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Proton 8.0-3 is out now, bringing with it improved compatibility for Windows games on Linux desktop and Steam Deck. Here's all you need to know.

These fixes were mostly all in various releases of Proton Experimental over the last few months since the release of Proton 8. Valve let you swap your Proton version any time in the Properties -> Compatibility menu, with updates from Proton Experimental eventually released into a main build like this. If you have Proton 8 installed, it will just show up as a normal update in your Steam Downloads.

It's quite a big list of improvements here's the full set of changes:

  • Previously playable only with Proton Experimental:
    • Propnight
    • Combat Mission: Battle for Normandy
    • Bloodrayne Terminal Cut 1/2
    • Breakout 13
    • Murasaki Tsurugi
    • PooShooter: Toilet Invaders
    • Purgo Box
    • Olympia Rising
    • Summoners War: Chronicles
    • Tom Clancy's Ghost Recon Breakpoint
    • Minecraft Legends
    • Company of Heroes: Battle of Crete
    • STRANGER OF PARADISE FINAL FANTASY ORIGIN
    • Gunfire: Reborn
    • Super Bomberman R
  • Newly playable: StreetStep: 21st Century Basketball.
  • Fixed Battle.net not starting.
  • Fixed EA launcher crashing.
  • Fixed Ubisoft Connect intermittently having an invisible window.
  • Fixed scroll bar in Final Fantasy XIV Online launcher.
  • Fixed EOS error message with Returnal and other EOS games.
  • Fixed a few Proton 8.0 regressions:
    • DJMAX RESPECT V is playable again.
    • Halo: The Master Chief Collection menus no longer are broken.
    • BeamNG.drive no longer crashes when a steering wheel is connected.
    • Cafe Stella no longer crashes with 2 elements on the flowchart.
    • Marvel’s Spider-Man Remastered no longer ignores controller input.
    • Indiana Jones and The Emperor no longer crashes on the splash screen.
    • Grand Theft Auto V no longer freezes on keyboard input.
    • TRAHA Global no longer crashes at end of second cutscene
    • Logging in online in Gears 5 works again.
    • Doom Eternal no longer crashes with ray-tracing enabled on AMDVLK / NVIDIA.
  • Fixed Creativerse hanging while exiting from a local game.
  • Fixed Call of Duty 2 hanging when loading maps.
  • Fixed New World not starting after a recent game update.
  • Fixed game stutter in Lara Croft and the Temple of Osiris.
  • Fixed Last Labyrinth displaying only a black screen on the Steam Deck.
  • Fixed Creativerse not being able to connect to a local game with a VPN connection active.
  • Fixed The Incredible Adventures of Van Helsing not rendering text in Polish correctly.
  • Fixed game looking dark and improved performance with Nosferatu: The Wrath of Malachi.
  • Fixed DXVK HUD not showing the correct git revision used.
  • Improved video playback in Roboquest.
  • Fixed various memory leaks during video playback that were affecting Street Fighter 6.
  • Enabled nvapi for many more games: Chernobylite Enhanced Edition, Dead Space (Remake), Forspoken, Forza Horizon 5, Hi-Fi Rush, Marvel's Avengers, Monster Hunter Rise, Need For Speed Unbound, Nioh 2, Propnight, Redfall, Returnal, Sackboy: A Big Adventure, SCP: 5K, Scum, The Last Of Us Part I, Watch Dogs Legion.
  • Fixed Tales of Berseria suffering from screen tearing with vsync turned on while in fullscreen / borderless.
  • Improved Final Fantasy XIII loading times.
  • Fixed Red Dead Redemption 2 taking long time to exit with Alt+F4.
  • Fixed multiple Unity titles flickering on the Steam Deck when switching display window options.
  • Fixed The Elder Scrolls Online wrongly claiming not enough space.
  • Fixed The Elder Scrolls Online launcher showing blank window.
  • Fixed Madballs in Babo: Invasion claiming the game wasn't purchased.
  • Fixed PlanetSide 2 launcher.
  • Fixed various Wo Long: Fallen Dynasty issues around video playback.
  • Fixed video playback in Nioh: Complete Edition.
  • Fixed Pentiment not being playable on desktop.
  • Fixed Grounded not being playable on desktop.
  • Improved cutscene desync in Immortals Fenyx Rising.
  • Fixed Witcher 3 launcher rendering issues.
  • Fixed Call of Duty: Black Ops III graphical glitches when loading Hex Tower.
  • Fixed video playback speed issues in METAL GEAR SOLID V: THE PHANTOM PAIN.
  • Fixed Deus Ex: Human Revolution Director's Cut hanging on exit.
  • Fixed connection error at the end of Chapter 2 in Life is Strange Remastered.
  • Fixed rendering issues in Uru: Complete Chronicles on Steam Deck.
  • Fixed Richman: Classic not starting in OpenGL mode.
  • Updated dxvk to v2.2-34-g4d254b13.
  • Updated dxvk-nvapi to v0.6.3-4-g2483eac.
  • Updated vkd3d-proton to v2.9-21-gf52e6482.

You can see the changelog on Valve's Proton GitHub page.

Is there anything in particular you're excited to see improved and fixed, or are you currently waiting on something? Let us know in the comments box.

ICYMI: there was also some funny news about Valve's partner and Proton developer CodeWeavers fixing up some bugs, resulting in quite a hilarious find. GE-Proton 8-7 was also recently released adding back AMD FSR.


Update: Valve also released a small update to Proton Experimental too, here's what's changed:

  • Fixed Battle.net always trying to update itself.
  • Fixed a Proton 8.0 regression: Using re4_tweaks no longer breaks mouse support in Resident Evil 4 (2005).
Article taken from GamingOnLinux.com.
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6 comments

Pengling Jul 21, 2023
Nice to see the Super Bomberman R fixes move from Proton Experimental into a numbered release! Seeing as that game was broken between 2018 and 2023, I strongly suspect that these changes are more relevant to the upcoming sequel due out in mid-September, which makes me very happy indeed, as it's my most-anticipated game in years.
Liam Dawe Jul 21, 2023
Update, added in Proton Experimental update info.
jams3223 Jul 22, 2023
I am so excited for what's coming next, steam deck is moving at an extremally fast rate specially the Godot engine. Like always everything FOSS has proven itself to beat the competition.
tthimble Jul 22, 2023
I wonder how they even do this. Like, they made the loading screens faster in FF13. Why FF13? Is that just an interesting case in terms of... DirectX code or something? It's really cool (especially since I'd like to replay FF13), just wondering what it is they are trying to find/fix.
StalePopcorn Jul 22, 2023
Nice. Battle.net finally updated correctly
poiuz Jul 23, 2023
Question: On the Deck, is VK_EXT_graphics_pipeline_library always enabled for Proton (8) games or must I manually add RADV_PERFTEST=gpl?
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