Paradox Interactive along with Nimble Giant Entertainment have announced that Star Trek: Infinite will be releasing on October 12th. Unlike titles from their in-house first-party development teams, this one will not have Native Linux support. It's built on the foundation of Stellaris, and pretty much looks like Star Trek Stellaris.
Even on the Steam page Paradox touch on this noting that "Star Trek: Infinite is built upon the core systems of Stellaris, leveraging the deep and complex system and making them its own. Aspects of these systems have been streamlined and simplified to better resonate with the Star Trek franchise." — so they're expanding the audience, while making elements of it simpler.
"Beginning decades before the Star Trek: The Next Generation era, Star Trek: Infinite grants players the power to shape the galaxy’s destiny as a faction of their choice. The immersive grand strategy game puts players in the captain’s chair to lead one of four unique Quadrant Powers: The United Federation of Planets, Romulan Star Empire, Cardassian Union, or Klingon Empire. While remaining faithful to Star Trek lore, Star Trek: Infinite introduces fresh avenues for adventure as players can explore the Alpha and Beta quadrants, govern empire dynamics, handle economic intricacies, and engage with undiscovered civilizations."
Direct Link
Available on Steam for pre-purchase and you get certain rewards if you grab it before release including:
- Star Trek: Lower Decks uniform options
- The U.S.S. Cerritos, a science ship with special options for minor nations (Second Contact)
- A Klingon advisor voice line, “Qapla”
In a preview that Polygon had, they're keen to note it's not just a Star Trek skin on Stellaris. A quote from producer Mats Holm: "We split off from the Stellaris main branch quite a while ago," says Holm. "The Stellaris team is completely focused on making every possible sci-fi theme that you can imagine, put into one game. On Star Trek: Infinite, we want to make the ultimate Star Trek fantasy. We want it to be very bespoke."
I'm something of a Trekkie myself, so I'm hopeful it's a good one and hopeful it works well with Proton.
Quoting: ThyuchevNah, Tarantino is a huge Star Trek fan and has laid out the sort of movie he'd make in some interview, had some great ideas.Quoting: slaapliedjeI'd love to see a David Finch or Quentin Tarantino Star Trek Movie...
Not a Star Trek movie because it's way too serious, and a Tarentino version will be hated by a lot of Star Trek fans. But yes, I'm eager for a sci-fi Tarentino movie!
Quoting: KimyrielleI have definitely had random ones from month to month that stop working and I have to futz around with the settings to get it to work again (sometimes just picking a different version of Proton). This actually happened to me the other day with Aliens: Colonial Marines. It worked right out of the box the first few times i ran it. Few days later, I tried to run it again and it'd crash at the splash screen. Forced the 8-9 Proton (not sure what version it was using before) and then it magically worked again.Quoting: slaapliedjeQuoting: KimyrielleIt's kinda strange that they'd drop Linux support from an engine already having it. But to be honest, I see no reason to treat this game different than any other Windows-only game I've bought lately. If it runs well in Proton, I am going to get it (sounds a bit similar to Birth of the Federation, which I absolutely loved back then!).All Proton does is make us keep chasing the 'best version of Proton'. The best version of a game should always be if the Developers actually properly support the Linux Native build. Sadly, a large percentage of all the native Linux builds we've gotten over the years have not been properly supported (Civilization VI is a great example of this).
Let's be honest, Proton has made native ports somewhat obsolete.
Proton will always have regressions. You may have one version of Proton work great for a game... until that game gets patched, then you need to find a different version of Proton. It's a moving target for newer games. Older games may just work and you set them up to work, and they'll just work. But then you also have rolling Linux distros that'll potentially break things as well.
There are Windows games not properly running on newer versions of Windows, so I am not sure how strong a point that really is.
If a game is important enough, the WINE/Proton developers will fix it fairly quickly. If a native Linux version breaks, the devs tended not to care more often than not. Yes, Civ VI is a prime example of that. In my experience as of late, once a game runs in Proton, it tends to stay that way more often than not.
And if people insist on using rolling release distros, they shouldn't be surprised to see stuff break left and right. Comes with the territory. :P
Pretty simple answer to those not willing / able to keep patching the Linux version; don't buy their games anymore. Ha, I have so many in my backlog at this point, I can skip a few here and there.
Quoting: slaapliedjeKill QuarkQuoting: ThyuchevNah, Tarantino is a huge Star Trek fan and has laid out the sort of movie he'd make in some interview, had some great ideas.Quoting: slaapliedjeI'd love to see a David Finch or Quentin Tarantino Star Trek Movie...
Not a Star Trek movie because it's way too serious, and a Tarentino version will be hated by a lot of Star Trek fans. But yes, I'm eager for a sci-fi Tarentino movie!
Reservoir Klingons
Pulp Science Fiction
Quoting: Purple Library Guy"Who's spaceship is this?"Quoting: slaapliedjeKill QuarkQuoting: ThyuchevNah, Tarantino is a huge Star Trek fan and has laid out the sort of movie he'd make in some interview, had some great ideas.Quoting: slaapliedjeI'd love to see a David Finch or Quentin Tarantino Star Trek Movie...
Not a Star Trek movie because it's way too serious, and a Tarentino version will be hated by a lot of Star Trek fans. But yes, I'm eager for a sci-fi Tarentino movie!
Reservoir Klingons
Pulp Science Fiction
"Quark's"
"Who's Quark?"
"Quark's dead, baby. Quark's dead."
Well, it is a "skinned/modded" Stellaris, yet it actually isn't.
I have to admit that this is actually pretty good ST game, with some game mechanics I'm missing dearly in Stellaris (no starlanes, just maximum logistics warp range; discrete ships/alteregos for governors and spies, doing their job at places where they fly; historical missions, through which it is possible to make Federation the bad guys, or e.g. reform Cardassians to be the good ones...).
And lots and lots of other typical ST events and content...
And with a very nice soundtrack (although a different one, than what one would expect).
Last edited by Boldos on 13 October 2023 at 9:56 am UTC
See more from me