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Want a way to play classic LucasArts games on Linux? While some ways already exist like ScummVM, another is DREAMM and it now has early Linux support.

In the new 2.1b3 version currently in Beta it adds support for Indiana Jones and His Desktop Adventures, Mortimer and the Riddles of the Medallion, Star Wars: Shadows of the Empire, Star Wars: Yoda Stories, Outlaws, Star Wars: Jedi Knight: Dark Forces II, Star Wars: Jedi Knight: Mysteries of the Sith, Indiana Jones and the Infernal Machine, Star Wars: X-Wing, Star Wars: TIE Fighter and Afterlife. That's all on top of adding initial Linux support.

Why use it over ScummVM? The developer explains in their FAQ a number of reasons including a bigger scope to include more games and it runs the original SPUTM game engine code in an x86 emulator and so it's supposed to be more accurate to the original games - it's all about that classic feel.

It's not open source though unlike other similar projects, and the developer currently has no plans to open source it either. Also explained in their FAQ that currently they wish to work alone on it and they may use it somehow commercially in future.

You can read the latest release notes here.

Article taken from GamingOnLinux.com.
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slaapliedje Jun 22, 2023
The X-Wing games... that's one I'm hoping that allows easier modding, etc.
jordicoma Jun 22, 2023
Quoting: slaapliedjeThe X-Wing games... that's one I'm hoping that allows easier modding, etc.
It seems it's an optimitzed x86 emu with some system calls/minimum libraries to be able to play the original ones.
So, no modding seems. To be able to mod it needs a new engine with mod support.
Moreover it's not open source. I think it's better to play with scummvm if it's compatible, or use doxbox/x86emu/pcem.
mrdeathjr Jun 22, 2023
In my case stay work ok:







Cyril Jun 22, 2023
Not open source, so not interested... And the reasons given, seems too much selfish for me.
Calinou Jun 22, 2023
For Dark Forces 2 and Mysteries of the Sith, there's the excellent OpenJKDF2 which runs natively on Linux: https://github.com/shinyquagsire23/OpenJKDF2
pleasereadthemanual Jun 23, 2023
Quoting: CyrilNot open source, so not interested... And the reasons given, seems too much selfish for me.
Out of curiosity, what justification would you accept?

I don't think there's a more common reason for releasing an application under a proprietary license than, "I would like to reserve the exclusive right to commercial exploitation."

Interesting to note the developer of this emulator originally worked on official ports to other operating systems for LucasArts in the '90s.
slaapliedje Jun 23, 2023
Quoting: jordicoma
Quoting: slaapliedjeThe X-Wing games... that's one I'm hoping that allows easier modding, etc.
It seems it's an optimitzed x86 emu with some system calls/minimum libraries to be able to play the original ones.
So, no modding seems. To be able to mod it needs a new engine with mod support.
Moreover it's not open source. I think it's better to play with scummvm if it's compatible, or use doxbox/x86emu/pcem.
I think the mods out there for the games are just retexturing packs and work with the original binaries. It has been a while since I looked.
omer666 Jun 23, 2023
Quoting: pleasereadthemanual
Quoting: CyrilNot open source, so not interested... And the reasons given, seems too much selfish for me.
Out of curiosity, what justification would you accept?

I don't think there's a more common reason for releasing an application under a proprietary license than, "I would like to reserve the exclusive right to commercial exploitation."

Interesting to note the developer of this emulator originally worked on official ports to other operating systems for LucasArts in the '90s.
Can't talk in Cyril's name, but we've seen many such (really good) projects, like Kega Fusion or pSX just to name a few, disappear with their dev altogether after a few years.

Let's say it's okay if you've got one of these games laying around but you can't take this as a permanent solution for playing these until it's open sourced or it's become an official way of running them bundled on Steam.
Milanium Jun 23, 2023
I think it is not Open Source because he is using various existing Open Source projects and bundles them under a new name. One developer, so many engine ports. It seems very fishy.
Purple Library Guy Jun 23, 2023
Games that aren't open source are normal, and there are various reasons that isn't likely to change unless our whole economic system changes. Game engines that aren't open source . . . I kind of hope gradually become eclipsed by ones that are. But emulator things for making old games work that aren't open source are . . . problematic IMO. Especially when there's just one guy doing it. He loses interest or gets hit by a bus and then it just quietly rots because nobody can ever update it again, and so much for preserving the game. Not a basket I'd want to be putting my eggs in.


Last edited by Purple Library Guy on 23 June 2023 at 7:36 pm UTC
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