MangoHud, the awesome tool you can use to get a HUD on top of your games (included by default on the Steam Deck), has released version 0.7.0 that includes many new options so here's what's changed.
As an example of what it can do, see the shots below playing War Thunder with MangoHud at the top:
Click screenshots to enlarge. If you like my horizontal layout it can be found here. The second shot is just "full".
A bunch of new parameters were added in 0.7.0 including:
gpu_fan
displays the gpu fan RPM, only works on AMD.gpu_junction_temp
displays the junction temperature on AMD GPUs- removed
io_stats
, just useio_read
andio_write
instead engine_short_names
shortens the names of engines, e.gVULKAN
becomesVK
text_outline
adds a colored outline around all texttext_outline_color
sets the color of the outline, default:000000
text_outline_thickness
sets the thickness of the outline, default:1.5
temp_fahrenheit
changes all temps to fahrenheit from celsiusdynamic_frame_timing
dynamically changes the range of the frametime graphduration
displays the time since mangohud initializedgpu_voltage
shows the current gpu voltage, only works on AMDfps_text
override fps texthorizontal_stretch
sets the background to stretch across width of application (enabled by default)core_bars
turnscore_load
into a histogramdevice_battery
Shows battery level of wireless devices, acceptsgamepad
mouse
device_battery_icon
shows battery icon instead of percent
A nice new feature is the addition of support for different presets, just like found on the Steam Deck in the performance menu, where you switch between different HUD layouts. Giving you the ability to set your own, and easily switch between them with a hotkey (although that switching only works on X11 right now). You need to add a preset.conf file to ~/.config/MangoHud/
. I gave an example of this in my SteamOS 3.5 Preview video (at around 05:00):
Direct Link
So you can now do the same on desktop with MangoHud 0.7.0.
What do you think to the new release? Do you use MangoHud? Let me know in the comments.
I’m about to try this, thanks.
Installed, copy/paste your conf as an example, but...
Why is the custom text smaller than the data ?
"GamingOnLinux", "Resolution"... is in a smaller text than "GPU %" etc, and i find it disturbing.
Quoting: TcheyWhy is the custom text smaller than the data ?
"GamingOnLinux", "Resolution"... is in a smaller text than "GPU %" etc, and i find it disturbing.
Static information I suppose. No reason to waste lots of space on that.
no_small_font
on emulators with opengl:
on emulators with zink:
but using emulators with vulkan:
or curiously zink on wine:
Last edited by mrdeathjr on 27 September 2023 at 1:18 pm UTC
Quoting: mrdeathjrThis mangohud version in my case show this (mango hud version)
This is because I forgot to add opengl libs to the mangohud-setup.sh script.
If you go and download the release again it should be fixed
Last edited by fabertawe on 27 September 2023 at 2:57 pm UTC
Quoting: flightlessmangoQuoting: mrdeathjrThis mangohud version in my case show this (mango hud version)
This is because I forgot to add opengl libs to the mangohud-setup.sh script.
If you go and download the release again it should be fixed
In my case still showing this with last package updated 2hrs ago:
very convenient
off topic because i see it on the screenshot: will AMD ever fix the WATT display for AM4 CPU? no i do not want 3rd party stuff. i want AMD to do it officially
Last edited by mylka on 27 September 2023 at 6:01 pm UTC
Quoting: mrdeathjrThis mangohud version in my case show this (mango hud version)...Scanlines on Game Boy what the?
Last edited by Shmerl on 28 September 2023 at 6:37 am UTC
Quoting: axredneckQuoting: mrdeathjrThis mangohud version in my case show this (mango hud version)...Scanlines on Game Boy what the?
yeah is a personal preference
Also, there's a kind of "catastrophic" issue with MangoHud, in that, when you minimize it, the application's process uses about 9% of your CPU. But not as long as you leave it up, even if it's in the background.
Maybe I should try and install it standalone, but not sure which method to use on the instructions-page...
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