You can sign up to get a daily email of our articles, see the Mailing List page.
We do often include affiliate links to earn us some pennies. See more here.

Well this is certainly exciting! Ahead of the release of Baldur's Gate 3, which is going to easily be one of the biggest releases this year, the Director of Publishing at Larian Studios teased playing it on Steam Deck on Twitter (uh, sorry on "X").

Michael Douse (Director of Publishing) said on in a post on X "Playing Baldur’s Gate 3 on Steam Deck is absolutely wild. The quality of models etc really holds up in cinematics. Can’t wait for you to try it" and in a follow-up reply to another user about performance Douse mentioned "We’re aiming for solid 30 on around medium, but optimisation is ongoing. Worth remembering we have cross-save between PC and PS5 ;)".

The good news is that it will also have full controller support at launch as well. However, no split-screen co-op on Steam Deck as that was disabled. While you could hook it up to a bigger screen with a Docking Station, presumably this was done due to the lower power of the Deck.


Picture credit - Michael Douse, Larian Studios

Will you be picking it up? I've yet to hear back about a review key but I'm hoping to give it a run and see just how well it works on Steam Deck and desktop Linux.

You can pre-order it on GOG and Steam. It releases August 3rd.

Article taken from GamingOnLinux.com.
25 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
40 comments
Page: «3/4»
  Go to:

Renzatic Gear Aug 1, 2023
Quoting: slaapliedje...that'd be 640x800 resolution for each player.

Back when I was a kid, we got 320x240 if we were LUCKY, and we loved it! All the pixels were the size of your fist, but we didn't know any better. We just thought the world looked chunky.


Last edited by Renzatic Gear on 1 August 2023 at 3:20 pm UTC
slaapliedje Aug 1, 2023
Quoting: Renzatic Gear
Quoting: slaapliedje...that'd be 640x800 resolution for each player.

Back when I was a kid, we got 320x240 if we were LUCKY, and we loved it! All the pixels were the size of your fist, but we didn't know any better. We just thought the world looked chunky.
Ha, 160x100 I think is roughly what the 2600 could do? Though there isn't really a defined capability of it.

320x200@16 is what the Atari ST could do... if I recall, the 'hi-res' mode of the Atari800 was 320x192!
https://forums.atariage.com/topic/275575-atari-graphics-modes-reference-chart/

Funny enough, I was recently looking through the info on the Dark Forces port to the Amiga, it ran at 320x200 as well.
Holzkohlen Aug 1, 2023
Quoting: Liam DaweNo SD card?

Got a cheap 128 GB one a the time. To be fair, I use my deck mostly as a streaming device connected to my TV to watch Netflix and YouTube from my bed. Much better than having to use some proprietary smart TV software or Amazon TV stick trash.
Even just being able to use an adblocker for YouTube is worth it and I can use mouse and keyboard with it.

For this game I'd prefer Mouse and Keyboard anyways. Yes, I know there will be controller support, I played their last two Divinity games and while usable, it is simply inferior to a regular mouse and keyboard.
Purple Library Guy Aug 1, 2023
Quoting: Renzatic Gear
Quoting: slaapliedje...that'd be 640x800 resolution for each player.

Back when I was a kid, we got 320x240 if we were LUCKY, and we loved it!
Luxury! We used to have to game in a paper bag in t'middle of the road!
Renzatic Gear Aug 1, 2023
Quoting: Purple Library GuyLuxury! We used to have to game in a paper bag in t'middle of the road!

You had a WHOLE paper bag? When I was real young, all we had was an old stick covered in mud with a single pixel stuck on the end.
Klaas Aug 1, 2023
Quoting: Renzatic GearYou had a WHOLE paper bag? When I was real young, all we had was an old stick covered in mud with a single pixel stuck on the end.
Uphill trough lava on both ways…


Last edited by Klaas on 1 August 2023 at 6:29 pm UTC
Renzatic Gear Aug 1, 2023
Quoting: KlaasUphill trough lave on both ways…

You know it.

It wasn't lava though. It was snow. Lava would've a bridge too far.
MisterPaytwick Aug 1, 2023
Quoting: tmtvl
Quoting: WoodlandorI have fond memories of playing Baldur's Gate when it first came out.
When I got it home and opened the box and saw it was 5 CDs
That was complete craziness at the time lol

Yeah, Baldur's Gate is a great series of games, I'm actually surprised they made a BG3, I thought that ToB ended things pretty conclusively. It's gonna be interesting seeing a really high level campaign now that CHARNAME is a deity (or at least at the power level of one).

AFAIK, it's not another tale of the Gorion's Ward. Tho, it seems Minsc returns (I mean at this point Gorion's Ward is just a cardboard cutout and the party is the topic, with Minsc being such a character he remains today no matter what)

Maybe good, maybe not, unlikely to really be a BG and more another game of the studio. Seems fine. I'll likely play it so.
bakgwailo Aug 2, 2023
Just realized this has been early access for awhile, and rather excited.

Will this be an actual native port of just Proton? On EA, at least, they have a Windows and OSX port.
garrettl Aug 2, 2023
@williamjcm, @officernice:

I bought and played the Early Access of Baldur's Gate 3 over the weekend on my computer with an AMD 7900XTX GPU using Fedora Silverblue... and it played perfectly fine in DirectX 11 mode, including vegetation and all. Choosing Vulkan directly didn't work, but I didn't try experimental or GE yet, just the latest version of standard Proton 8.

(Of course, this was Early Access, and not the release version of the game. We'll have to see how well it plays on Thursday. As they're targeting the Deck, it should _theoretically_ run fine on desktop Linux too. The only game that's worked well on Deck and not on the desktop that I ran into was We Love Katamari, which needed the environmental variable `SteamDeck=1` on the desktop to work well. )
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.