Paradox Interactive along with Nimble Giant Entertainment have announced that Star Trek: Infinite will be releasing on October 12th. Unlike titles from their in-house first-party development teams, this one will not have Native Linux support. It's built on the foundation of Stellaris, and pretty much looks like Star Trek Stellaris.
Even on the Steam page Paradox touch on this noting that "Star Trek: Infinite is built upon the core systems of Stellaris, leveraging the deep and complex system and making them its own. Aspects of these systems have been streamlined and simplified to better resonate with the Star Trek franchise." — so they're expanding the audience, while making elements of it simpler.
"Beginning decades before the Star Trek: The Next Generation era, Star Trek: Infinite grants players the power to shape the galaxy’s destiny as a faction of their choice. The immersive grand strategy game puts players in the captain’s chair to lead one of four unique Quadrant Powers: The United Federation of Planets, Romulan Star Empire, Cardassian Union, or Klingon Empire. While remaining faithful to Star Trek lore, Star Trek: Infinite introduces fresh avenues for adventure as players can explore the Alpha and Beta quadrants, govern empire dynamics, handle economic intricacies, and engage with undiscovered civilizations."
Direct Link
Available on Steam for pre-purchase and you get certain rewards if you grab it before release including:
- Star Trek: Lower Decks uniform options
- The U.S.S. Cerritos, a science ship with special options for minor nations (Second Contact)
- A Klingon advisor voice line, “Qapla”
In a preview that Polygon had, they're keen to note it's not just a Star Trek skin on Stellaris. A quote from producer Mats Holm: "We split off from the Stellaris main branch quite a while ago," says Holm. "The Stellaris team is completely focused on making every possible sci-fi theme that you can imagine, put into one game. On Star Trek: Infinite, we want to make the ultimate Star Trek fantasy. We want it to be very bespoke."
I'm something of a Trekkie myself, so I'm hopeful it's a good one and hopeful it works well with Proton.
Also:
Quoting: WorMzyGenuinely disappointed with this one. Do they go into any detail anywhere about why they're not doing a Linux release?3rd party studios under Paradox as the publisher almost never do Native Linux. Quite different to Paradox Development Studios, so this is actually pretty normal. They also publish games from Iceflake Studios, Triumph Studios, Romero Games, Squeaky Wheel Studio Inc and so on all that don't do Native Linux.
Quoting: Liam DaweYeah, but still--they start from a base that supports native Linux; seems like it must have almost taken deliberate effort to make it stop working.Quoting: WorMzyGenuinely disappointed with this one. Do they go into any detail anywhere about why they're not doing a Linux release?3rd party studios under Paradox as the publisher almost never do Native Linux. Quite different to Paradox Development Studios, so this is actually pretty normal. They also publish games from Iceflake Studios, Triumph Studios, Romero Games, Squeaky Wheel Studio Inc and so on all that don't do Native Linux.
Or space hippies. Surely, those must be among the 'minor nations' mentioned.
Quoting: Purple Library GuyIt might still work on Linux for all we know. Could be they're simply not building and testing on Linux.Quoting: Liam DaweYeah, but still--they start from a base that supports native Linux; seems like it must have almost taken deliberate effort to make it stop working.Quoting: WorMzyGenuinely disappointed with this one. Do they go into any detail anywhere about why they're not doing a Linux release?3rd party studios under Paradox as the publisher almost never do Native Linux. Quite different to Paradox Development Studios, so this is actually pretty normal. They also publish games from Iceflake Studios, Triumph Studios, Romero Games, Squeaky Wheel Studio Inc and so on all that don't do Native Linux.
Seeing the territories in 2D in literal 3D space at time index 0:40 is beyond quirky or a idiosyncrasy -- it's a hangup for me.
I mean. Star Trek has been dead to me for a while now.. especially after the "ActionMan" movies painted Picard as a psychopathic killer instead of a wise diplomat sage.
https://www.youtube.com/watch?v=D8hTAuX-CGs
https://www.youtube.com/watch?v=j7WDZWhMHBI&t=31m35s
I blame Rick Berman for this.
Star Trek has been action schlock for a while now.
I guess AI/Neural Networks are our only hope or restoring it to its pristine original form about showing moral conundrums and navigating ethically complex situations objectively.
Quoting: quotI wish companies would start announcing official Proton support. I honestly would trust the stability of that more than most native Linux builds.
For most other games and companies most probably but if this is based on Stellaris engine, that's been working on Linux for years. I've been playing since launch without any issue in multiple PCs and with excellent day one support from Paradox for all the updates and DLCs, not that "Linux will come at a later date" vague commitment from others.
This new game not using something that is already there as Stellaris proves is pretty disappointing.
Last edited by Devlin on 7 September 2023 at 10:35 pm UTC
See more from me