808118791

"I didn't really take a stand for Linux & Mac. I learned everything I can about game dev from my time at Image & Form and they did Linux/Mac for all their SteamWorld games up until they became AAA. I'd assume if Elden Pixels becomes huge some day we'll go Windows-only too :)"

Btw, big fan of Elden Pixel's games so far!


Last edited by sub on 11 June 2023 at 6:33 pm UTC
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