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After entirely skipping the 3.0 update for Linux, Feral Interactive has now upgraded their Linux port of Total War: WARHAMMER III to version 3.1. The 3.0 update originally released for Windows in April, with 3.1 landing in May. While it is nice to see we got the 3.1 update a bit quicker, two months between updates is not a good look if you're sticking to their Native build.

Main changes for 3.1 and 3.0 are:

  • Chaos Dwarfs Endgame Crisis
  • Regiments of Renown IV
  • Bretonnia changes and rebalancing
  • Event notifications fixed
  • Forge of the Chaos Dwarfs
  • Mirror of Madness
  • Free Legendary Hero: Ulrika Magdova

You can get an overview on what's changed in the two below videos:

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This update also brings support for the Forge of the Chaos Dwarfs DLC.

Full patch notes can be found for 3.0 here and 3.1 here.

You can grab Total War: Warhammer III on FanaticalHumble Store and Steam.

ICYMI: seems like Feral won't be doing any more Linux ports, after Total War: PHARAOH was initially announced with Linux support Feral quickly clarified this was in fact wrong and they're only doing it for macOS.

Article taken from GamingOnLinux.com.
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5 comments

Raaben Jun 14, 2023
I wonder how some companies cared enough to go for making a port in the first place but at the same time not care to try and keep them remotely in sync, especially for multiplayer. You'd think they'd want to keep a third party porting studio close and in the loop for releases but then again, I spend my day stuck in IT at BigCorp so out of touch things like that shouldn't be surprising.
devland Jun 14, 2023
It really doesn't matter as long as the years old segmentation fault crash is still happening and Feral actively refuses to fix it.

At this point I really do hope all porting companies go bankrupt since their contributions have been marginal at best while open source hobby grade translation layers like DXVK not only work better but are actively maintained and improved with only a fraction of the budget.
eldaking Jun 14, 2023
Quoting: RaabenI wonder how some companies cared enough to go for making a port in the first place but at the same time not care to try and keep them remotely in sync, especially for multiplayer. You'd think they'd want to keep a third party porting studio close and in the loop for releases but then again, I spend my day stuck in IT at BigCorp so out of touch things like that shouldn't be surprising.

Eh, the equation is pretty easy. They are more than breaking even from the ports, so they have no reason to not do it. But they value it so, so much less than the Windows version that they aren't willing to make the tiniest change to their process to help the port.

This could be rational, as in "it would cost us more to spend dev time on it than the net value of the port". But most likely there is some big manager that just can't be arsed to do anything else, and the only reason he even allows the port is because he doesn't have to move a finger, just let the contractors do their thing and get paid. (Or something equivalent - a sales department that isn't willing to compromise on dates, some bureaucratic requirement mandated from above, a legal team that doesn't sign the correct papers on time, a company policy. Someone that isn't willing to let things change, and doesn't care about this weird port for a couple of people.)
bakgwailo Jun 15, 2023
Quoting: eldaking
Quoting: RaabenI wonder how some companies cared enough to go for making a port in the first place but at the same time not care to try and keep them remotely in sync, especially for multiplayer. You'd think they'd want to keep a third party porting studio close and in the loop for releases but then again, I spend my day stuck in IT at BigCorp so out of touch things like that shouldn't be surprising.

Eh, the equation is pretty easy. They are more than breaking even from the ports, so they have no reason to not do it. But they value it so, so much less than the Windows version that they aren't willing to make the tiniest change to their process to help the port.

This could be rational, as in "it would cost us more to spend dev time on it than the net value of the port". But most likely there is some big manager that just can't be arsed to do anything else, and the only reason he even allows the port is because he doesn't have to move a finger, just let the contractors do their thing and get paid. (Or something equivalent - a sales department that isn't willing to compromise on dates, some bureaucratic requirement mandated from above, a legal team that doesn't sign the correct papers on time, a company policy. Someone that isn't willing to let things change, and doesn't care about this weird port for a couple of people.)

Well in this case the port is done by a separate third party, Feral Interactive, who's bread and butter is doing third party port for OSX, Linux (not so much anymore), and Android/iOS now, so that's rather all moot.

Also to the other poster about keeping in sync for multiplayer: semi-good news! None of Feral's Total War ports are compatible with the Windows multiplayer anyways, so as long as they keep the Linux and OSX versions reasonably in sync it's all totally great (/sarcasm)
Raaben Jun 15, 2023
Quoting: bakgwailoAlso to the other poster about keeping in sync for multiplayer: semi-good news! None of Feral's Total War ports are compatible with the Windows multiplayer anyways, so as long as they keep the Linux and OSX versions reasonably in sync it's all totally great (/sarcasm)

Ah right, I forgot about that bit. I was thinking more along the lines of Aspyr's Civ ports.
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