You all absolutely adore Denuvo right? Well it's about to expand to offer game developers more options to add into their games so here's what's coming.
Announced during Gamescom is an expansion of their Anti-Tamper tooling with Integrity Verification. They say it will bring "more granular options to the Anti-Tamper product" letting developers verify the integrity of their own code, which is supposed to protect it against static and dynamic tampering preventing people from altering protected game code before startup and during gameplay.
“We understand the paramount importance of code security in the gaming industry,” said Doug Lowther, Chief Executive Officer at Irdeto, “Our Integrity Verification feature offers an effortless and robust defense, empowering our customers with a powerful tool to protect their valuable code and maintain the integrity of their gaming experiences.”
As for the Unreal Engine Protection, this new feature is a "first-of-its-kind solution is easy to integrate into the game on a binary level, effectively thwarting data mining attempts and creating formidable barriers against cheat creators, pirates and fraudsters" according to Denuvo developer Irdeto.
“With the Unreal Engine Protection, we are creating new weapons for the gaming industry’s fight against hackers trying to do things with games that are not supposed to be done,” said Lowther, “Our commitment to staying ahead of the curve in gaming security is exemplified by this first-to-market solution, enabling game developers and publishers to protect their creations with unparalleled ease.”
Full press release here.
Thankfully, so far, Denuvo hasn't actually caused all that many issues for Linux desktop and Steam Deck gamers, since games protected by it work in Proton. When I spoke to Irdeto back in early 2021 they mentioned their anti-cheat would work on Linux too but it would tell developers as running at lower integrity but still that the "userspace game process performs significant cheat detection". Since then we've not had any updates on that.
Quoting: PenglingI've only run into Denuvo once in the two years since I ditched consoles (prior to that, I had ditched PC-gaming before even the likes of StarForce and SecuROM showed up), when it got added to Capcom's remaster of Ghost Trick: Phantom Detective - a game I was going to buy and revisit, having enjoyed the original Nintendo DS release back in the day. I immediately opted not to buy it, and was left puzzled by why it's been stuck on an up-port of a decade-old DS game, but left off of some modern releases by the same developer.
Quoting: EhvisKinda. My wallet is happy about it.Same. I suspect that Denuvo's real value is as a money-saving tool!
Quoting: BogomipsI will count the hours between the publication of a game implementing it and the cheaters pointing their nose in that same game.This is the problem, of course - if someone is determined to cheat, they're going to do it anyway, no matter how much effort it involves. Punishing legitimate customers is definitely not the answer to that.
Yep, games are developed like ERPs in the 90s that started with an Excel spreadsheet or Access "database" by the CEO or CFO and became a nightmare after 4 years of Frankensteining from everywhere.
So, a game is more like an MVP with a custom engine from another project with tons of third party libs to make it fast and cost effective and the last 3 months before release everything is optimized because you are playing at 20 fps on a dev machine with 250 cores, 128 GB of RAM and an SLI of 4090 with memory leaks everywhere.
That's why if you think that cheating is a concern for anybody leading the project willing to put money and time to address it, I think you will have a hard time ;)
Oh, and f*ck copyright.
Quoting: ssj17vegetaThere should be laws that send developers who use DRM directly to jail.Makes sense. Let's kill Linux gaming by putting Valve into jail…
Oh, and f*ck copyright.
Quoting: ssj17vegetaThere should be laws that send developers who use DRM directly to jail.
Oh, and f*ck copyright.
Unfortunately, devs are most of the time not responsible for any decision (in big project with a few dozen of them + animators + level designers + music department and more).
I know some really good devs working for big studios and trust me they are also fed up by technically stupid decisions, feature change in the middle of the project (the famous "It is just a button to add" but it impacts the whole engine and save system that overload CPU, RAM and hard drive ^^) with crunch time for deadline almost impossible to meet even if it was known for months that it was not possible.
Every bad thing you can think about in software engineering is the same in gaming industry with millions of dollars above your head that are invested with an uncertain RoI.
Last edited by Bogomips on 23 August 2023 at 4:29 pm UTC
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