Showing many companies how open source can be seriously successful, Blender version 3.6 is out now and it's a long-term support release so it would be good to upgrade and stick with it for a while.
With some of the new features including: hardware ray-tracing acceleration for AMD and Intel graphics cards, although the AMD side is not supported on Linux yet. There's now an asset bundle with a collection of human base meshes ready for people to sculpt, animate, texture and so on. You'll also find UI improvements, much improved text editing, multi-threading for Cycles' Light Tree and lots more
Not only is it crammed full of new features but the developers also improved performance, and in some cases quite dramatically so. It will use 25% less memory with large geometries, better performance when exiting edit mode, 75% faster mesh conversion with multiple UV maps, extracting UV map data is up to 3x faster, you can see up to 44% better performance in mashes with custom split normal data and the list of performance upgrades goes on.
Check out their fancy release video below:
Direct Link
Plus a full round-up of new features in the below video:
Direct Link
See their full what's new page for more on Blender 3.6.
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