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Overkill drops Linux support for PAYDAY 2

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PAYDAY 2 came to Linux officially back in 2016 but as of today they've removed support for it, so it will no longer see updates on the Native Linux version.

They're also bringing the game to the Epic Games Store, although not exclusive, as it will remain on Steam and PAYDAY 3 will also be on Steam. As for why they're removing official Linux support they said this:

Note that Linux users will not receive this update or any following updates coming to PC. In addition, Linux players will be unable to matchmake with other PC clients following this update.
We tried to find a solution, but ultimately found it unfeasible due to the Linux version being on an older version of the PAYDAY 2 engine.

It does, however, still work quite well with the Windows version via Steam Play Proton on desktop Linux and is Steam Deck Verified against the Windows version in Proton. So while it's a loss of support for their Native build, it's still fully playable on Linux.

We've seen this a few times over the years, due to a mixture of reasons but the ultimate reason is pretty much the same as always — Linux and Steam Deck together hold a less than 2% user share on Steam. For many developers, right now, it's not worth the extra overhead to continue Native support until there's more of a market.

Article taken from GamingOnLinux.com.
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Scattershot Jun 11, 2023
Quoting: DribbleondoI can tell when Overkill are using PR speak to cover up for a a lie, and this is one of those times.

Is that when their lips are moving? :D
slaapliedje Jun 11, 2023
Quoting: Scattershot
Quoting: DribbleondoI can tell when Overkill are using PR speak to cover up for a a lie, and this is one of those times.

Is that when their lips are moving? :D
Or fingers typing!
Brokatt Jun 12, 2023
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As long as it works, and works good, with Proton I'm a happy camper. I actually run native Linux games less and less. Total War Warhammer 3 is for example much more up to date on Proton than the Linux version.
itscalledreality Jun 12, 2023
Will happily delete it from my library and cancel my interest in Payday 3.
dibz Jun 12, 2023
Honestly I bet it's as simple as something like they outsourced adding EOS to Payday 2's engine, and whoever they outsourced it to was incapable or unwilling to handle the Linux version be it a branch/fork/whatever. Plus money, things are always related to money somehow, lol. Heck, a project manager could've simply assigned the task to a Junior Developer who balked at Linux and that was that.
CGull Jun 14, 2023
Quoting: Liam DaweIf it was financially worth it, they would do it and they would have kept it up with other changes in the background. Debate the finer details of what it all would entail, and what they should have done, but the reasoning is exactly as I said and anyone saying otherwise at this point is deluded.

As the renowned Dr. Pangloss teaches, this is the best of all possible worlds. It follows that no company would ever do anything unwise or unpleasant, unless it was to do something even wiser and more pleasant. If they removed the ability of a large number of existing customers who bought a game as Linux native, they must have had sufficient reason. No game publisher can ever be criticized for anything it does in this, the best of all possible worlds.

But doesn't this argument mean that nobody should ever write Linux native games? And can't we extend the same argument to cover other software as well? If we have Proton, why do we even need the Linux userland? The entire purpose of Linux is to run Windows applications.
Liam Dawe Jun 14, 2023
Quoting: CGull
Quoting: Liam DaweIf it was financially worth it, they would do it and they would have kept it up with other changes in the background. Debate the finer details of what it all would entail, and what they should have done, but the reasoning is exactly as I said and anyone saying otherwise at this point is deluded.

As the renowned Dr. Pangloss teaches, this is the best of all possible worlds. It follows that no company would ever do anything unwise or unpleasant, unless it was to do something even wiser and more pleasant. If they removed the ability of a large number of existing customers who bought a game as Linux native, they must have had sufficient reason. No game publisher can ever be criticized for anything it does in this, the best of all possible worlds.

But doesn't this argument mean that nobody should ever write Linux native games? And can't we extend the same argument to cover other software as well? If we have Proton, why do we even need the Linux userland? The entire purpose of Linux is to run Windows applications.
It’s not complicated. Game devs and pubs are a business in it to make money. Linux isn’t worth it enough to support Native. See my video for more.
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