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The Elder Scrolls II: Daggerfall continues living on with Daggerfall Unity, an open source recreation of Daggerfall in the Unity engine and a new release just rolled out with Daggerfall Unity 0.15.4 Beta.

Some of the benefits of Daggerfall Unity include:

  • Cross-platform (Windows/Linux/Mac)
  • Retro graphics are boosted by modern engine and lighting
  • High resolution with classic style
  • Smooth first-person controls
  • Huge draw distances
  • Quality of life enhancements
  • Mod support

One of the big fun additions in Daggerfall Unity 0.15.4 Beta is the inclusion of two exclusive in-game books from the original lead designer, Ted Peterson. They give you a little background on a key figure in Daggerfall's story, and can be discovered once you progress past a key moment in the game.

From the release notes they say that "Ted wanted to be clear these books are in no way official and should not be considered canon. If Bethesda does something different with these characters in future then whatever Bethesda does is canon. Please also note that Part 1 and 2 are not the complete series, just the first two chapters".

Side-note: Peterson's studio, OnceLost Games, are currently working on a big open world RPG called The Wayward Realms.

The rest of the update for Daggerfall Unity is a mixture of bug fixes and localization enhancements, with this version intended to be a stable beta for general play - so you're good to upgrade to it.

See more in the release notes.

Article taken from GamingOnLinux.com.
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8 comments

Jpxe Aug 29, 2023
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It sure is great to see original developers and artist engaging with fan projects like this
scaine Aug 29, 2023
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Fond memories of playing Daggerfall and getting absolutely nowhere in it! I might give it another go and see how much nothing I can achieve second time around!
slaapliedje Aug 29, 2023
Would be nice if either Gog or Steam could release that bundle with all the extensions and such for easier install in Linux.
Jpxe Aug 30, 2023
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Would be nice if either Gog or Steam could release that bundle with all the extensions and such for easier install in Linux.
That would be the best. In the meantime we can use Luxtorpeda for really easy installation if we own it on Steam.
slaapliedje Aug 30, 2023
Would be nice if either Gog or Steam could release that bundle with all the extensions and such for easier install in Linux.
That would be the best. In the meantime we can use Luxtorpeda for really easy installation if we own it on Steam.
Anyone try this out on the Steam Deck?
Grogan Aug 30, 2023
Daggerfall... that was the huge (unprecedented at the time) procedurally generated one, wasn't it?

I'm not sure I'd play it now (I still haven't gotten that far in OpenMW morrowind) but that would have been highly impressive in its day.
slaapliedje Aug 30, 2023
Daggerfall... that was the huge (unprecedented at the time) procedurally generated one, wasn't it?

I'm not sure I'd play it now (I still haven't gotten that far in OpenMW morrowind) but that would have been highly impressive in its day.
Right, the way they generated the dungeons was with chunks, so you'd start to get sort of used to seeing the same set up of steps, halls, etc after a while, but then you could also very easily get lost in the massive dungeons. First spells to learn are 'mark' and 'recall' so you can just hop to the beginning!
Jpxe Aug 31, 2023
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Would be nice if either Gog or Steam could release that bundle with all the extensions and such for easier install in Linux.
That would be the best. In the meantime we can use Luxtorpeda for really easy installation if we own it on Steam.
Anyone try this out on the Steam Deck?
I haven’t tried it for this game yet. Liam did try it for Morrowind and wrote about it here: https://www.gamingonlinux.com/2022/03/steam-deck-using-luxtorpeda-for-morrowind-warzone-2100-and-x-com/


Last edited by Jpxe on 31 August 2023 at 11:16 am UTC
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