Civilization is that you? No wait it's Millennia, a new 4x strategy game announced today by Paradox Interactive who have teamed up with C Prompt Games and it does look quite interesting but it's going to get heavy Civ comparisons.
C Prompt Games includes people who have worked on games like Age of Empires II, Age of Mythology and Starcraft II, as well as Orcs Must Die helmed by veteran strategy game developers Rob Fermier, Ian Fischer and Brian Sousa. The first announcement teaser is below but it doesn't really give you much:
Direct Link
Features of Millennia include:
- History and Alternate History: Lead your people through ten historical ages, steer your timeline into the uncharted alternate history of a Variant Age or the danger and opportunity of a Crisis Age. Each Age involves unique rules, units, buildings, goods, and challenges, which can alter the path of history.
- National Spirits: Decide what your Nation is famous for by selecting National Spirits and using the bonuses they provide to achieve your goals. Combine multiple National Spirits as you progress through history to craft a unique civilization in every game.
- Domains: Invest in six different Domains that influence the focus of your Nation – Exploration, Government, Warfare, Diplomacy, Engineering, and Arts. The better you provide for each, the more your Nation can make use of unique Domain Powers. Everything from claiming territory, to adopting new governments, to spreading religion, to reinforcing Armies flows from mastery of the Domains.
- Deep Economy: Design your economy to support your strategy. Gather raw materials, then build Improvements to refine basic Goods like logs or iron into lumber, paper, books, ingots, tools, or weapons – specialized products that allow you to improve and adjust your economic engine to suit whatever history sends your way.
- Army Based Combat: Customize your approach to war by combining individual Units into powerful Armies. Each Unit influences the capabilities of its Army, allowing you to employ a vast number of varied strategies. Once in conflict, watch the action unfold through the Combat Viewer, where battles play out and provide details on how different Armies perform.
- And more: discover natural landmarks, build the Pyramids, compete in the space race, finance expeditions, survive plagues, use diplomacy to your advantage, defeat barbarians, unleash innovations, deal with alien visitors, govern underwater cities, manage air combat, and master a host of other historical-themed content.
The screenshots on Steam give a better look:
No word on system support yet other than "PC". Generally games outside of Paradox Development Studios directly don't do Native Linux support, so it's likely one to run with Proton.
You can follow it on Steam.
https://www.kickstarter.com/projects/karma-games/millennia
4x is hard to dosage.
Odd world tried: too messy, too complex for too few rewards, AI has no flaw even in the lower difficulty, after the initial "wow" of the things to manage, you are left with a felling of "all that for that?!"
It's definitely…very "Civ" looking. One the one hand, Civ didn't become the giant of 4X games for nothing, there's no need to reinvent the wheel, if it ain't broke don't fix it, etc. etc.. But on the other hand, it's…very, very similar looking, at least from those screen shots. (Though it sounds like they're bringing back Armies from Civilization III, which could be mildly interesting, at least.)I'm kind of wondering about this bit:
Deep Economy: Design your economy to support your strategy. Gather raw materials, then build Improvements to refine basic Goods like logs or iron into lumber, paper, books, ingots, tools, or weapons – specialized products that allow you to improve and adjust your economic engine to suit whatever history sends your way.Could be good or could be really annoying (or both, depending on how much you enjoy micromanaging)
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