Ethan Lee, otherwise known as flibitijibibo (really rolls off the tongue huh), who created FNA and has ported a ton of games to Linux, macOS and more has announced a new game maintenance service for developers.
Lee worked on ports like FEZ, Rogue Legacy 2, TMNT: Shredder's Revenge, Streets of Rage 4, Celeste, Thirty Flights of Loving and Wonder Boy: The Dragon's Trap just to name a few.
Now though, Lee is offering up a service to game developers to keep their games updated and working great on modern systems. As said in the announcement: "I am now available for hire to maintain games that have released and may no longer be in development! I believe that I can help bring your back catalog back to life, and can do so quickly and effectively with minimal costs to your business."
The platforms for maintenance and porting include:
- Linux
- Windows
- Xbox (One, Series X|S)
- Nintendo Switch
- macOS (currently x86_64 only, not Apple Silicon)
Some of what Lee has focused on recently includes:
- Steam Deck Verified certification
- Migrating from UWP to GDK
- Migrating XNA titles to FNA (so yes, your old XBLIG game qualifies!)
- Public source code releases (not a requirement though)
There's one extra little catch though, Lee said that the only requirement (apart from obviously being paid) is that there "must be a native Linux version available to customers" and if developers don't have one Lee will make one for them.
Sounds like a nice service for game preservation. No doubt many developers are over-worked, with plenty of indie teams having a growing list of titles they no longer worked on directly that could benefit from a little TLC. This service offers a full free assessment.
Contact details on their website and on X.
He made ports, tools to make ports easier, crossplatform libs that are drop-in replacements for windows-exclusive libs (with extra benefits), a whole tour-de-force of crossplatform development and publishing best practices, an awesome business model and now an even more awesome business model that works in the long run even in a saturated market, even while competing with proton on linux, and even for devs that don't have or don't wan't to spend a lot of cash on supporting other platforms...
...at scale, for dozens of games
The FNA about page is pure poetry:
https://fna-xna.github.io/
Last edited by Marlock on 5 September 2023 at 3:53 pm UTC
Quote[...] with plenty of indie teams having a growing list of titles they no longer worked on directly that could benefit from a little TLC.Can someone please explain to me what does TLC stand for?
Quoting: benstor214It means "Tender Loving Care".Quote[...] with plenty of indie teams having a growing list of titles they no longer worked on directly that could benefit from a little TLC.Can someone please explain to me what does TLC stand for?
Quoting: PenglingUnless Liam was referring to his favourite girl group from the nineties.Quoting: benstor214It means "Tender Loving Care".Quote[...] with plenty of indie teams having a growing list of titles they no longer worked on directly that could benefit from a little TLC.Can someone please explain to me what does TLC stand for?
Quoting: tuubiNo Scrubs was a banger.Quoting: PenglingUnless Liam was referring to his favourite girl group from the nineties.Quoting: benstor214It means "Tender Loving Care".Quote[...] with plenty of indie teams having a growing list of titles they no longer worked on directly that could benefit from a little TLC.Can someone please explain to me what does TLC stand for?
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