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Starfield is set to release on September 6th and there's obviously a lot of excitement around it but will it work on Valve's Steam Deck? That's not currently clear.

In a chat with Kinda Funny Games in a video released on June 22nd, one of the hosts Mike brings up the issue of accessibility with Todd Howard of Bethesda. Howard mentions that Starfield will have a "large font mode" which really helps readability due to all the text and specifically mentioned it works better for handhelds.

So after this the same host popped the question about whether Starfield will be "Steam Deck compatible", to which Howard replies "We'll talk about that later down the road". It's clear it won't support Linux directly but the real questions are: how well will it work with Valve's Proton? Will it scale down enough to the Steam Deck to at least be a smooth 30FPS? Obviously right now they're not going to be confirming anything.

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What we can hope is that it has enough options to scale down the settings, and have the latest AMD FSR to really help keep the performance level. I'm excited, so I will no doubt take a look at release.

You can pre-order on Humble Store and Steam.

Update: turns out AMD are the official partner, and so it will be optimized for AMD and FSR 2 which is potentially good news for Steam Deck:

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preludelinux Jun 27, 2023
Here is hoping it works in proton at least well
slaapliedje Jun 28, 2023
Here's my prediction; the game works with Proton before it's actually playable.

Let me explain... How often have Bethesda released a game, and then patched the buggy pile many times, then come out with expansions to it... but it'll still be a buggy mess, until people start modding it. Skyrim is much more playable after some mods.

Then again, they stopped supporting SkyrimVR...

I'd wait a year to buy Starfield anyhow.
Arehandoro Jun 28, 2023
I have mixed feelings about the scale of the game. This year, I was looking forward to the new Zelda, and I'm still like 15% into the game. The sheer vastness of the game means that I need to be on a very particular mindset to play it, which doesn't happen often. It might take me a few months more to get to the end. Probably better wait a bit on reviews and other stuff before jumping, but I must say that the game looks great in all the showcases shown so far.
Marlock Jun 28, 2023
things I'm growing tired of:

1) exclusives

2) exclusives

3) exclusives

4) studio launchers

5) drm

6) anti-cheat

7) stuff that makes me use windows at home (I'm already fuming angry with more and more windows issues on my work machine, I need a safe distance from it while gaming, or it will feel like a chore)

8) "i'll think of crossplatform support later" (and proceeds to use a buch of stuff that will make it impossible), then later "it's too hard to support linux" (and proceeds to blame the OS instead of their own lack of foresight)

9) games that use players as beta testers without warning them it's a beta test (and proceeds to cut Q&A jobs including the ones that would process player reports into dev insights on what to fix)... SKYRIM, I'm staring right at you!

10) huge open ended games (that's a personal issue, I'm a casual player + completionist + short on time, so big games are a recipe for disaster before finishing the main story... if there even is one, and I like when there is one... see the problem?!)

I think I'm getting objectively and subjectively *old*, LOL
TheRiddick Jun 29, 2023
If it's only available via their windows and xbox exclusive store then yeah, no linux forever.
Helmet Jun 29, 2023
I'm hoping Proton works. Somehow I bet he's probably just hoping it works too, and is waiting for ProtonDB reports before he says anything. 🤞
slaapliedje Jun 30, 2023
Quoting: Marlockthings I'm growing tired of:

1) exclusives

2) exclusives

3) exclusives

4) studio launchers

5) drm

6) anti-cheat

7) stuff that makes me use windows at home (I'm already fuming angry with more and more windows issues on my work machine, I need a safe distance from it while gaming, or it will feel like a chore)

8) "i'll think of crossplatform support later" (and proceeds to use a buch of stuff that will make it impossible), then later "it's too hard to support linux" (and proceeds to blame the OS instead of their own lack of foresight)

9) games that use players as beta testers without warning them it's a beta test (and proceeds to cut Q&A jobs including the ones that would process player reports into dev insights on what to fix)... SKYRIM, I'm staring right at you!

10) huge open ended games (that's a personal issue, I'm a casual player + completionist + short on time, so big games are a recipe for disaster before finishing the main story... if there even is one, and I like when there is one... see the problem?!)

I think I'm getting objectively and subjectively *old*, LOL
Add in "Altering art style and censorship of games years after they were released?
grahfgames Jul 2, 2023
It will use just an updated version of their terrible GameBryo engine I suspect with an updated renderer, etc. I'd say it would work out of the box. Never been a fan of Bethesda's in-house games - they are a mess. That and I hate them as a company with their terrible anti consumer practices and what they do to their own contractors - ala "Mick Gordon" who did Doom. Without him the game would have never been as popular without his amazing work.
leo523 Jul 6, 2023
Quoting: rustybroomhandle
Quoting: leo523Probably it's because FSR 2 can run on Xbox and get higher FPS.

The game has been confirmed will launch with a 30fps cap on console.

Maybe without this the FPS drop sometimes below 30. We will see.
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