OpenMW is a modern free and open source game engine for Morrowind, and it's really getting close to a release of version 0.48 now with another Release Candidate ready for more testing. The whole point of OpenMW is to get Morrowind working nicely on modern platforms, with a whole bunch of improvements to how it looks and feels.
The last release for OpenMW was back in November 2021, so it's been a long time coming and as you can imagine a lot of work has gone into this upcoming new release. Going through Release Candidates means it's closing in on release, and needs some testing for any final touches needed and to find any major bugs. The first RC went up back in September 2022, with a fresh one going up just recently.
They haven't yet put up an official list of what's changed but the public GitLab does have an ongoing list, and it seems plenty is already readying up for the release after this too. Some of the new features coming in this release include which I've cherry-picked from their GitLab include:
- Zoom levels of the world map.
- A tab in the launcher for handling different data folders.
- Post processing.
- Support for FBO Rendering.
- Support for FFMPEG 5.
- Windowed fullscreen support.
- Exponential fog.
- Sky blending.
- Add support for controller gyroscope.
- Shader-based object texture blending.
- More realistic raindrop ripples.
- Allow users to easily change font size and ttf resolution.
- Unique object identifier.
- And lots lots more!
OpenMW download links are here for the latest RC build. Remember though you do still need to own a copy of Morrowind for that data files that you can grab from GOG or Steam.
Spoiler, click me
The downside, of course, was that I totally missed the release of the two expansions, though I did get some of the initial free DLCs. Imagine that! Free! DLC! For free!
So great to see OpenMW progress, to preserve such a memorable part of gaming history! Peak Elder Scrolls, so to speak :-).
Linux native, fast, compatible with mods... these guys know what they're doing!
All the same, I think I'm going to buy it on GoG to have another open source game (well, the programming parts... not the license for the content)
I still have my beloved Doom 3 because of RBDOOM-3-BFG (instead of having to use workarounds for the Windows version in Steam)
P.S. In this case it's more practical to buy it on Steam
1) I just want the data and I intend to copy it out of there then uninstall the game. Steam will just download it inline, whereas with the GoG download I'll have to set up a prefix and, run the installer and then copy the data.
2) Morrowind GOTY is $7.99 on Steam and $19.99 on GoG :-)
Last edited by Grogan on 4 July 2023 at 7:13 pm UTC
Quoting: GroganI would imagine Morrowind is even more of a hard core RPG than Oblivion, which I found a bit too confusing (I didn't get far). When I reach a point in an RPG where I haven't a clue what I'm supposed to be doing, or where I'm supposed to be going, I tend to have resistance getting back to it.
All the same, I think I'm going to buy it on GoG to have another open source game (well, the programming parts... not the license for the content)
I still have my beloved Doom 3 because of RBDOOM-3-BFG (instead of having to use workarounds for the Windows version in Steam)
P.S. In this case it's more practical to buy it on Steam
1) I just want the data and I intend to copy it out of there then uninstall the game. Steam will just download it inline, whereas with the GoG download I'll have to set up a prefix and, run the installer and then copy the data.
2) Morrowind GOTY is $7.99 on Steam and $19.99 on GoG :-)
You could just use innoextract to get the files. No need to install it via wine first.
Quoting: TimeFreezeInnoextract
Thanks, I haven't purchased yet. I'm getting everything compiled first, then we'll see about getting the game data. I didn't know what packer they use for the GoG archives.
Quoting: GroganQuoting: TimeFreezeInnoextract
Thanks, I haven't purchased yet. I'm getting everything compiled first, then we'll see about getting the game data. I didn't know what packer they use for the GoG archives.
Innoextract should do, they probably have a tutorial on how to do it. I have a set of scripts for compiling and extracting into a directory a set of games with foss engines, sadly i haven't added support for Morrowind yet...
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