Necesse is a very interesting genre-blending game that mixes in colony-building, adventuring, sandbox survival and a whole lot more. With the latest free update, it's also become a lot bigger. Currently in Early Access it has gained quite a following too with a Very Positive user review score so clearly they're onto something good here.
The major update just landed adding in the first iteration of their end-game system where you defeat a powerful wizard, giving access to new mission types and biomes. Solo adventurers can now invite NPC settlers to join their party and explore with, there's ten new music tracks and various magical weapons and gear have been overhauled.
Other features of the update include:
- A new Miner settler that can go on mining trips that’ll make acquiring precious ores easier
- A Cartographer Table for sharing maps with other players
- Better island generation with more natural formations
- New buffs for settlers from food
- And more balancing and quality-of-life tweaks
Check out the new trailer:
Direct Link
It has Native Linux support and it is Steam Deck Verified!
Necesse has been localized from English into German, French, Spanish (Spain), Czech, Hungarian, Ukrainian, Turkish, Russian, Brazilian Portuguese, Spanish (Latin America), Simplified Chinese, Traditional Chinese, Korean, and Japanese.
You can buy it from Humble Store and Steam. Available for $9.99 / £6.99 / €9.99 / ¥980.
Quoting: voxHave anyone played it? Can someone share their experiences with the game? I wishlisted it some time ago, thinking that it would leave early access soon, but it doesn't and will not be AFAIK in the foreseeable future. I'm a fan of Terraria, Valheim and their designs if that's saying anything. Should I consider getting it now?
Valheim is still in Early Access, too, and it gives more than enough value for its price, even though two biomes are still missing.
Quoting: voxHave anyone played it? Can someone share their experiences with the game? I wishlisted it some time ago, thinking that it would leave early access soon, but it doesn't and will not be AFAIK in the foreseeable future. I'm a fan of Terraria, Valheim and their designs if that's saying anything. Should I consider getting it now?
I've played it a few times, though not very extensively. It's definitely fun, though. As you like Terraria and Valheim, I'd think you like Necesse too.
Quoting: voxHave anyone played it? Can someone share their experiences with the game? I wishlisted it some time ago, thinking that it would leave early access soon, but it doesn't and will not be AFAIK in the foreseeable future. I'm a fan of Terraria, Valheim and their designs if that's saying anything. Should I consider getting it now?
I haven't played Terraria, but compared to Valheim, Necesse scratches a somewhat different itch for me: it doesn't offer as much in the way of exploration/discovery, doesn't aim for a coherent theme or atmosphere, and doesn't really do the ADHD-friendly "let's get lost in the game world somewhere and work our way out of this crazy situation that we've gotten ourselves into" all that much. It does have plenty of "what the heck is this for?" moments and does reward "boldly going" to new places (with generally less severe punishment than Valheim). It's also a fair bit more playful in what it offers and in what it throws at you. But the particular thing that it offers that I haven't seen elsewhere yet is a worthwhile base-building experience and plenty of quality-of-life features that help reduce the grind. (Note that I haven't played Dwarf Fortress yet-- waiting for the Linux release, so I can't comment on how that one would compare to Necesse).
Having (and quickly returning to) a home base is crucial for some of the game elements, and while I personally don't enjoy the process of coming up with base designs as much in Necesse as I do in Valheim (or in Minecraft, though I haven't played in a while), Necesse offers a much greater reward for putting effort into base building. Raids on your base are also a more central and better-balanced part of the game than the other games that I've mentioned; for example, messing up during a base raid isn't going to set you back for days (though it will be painful enough that you'll want to get better at protecting your base).
IMO, the game's greatest strengths are its quality-of-life and automation features (centred around the home base), and the ways in which those features make the NPC villagers actually useful.
For me personally, the game offered more than enough fun and novelty to warrant the purchase. I haven't tried converting my friends to it (as I did with Valheim), but the solo developer behind Necesse has delivered a steady stream of content and balancing, and seems to have just hired two artists (and another developer?), so I'll keep my eyes on it as a candidate for future online game nights.
In summary: if you enjoy the base-building part of survival games and are happy with what you see in the trailer, I'd recommend Necesse.
Quoting: cjrQuoting: voxHave anyone played it? Can someone share their experiences with the game? I wishlisted it some time ago, thinking that it would leave early access soon, but it doesn't and will not be AFAIK in the foreseeable future. I'm a fan of Terraria, Valheim and their designs if that's saying anything. Should I consider getting it now?
I haven't played Terraria, but compared to Valheim, Necesse scratches a somewhat different itch for me: it doesn't offer as much in the way of exploration/discovery, doesn't aim for a coherent theme or atmosphere, and doesn't really do the ADHD-friendly "let's get lost in the game world somewhere and work our way out of this crazy situation that we've gotten ourselves into" all that much. It does have plenty of "what the heck is this for?" moments and does reward "boldly going" to new places (with generally less severe punishment than Valheim). It's also a fair bit more playful in what it offers and in what it throws at you. But the particular thing that it offers that I haven't seen elsewhere yet is a worthwhile base-building experience and plenty of quality-of-life features that help reduce the grind. (Note that I haven't played Dwarf Fortress yet-- waiting for the Linux release, so I can't comment on how that one would compare to Necesse).
Having (and quickly returning to) a home base is crucial for some of the game elements, and while I personally don't enjoy the process of coming up with base designs as much in Necesse as I do in Valheim (or in Minecraft, though I haven't played in a while), Necesse offers a much greater reward for putting effort into base building. Raids on your base are also a more central and better-balanced part of the game than the other games that I've mentioned; for example, messing up during a base raid isn't going to set you back for days (though it will be painful enough that you'll want to get better at protecting your base).
IMO, the game's greatest strengths are its quality-of-life and automation features (centred around the home base), and the ways in which those features make the NPC villagers actually useful.
For me personally, the game offered more than enough fun and novelty to warrant the purchase. I haven't tried converting my friends to it (as I did with Valheim), but the solo developer behind Necesse has delivered a steady stream of content and balancing, and seems to have just hired two artists (and another developer?), so I'll keep my eyes on it as a candidate for future online game nights.
In summary: if you enjoy the base-building part of survival games and are happy with what you see in the trailer, I'd recommend Necesse.
What a lovely and detailed review! Thank you very much. Bought it instantly after reading!
But I wonder if it's only me having issue with no-audio at all (neither music/sound etc) - in ingame settings i see only 'Default' and 'Default JACK' choices none of them works.
(Necesse app does not appear in audio source in pavucontrol / volume mixers)
I'm on Fedora 38 with pipewire (so pipewire-pulse/pipewire-alsa) and was wondering if that might be something which makes it not working?
Anyone else here by chance with pipewire tried it and had working sound?
Update: so i went to ask about this on discord and yes there is bug with pipewire (maybe was, they mentioned there should arrive update for pipewire with fix).
Workaround is using
ALSOFT_DRIVERS=alsa %command%
Last edited by queria on 4 September 2023 at 1:09 pm UTC
See more from me