Seems we have even more remasters on the way from Nightdive Studios, as they've now announced both Turok 3: Shadow of Oblivion Remastered and Star Wars: Dark Forces Remaster.
For Turok 3: Shadow of Oblivion Remastered, this is the first game that will be remastered using the very latest version of the proprietary KEX engine, which Nightdive say "utilizes an improved renderer to achieve a higher tier of visual fidelity across 3D models, textures, and graphical effects".
Here's the trailer for Turok 3: Shadow of Oblivion Remastered
Direct Link
Features:
- A remastered version of the 2000 classic, available for the first time since its Nintendo 64 release
- Up to 4K 120FPS performance
- Advanced rendering features, including anti-aliasing, bloom, ambient occlusion, dynamic shadows, and motion blur
- Remastered environment art, character models, and updated weapon models
- Optional Motion/Gyro controls for Nintendo Switch console and Gamepad rumble
- Brand new Achievements
Next up is Star Wars: Dark Forces Remaster which we have less details on. Nightdive are working in collaboration with Lucasfilm Games and it will be just like the other remasters with the proprietary KEX engine. Star Wars: Dark Forces Remaster supports up to 4K at 120FPS and features advanced 3D rendering, modern gamepad support, trophies and achievements, and more! Trailer below:
Direct Link
No release date for either was mentioned.
Of course we won't know what the Linux and Steam Deck compatibility is going to be like until later. However, I will aim to keep you posted. However, KEX engine remasters generally work just fine in Proton just like the recent Quake II Remastered.
Quoting: FrankHorriganThe creator of The Force Engine seems to have collaborated on the Dark Forces remake to some extent. He put up an FAQ to clarify questions here: FAQ
A bit sad he didn't get any money for his consulting service.
Though, he doesn't complain and sees other benefits.
But still.
Quoting: subThough, he doesn't complain and sees other benefits.Yes. It's baffling. I've worked for them for free and got one hint about a bug. I'm so happy…
Quoting: KlaasQuoting: subThough, he doesn't complain and sees other benefits.Yes. It's baffling. I've worked for them for free and got one hint about a bug. I'm so happy…
Maybe it doesn't end here, maybe he'll also get a copy of the game!
Last edited by Arehandoro on 23 August 2023 at 12:43 pm UTC
QuoteNight Dive will also be helping me to support the new content they are creating in TFE - though you will be required to purchase the new version of Dark Forces in order to use that content.
Quoting: KlaasQuoting: subThough, he doesn't complain and sees other benefits.Yes. It's baffling. I've worked for them for free and got one hint about a bug. I'm so happy…
Is not about the free work, not about the money, he was doing the work anyhow, is about his passion about doing it and how now he can contribute to something more about the game. That is the thing that he is gaining.
Quoting: Talon1024I was a bit miffed about the Nightdive remasters of Quake and Quake 2 because they gave nothing back to the Open Source Quake/Quake 2 engine projects. Thankfully, this doesn't seem to be the case for their Dark Forces remaster:
QuoteNight Dive will also be helping me to support the new content they are creating in TFE - though you will be required to purchase the new version of Dark Forces in order to use that content.
That's not true. They pushed to put all the new Quake 2 game sources under GPL to ensure that other engines can use it, and wrote extensive docs.
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