Inspired by the likes of The Beginner's Guide, Stories Untold, Buddy Simulator, and Zork — [I] doesn't exist is a love letter to the origins of narrative-focused gaming and levels up the text adventure genre through the use of conversational text recognition, beautiful, surreal pixel art, and unconventional, intrapersonal themes.
Making use of AI for natural language processing, you won't need to learn a bunch of annoying commands, making it a proper modern text adventure that should understand what you're trying to tell it. The publisher and developer were keen to point out the entire narrative is human-made too, no AI generation for that.
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From what they said about it: "[I] doesn’t exist utilizes a combination of 2D and 3D perspective through optical illusion, giving players a trippy, dreamlike experience. The game’s trance-like visuals and text-based narrative design, supported by modern "Natural Language Processing" technology — which allows players to creatively answer in-game prompts without sticking to a set of specific terms, makes for an eerily intuitive gameplay experience that’s accessible to newbies and text-adventure veterans alike. "
Seems like quite an interesting one here, love the overall design and what they've done with the setting. At release it will have Native Linux support.
You can follow it on Steam.
[i] doesn't exist
> buy replacement key
the end
( In my best impersonation of a cave troll :-)
P.S. I should also say that's an interesting concept. Imagine where that could take RPG type games. For one example, I've often hated the limited responses and choices available. "I'd never say THAT" etc. and I often thought that even if they could humour me (whether it affects outcome or not) it would help with the immersion. For example input could be evaluated to be a favourable choice, or a hostile choice and the NPC could react accordingly.
Last edited by Grogan on 17 August 2023 at 6:46 pm UTC
P.S. I should also say that's an interesting concept. Imagine where that could take RPG type games. For one example, I've often hated the limited responses and choices available. "I'd never say THAT" etc. and I often thought that even if they could humour me (whether it affects outcome or not) it would help with the immersion. For example input could be evaluated to be a favourable choice, or a hostile choice and the NPC could react accordingly.
I don't know what to think about this. On one hand, language processing AIs are a major concern because their existence is made possible by collecting and analyzing insane amounts of user data. And that's something I can't convince myself to ignore. But on the other hand, as a big fan of RPGs, I completely get your point, there is a huge potential here and I would absolutely want to try such a game !
I think my brain just exploded...
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