Is no studio safe from cuts? Embracer Group continues trying to reduce costs and now the latest we've seen has affected Beamdog. This news was confirmed via LinkedIn with multiple staffers (#1, #2, #3) noting they had been laid off and multiple sources noting that a total of 26 people were given the boot.
For those unfamiliar with Beamdog they worked on the likes of Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, Icewind Dale: Enhanced Edition, Planescape: Torment: Enhanced Edition, Neverwinter Nights: Enhanced Edition, Axis & Allies 1942 Online and they just recently released MythForce.
This is all part of the immense cost-cutting that Embracer Group are doing after swallowing up absolutely loads of publishers and developers and then having a big funding deal fail to go through. Recent other reports include a possible sell-off of Gearbox and they also completely shut down Volition.
What studio will be in the firing line next?
Once again, this massive consolidation in the gaming industry causing problems. Bigger companies keep acquiring, and then eventually getting rid of them when they're not hitting some ridiculous goals. Hopefully all of this will cause more companies to think "do we really want to do this?".
Last edited by Purple Library Guy on 19 September 2023 at 4:20 pm UTC
It's no wonder that this is how the story often ends.
Shame. Beamdog was a great studio. At least before they got bought by these people. MythForce is quite a misfit in their portfolio. Like Anthem was for Bioware. Maybe studios should stick to what they're good at.
Quoting: KimyrielleThe number of game devs I talked to who founded studios with the primary goal to eventually get bought out by a bigger fish is fairly mind-numbing. They want to publish one good game, get noticed, get bought, and walk away with a fat wad of cash. So, yeah, they really want to do this.Not just a game studio thing; it seems to be endemic throughout tech. And for that matter, I know a guy who has a business making eco-friendly bamboo toilet paper who has been hoping for years that a big boy will buy it up.
It's no wonder that this is how the story often ends.
Shame. Beamdog was a great studio. At least before they got bought by these people. MythForce is quite a misfit in their portfolio. Like Anthem was for Bioware. Maybe studios should stick to what they're good at.
To some extent, at least in tech, I think it's making a virtue of necessity--the big monopolists will not let you grow a company to become a serious competitor, so might as well try to get the buyout quickly so you end up with a decent return on your time investment . . .
Independent studios with reasonably successful games also quit.
It is not unlikely Volition would have closed shop shortly after the disaster that was the Saints Row reboot, if not for the backing of Embracer.
In the same vein, I'd wager that after the resounding Darktide's launch, Fatshark can only afford to keep their 180-ish employees thanks in part to Tencent's money.
Quoting: Purple Library GuyQuoting: KimyrielleThe number of game devs I talked to who founded studios with the primary goal to eventually get bought out by a bigger fish is fairly mind-numbing. They want to publish one good game, get noticed, get bought, and walk away with a fat wad of cash. So, yeah, they really want to do this.Not just a game studio thing; it seems to be endemic throughout tech. And for that matter, I know a guy who has a business making eco-friendly bamboo toilet paper who has been hoping for years that a big boy will buy it up.
It's no wonder that this is how the story often ends.
Shame. Beamdog was a great studio. At least before they got bought by these people. MythForce is quite a misfit in their portfolio. Like Anthem was for Bioware. Maybe studios should stick to what they're good at.
To some extent, at least in tech, I think it's making a virtue of necessity--the big monopolists will not let you grow a company to become a serious competitor, so might as well try to get the buyout quickly so you end up with a decent return on your time investment . . .
This really spiralled out of control during the early 2000:s when both Google and Microsoft where wearing their big spending pants so a lot of startups had the single goal of being acquired by either for billions.
I was in 2007 searching for investors to massively increase the capacity of a new computer cloud that I and a friend (I as the developer and he as the initial investor) had started (basically a competitor to AWS EC2 but with more features and performance at the time), basically every single such meeting ended with them trying to convince us to instead shift focus to something that Google and Microsoft would be interested in buying up in a short while (this was before Google and Microsoft where interested in cloud computing, so so much for those investors potential to see the future...).
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