Another fresh release went out recently for The Force Engine, a rebuilt game engine to play STAR WARS - Dark Forces and eventually Outlaws nicely on modern systems.
This is not a remaster though, like many open source game engine reimplementations it's to try and keep the original feel but just make it better for modern gaming. Some of the existing improvements include a mod loader, high resolution support, a GPU renderer and various additional quality of life improvements.
A first release went out in December 2022, with this latest being a bunch of bug fixes to clean it up before the planned big 2.0 release.
Here's all that's changed:
- Fixed a bug when there are too many entries in Jedi.lvl.
- Fixed a bug with display bounds when selecting the correct display.
- Fixed a crash if the HUD pieces do not load.
- Added a confirmation for loading a game from the Load Menu.
- Added mod filtering for the Mod Loader, to make finding mods easier.
- Mods are now alphabetically sorted (once the list loading is complete).
- Fixed issues with the "No Game Data" message being incorrectly displayed.
- Separates out errors because files aren't found, versus files are invalid.
- Fixed a memory overwrite bug in Dark Tide 4, level 3 - due to having too few "texture vertices" set.
- Fix Vue Logic sprite yaw to match vanilla.
- Hopefully fixed Steam path detection when the game is installed on a different drive than Steam itself or the ACF files cannot be found.
- IMuse: clamp priority parameter to 127 (Manuel Lauss).
- Linux: improve crash handler (Manuel Lauss).
See more on GitHub and you need the original data files you can grab easily on GOG or Steam.
Some you may have missed, popular articles from the last month:
Quoting: https://theforceengine.github.io/In addition, a Flatpak/snap (or similar) package is planned for version 1.10, alleviating the need to manually compile the project. Think of version 1.09 as “Linux Early Access.”A self-contained package is planned, they've just been wanting to polish some stuff off first.
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If anyone wants a compiled binary of the engine I've made one available from my google drive: https://drive.google.com/file/d/14aHumVwEtLo6f5JF8IMN5o_xBGC88_ii
Dependencies may vary from distro to distro, in case it doesn't run just run the 'depcheck.sh' file in terminal and will print out any missing libraries.
Dependencies may vary from distro to distro, in case it doesn't run just run the 'depcheck.sh' file in terminal and will print out any missing libraries.
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I was able to play this using the GOG script available on Lutris: https://lutris.net/games/star-wars-dark-forces/
While it seemed to work, I did run into this Linux bug: Multi monitor setup, mouse looses focus (Linux) #175
While it seemed to work, I did run into this Linux bug: Multi monitor setup, mouse looses focus (Linux) #175
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