Well this is certainly unexpected. Mimimi Games developer of games including Shadow Tactics: Blades of the Shogun, Desperados III and the recently launched Shadow Gambit: The Cursed Crew will be closing up.
I'm honestly shocked by this one, as they made some really great games in a genre that not many other developers are doing (or not doing well). Shadow Gambit: The Cursed Crew also only just launched on August 17th to pretty glowing reviews from many publications and videos.
This just goes to show how difficult the games industry is, even for reasonably known names like Mimimi Games who made games that had great reviews.
Pictured - Shadow Gambit: The Cursed Crew
In the announcement they said their increasingly ambitious games "took a heavy personal toll on us and our families" and so they're going to "prioritize our well-being and to pull the brakes instead of signing up for another multi-year production cycle" so Shadow Gambit was their last game. They'll still continue support for Shadow Gambit with patches but no more games will be made.
You can find their games on:
But seriously, this sucks. Their games are cool.
I hope they get better with the support of professionals and their family, and wish them the best in the future. Shadow Gambit it's on my wishlist, and will be purchasing after I finish BG3.
If I had to guess based on current events and their veiled response I would guess interfamily death & illness have shaken enough of them up to take a toll.
Hats off to them for their work, and condolences for whatever hardships they are navigating.
I can't read their announcement, their website is broken right now...
Just bought it to show my support as I love pirate games. Best of luck to them all going forward.
Last edited by drlamb on 29 August 2023 at 2:18 pm UTC
Give me fantasy or sci-fi any day.
Sad it wasn't.
That's a massive shame. I admit that I've had Shadow Tactics on my wishlist for years now. I like the sound of the gameplay, but don't really like the setting (ancient Japan, or whatever). And I swear I'm not making this up, but I honestly can't stand Wild West themed stuff either. If Red Dead Redemption isn't going to break that dislike, I guess Desperados was on a beating to nothing.
Give me fantasy or sci-fi any day.
Yeah same, the previous games didn't really pick my interest - the new one, with lots of undead pirates, was looking more interesting.
Good riddance
Last edited by Avehicle7887 on 29 August 2023 at 3:55 pm UTC
Their games are gonna be fondly remembered classics twenty years from now.
But yeah, as others have said, if the development and all had such a high toll, then they certainly made the right decision. It's very sad, though.
I mean, all the best to them and I hope they all recover from the pressures of game development. I'm glad to hear they're prioritizing their health. I'm just so bummed to hear this – Shadow Gambit might be my game of the year, and I was just thinking that the only thing their next game needed to be perfect was a level editor and mod support. I would absolutely love if they released their engine so other people could continue to use it, it's really quite fantastic.
Well, off to go buy the Supporter Edition bundle for Shadow Gambit that I was on the fence about to show my appreciation for all the hours of nail-biting stealth action their games have given me, I guess.
That's a massive shame. I admit that I've had Shadow Tactics on my wishlist for years now. I like the sound of the gameplay, but don't really like the setting (ancient Japan, or whatever). And I swear I'm not making this up, but I honestly can't stand Wild West themed stuff either. If Red Dead Redemption isn't going to break that dislike, I guess Desperados was on a beating to nothing.Understandable, I loved Shadow Tactics and Aiko's Choice but didn't get Desperadoes III myself. If you like fantasy you might enjoy Shadow Gambit; personally I'm glad they went the fantasy route as it really allowed them to go crazy with cool abilities that the (relatively) more grounded settings didn't allow (teleportation, launching people out of a magical cannon, the ability to grow bushes nigh-instantly as cover anywhere, etc.).
Give me fantasy or sci-fi any day.
Though, wow, a sci-fi game with this engine could also be pretty incredible.
Last edited by anewson on 29 August 2023 at 8:05 pm UTC
I wonder at what point they made this decision... seems so strange to close up shop right after a good release. Maybe they didn't think the launch was as successful as it needed to be? or maybe they decided to close up a long time ago but wanted to push out this last game. I also wonder if it's related to them self-publishing instead of using the ill-fated Daedalic (of Gollum fame)
Well, if they were going to close up, then after a release is the only time - because the alternative is starting something new and spending several years on it...
I assume it was not a decision made quickly either, so it wasn't about the commercial success of the latest game that just released. Maybe about the development of it, regardless of success, or maybe it has been going for longer still.
They didn't treat Mac and Linux users nicely on GOG so I'm not sad to see them go.
Good riddance
Why support GOG then? They don't treat Linux users nicely.
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