Paradox Interactive along with Nimble Giant Entertainment have announced that Star Trek: Infinite will be releasing on October 12th. Unlike titles from their in-house first-party development teams, this one will not have Native Linux support. It's built on the foundation of Stellaris, and pretty much looks like Star Trek Stellaris.
Even on the Steam page Paradox touch on this noting that "Star Trek: Infinite is built upon the core systems of Stellaris, leveraging the deep and complex system and making them its own. Aspects of these systems have been streamlined and simplified to better resonate with the Star Trek franchise." — so they're expanding the audience, while making elements of it simpler.
"Beginning decades before the Star Trek: The Next Generation era, Star Trek: Infinite grants players the power to shape the galaxy’s destiny as a faction of their choice. The immersive grand strategy game puts players in the captain’s chair to lead one of four unique Quadrant Powers: The United Federation of Planets, Romulan Star Empire, Cardassian Union, or Klingon Empire. While remaining faithful to Star Trek lore, Star Trek: Infinite introduces fresh avenues for adventure as players can explore the Alpha and Beta quadrants, govern empire dynamics, handle economic intricacies, and engage with undiscovered civilizations."
Direct Link
Available on Steam for pre-purchase and you get certain rewards if you grab it before release including:
- Star Trek: Lower Decks uniform options
- The U.S.S. Cerritos, a science ship with special options for minor nations (Second Contact)
- A Klingon advisor voice line, “Qapla”
In a preview that Polygon had, they're keen to note it's not just a Star Trek skin on Stellaris. A quote from producer Mats Holm: "We split off from the Stellaris main branch quite a while ago," says Holm. "The Stellaris team is completely focused on making every possible sci-fi theme that you can imagine, put into one game. On Star Trek: Infinite, we want to make the ultimate Star Trek fantasy. We want it to be very bespoke."
I'm something of a Trekkie myself, so I'm hopeful it's a good one and hopeful it works well with Proton.
Quoting: wvstolzingI wonder if I can I play as the blue colored bug people with antennae…Always need to play Andorians!
Or space hippies. Surely, those must be among the 'minor nations' mentioned.
So this kind of is lame, here's why;
1) There are already mods for Stellaris to make it a Star Trek game. https://stellaris.paradoxwikis.com/ST_NewHorizons
2) In the same description of saying it's going to be before TNG, they state it's going to fit in with Star Trek Lore. They didn't meet the Cardassian empire until much later, it'd make a lot more sense to use Tellerite, Andorian, etc. Granted this would put it in Enterprise era (which I think would be really cool. Make the Humans/Vulcans be kind of wimpy.)
3) Well, yes if this were native Linux, I'd buy it right meow.
Space Hippies; Spock should play the harp more for sure.
Last edited by slaapliedje on 8 September 2023 at 3:50 pm UTC
Quoting: GuestSpace Hippies were from TOS, not TNG.Quoting: wvstolzingOr space hippies). Surely, those must be among the 'minor nations' mentioned.
he I dont remember those space hippies, its been many years since I watched TNG, but I picture this in my mind
Quoting: fabertaweQuoting: ElectricPrism...I mean. Star Trek has been dead to me for a while now.. especially after the "ActionMan" movies painted Picard as a psychopathic killer instead of a wise diplomat sage....
Star Trek has been action schlock for a while now.
I guess AI/Neural Networks are our only hope or restoring it to its pristine original form about showing moral conundrums and navigating ethically complex situations objectively.
I've finally given up on it after Strange New Worlds had a dancing Klingon boy band - that episode was actually embarrassing. I thought the first series of Discovery was good but it's been going rapidly downhill since. No comparison with the excellent Star Wars stuff that's ongoing.
I haven't watched any of Strange New Worlds since I heard they once again had to try and mess with Khan. Just stop you idiots. Unless you're going to make a movie based on the books by Greg Cox (which fit perfectly within 'reality' and still keep all of the Canon of Space Seed / Wrath of Khan. https://en.wikipedia.org/wiki/The_Eugenics_Wars:_The_Rise_and_Fall_of_Khan_Noonien_Singh
Quoting: ElectricPrismQuoting: EikeTo all those saying that Proton will lead to more native ports one day by raising the Linux user percentage...
It's not only that most Linux users stopped asking for ports.
Ten years ago, we had Windows users actively speaking out against Linux ports.
Quoting: quotI wish companies would start announcing official Proton support. I honestly would trust the stability of that more than most native Linux builds.
Nowadays, we got Linux users actively speaking out against Linux ports.
That's why I'm pessimistic.
Considering this: https://www.gamingonlinux.com/2023/09/linux-continues-rising-above-3-desktop-user-share-on-statcounter/
I'd say I'm still cautiously optimistic.
Considering the improvements to WINE/PROTON, DXVK over the last few years I'd say the win32 wall has come down pretty well.
As long as we keep gaining share, and even have people Experience Linux I'd call that winning.
As someone that migrated from OS/2 to Linux almost 30 years ago, being a more stable and robust operating system doesn't mean people are going to start programming for your platform if you're also compatible with Windows (OS/2 was often seen as a better Windows than Windows). People will only target Windows since they pick up your users for little to no extra work.
I've always held the position that wine/proton are great for using older software/games, but harmful to luring people to native ports in the future. Why write native ports when you get the entire Linux base for free? We're already seeing companies that always made Linux a priority dropping native support for future games.
Let's be honest, Proton has made native ports somewhat obsolete.
They lost me there.
The last series I liked was Star Trek Enterprise. Discovery was OK, but I lost interest in the second season. Star Trek Picard bored me after the first episode. I think I quit on the third one. It's not that I hated it, I love Patrick Stewart, it just didn't capture my interest enough to tear me away from other things (e.g. games)
Quoting: Grogan"Star Trek" broke canon with the "reboot" movies. They used... wait for it... a temporal event to do it.
They lost me there.
The game seems to be set in the TNG era, so it won't suffer from any of that. :)
PS: I didn't mind the reboot movies. They don't strictly break canon, since they're set in an alternative timeline (and time travel has been a part of Trek since forever, so that's fair game, IMHO). I have a bigger problem with all the space magic they introduced in the newer shows. That stuff makes me cringe. I loved Trek more when it at least tried to remain close to science.
Quoting: KimyrielleAnd that earlier Star Trek is now considered "close to science" tells a lot about the newer series .Quoting: Grogan"Star Trek" broke canon with the "reboot" movies. They used... wait for it... a temporal event to do it.
They lost me there.
The game seems to be set in the TNG era, so it won't suffer from any of that. :)
PS: I didn't mind the reboot movies. They don't strictly break canon, since they're set in an alternative timeline (and time travel has been a part of Trek since forever, so that's fair game, IMHO). I have a bigger problem with all the space magic they introduced in the newer shows. That stuff makes me cringe. I loved Trek more when it at least tried to remain close to science.
Don't get me wrong, I love Star Trek. Up to and including Enterprise. I did not watch anything newer than that, though, because I could not bear to watch the first of the "actually, I wanted to do Star Wars" timeline movies to the and, and didn't dare to check out any newer Star Trek in fear of it having the same style...
Quoting: KimyrielleI loved Trek more when it at least tried to remain close to science.
Yes, definitely, it used to be an interesting science fiction show. They made the tech sound almost believable too, I had this "Star Trek Operations Manual" (written in the TNG timeline). It explained things like how the warp engines work, the warp factors, the transporter/replicator technology etc. They used interesting sounding fake elements e.g. "Contained in the verterium cortanide casing, is a sarium krellide power cell".... lol
Yes, I am only too painfully aware of how they have conveniently used time travel in Star Trek. I don't mean such time travel like going back in time to save whales, I mean using temporal mechanics/anomolies to make up stupid story plots.
I can enjoy those reboot movies on their own merits (swashbuckling space adventure etc.) but that thoroughly disgusted me how they used that to just say "oh well, this is the new Star Trek". The actors didn't click with me for the roles either. For one example, a young Spock wouldn't have been such a small minded prick.
Last edited by Grogan on 8 September 2023 at 10:30 pm UTC
Quoting: GroganDiscovery was OK, but I lost interest in the second season. Star Trek Picard bored me after the first episode. I think I quit on the third one. It's not that I hated it, I love Patrick Stewart, it just didn't capture my interest enough to tear me away from other things (e.g. games)
I found the first couple of seasons of Discovery started strong, but went downhill in the second half. As for the Picard series - the second season brought back Q, and the third season was like a TNG reunion. If that doesn't pique your interest, then by all means, keep ignoring it. :)
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