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Epic Games have announced their new Epic First Run program, to entice more developers to release on their store exclusively and give developers a boost. With this we can expect to see many more developers opt to go Epic exclusive.

The Epic First Run program will give developers 100% of the revenue, so Epic Games will not take a cut from sales on the Epic Games Store for the first 6 exclusive months. It's opt-in for developers and does not prevent them from selling it directly and selling it using keys via the likes of Green Man Gaming, Humble Store and other stores that sell keys. Naturally, this rules out Steam and GOG, which is largely the point of it to get more people to shop on the Epic Store and not Steam.

After the 6 month exclusive period is up, developers can then release elsewhere and the revenue split goes back to 88% for developers and 12% to Epic Games.

Epic also mention that they now have over 68 million monthly active users with over 230 million players. To help get word out, developers who opt into the Epic First Run program will get "new exclusive badging, homepage placements, and dedicated collections" along with features in "elevant store campaigns including sales, events, and editorial as applicable".

See Epic's announcement here.

What do you think to this news?

On Linux and Steam Deck, you can use the likes of the Heroic Games Launcher to really simplify getting games from Epic since they still do not officially support either with the Epic Store.

In related news Denuvo are rolling out some special protection for Unreal Engine games.

Article taken from GamingOnLinux.com.
Tags: Epic Games, Misc
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Klaas Aug 23, 2023
Oh wow. More good news… today keeps on giving.
Blender-sama Aug 23, 2023
As much as I like Valve I think compitition is good.
On the other hand I hope that Epic is working on improvements on their systems. The level of comfort steam provides is hard to beat.
Zlopez Aug 23, 2023
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I don't like Epic for how they view Linux and give no support (actually they do opposite). So I will not support them till they change this behavior (I already have plenty of games from GOG or Steam and not enough time to play them).

The exclusivity is also bad thing, but good move to give more to devs for some time. I wonder if the exclusivity is for 6 months or more.
Mohandevir Aug 23, 2023
I smell desperation


Last edited by Mohandevir on 23 August 2023 at 3:14 pm UTC
Linux_Rocks Aug 23, 2023
I don't care for the Epic Games Store, and I've only bought some DLC for the free games that they've given out and like 2 or 3 games on sale. (Versus almost 2,000 games on sale in my Steam library.) But if this keeps Valve on their toes, then so be it.

There's plenty of criticism to be had at Epic Games, but (to be blunt) the stupid rednecks and their fake criticisms of them are worse.


Last edited by Linux_Rocks on 23 August 2023 at 3:26 pm UTC
usrtrv Aug 23, 2023
Epic themselves hasn't improved the Linux user experience or ecosystem, so no tux no bux.
CatKiller Aug 23, 2023
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It seems largely a move to make accounting easier: before they had to offer a big bag of money for exclusivity, and they had to work out how big the bag had to be, and developers had to work out if the bag was big enough to offset the lost sales. They already established that that approach wasn't working. This is a much simpler first bite of the cherry to exclude Steam, GOG & Microsoft. Whatever sales a game can get in the first six months drive people to bother with the Epic Store, and publishers get a bigger share of the revenue.
Pengling Aug 23, 2023
Competition is very good, moneyhatting to achieve it not so much. I'd much rather see competition come from features and user-experience, rather than simply throwing money at keeping competitors out of the picture for a while.
Bogomips Aug 23, 2023
Quoting: ZlopezI don't like Epic for how they view Linux and give no support (actually they do opposite). So I will not support them till they change this behavior (I already have plenty of games from GOG or Steam and not enough time to play them).

The exclusivity is also bad thing, but good move to give more to devs for some time. I wonder if the exclusivity is for 6 months or more.

Indeed, how can we put competition and exclusivity in the same sentence?

What are you competing with a monopoly even for a limited time?

Epic will never see a cent from me, what exactly are they bringing to the table except frustration and bad software?
doragasu Aug 23, 2023
Looks like a very good deal, but for who?

* For Epic? Sure they have run the numbers and they would not be doing it if it wasn't.
* For the users? I don't think so. Exclusivity is never good for users. In this case they might be forcing you to play in a platform you do not like.
* For the devs? Looks like it is. They get every buck of the game for the first 6 months, that for many many games is when most of the sales are, and then you can release the game on other platforms, so if anyone didn't buy it on Epic, they can buy it anywhere else. But will it work like this? In these 6 months you are restricting the reach to a much lower audience. And I don't know how many of them are, but some users will not get the game on the Epic store even if you give it for free (yes, I know because I am one of them). Will these people buy the game 6 months after release on other stores like Steam? Maybe, but maybe not: the exclusivity can cause rejection for the title on some users, or maybe 6 months after release, your game is not the next big thing anymore.

So, I'm not that sure anyone other than Epic will benefit that much from this. Consider that the usual way to get 6 month exclusives before was paying big bucks upfront... to me this does not look like a better deal for devs.


Last edited by doragasu on 23 August 2023 at 4:44 pm UTC
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