Paradox Interactive along with Nimble Giant Entertainment have announced that Star Trek: Infinite will be releasing on October 12th. Unlike titles from their in-house first-party development teams, this one will not have Native Linux support. It's built on the foundation of Stellaris, and pretty much looks like Star Trek Stellaris.
Even on the Steam page Paradox touch on this noting that "Star Trek: Infinite is built upon the core systems of Stellaris, leveraging the deep and complex system and making them its own. Aspects of these systems have been streamlined and simplified to better resonate with the Star Trek franchise." — so they're expanding the audience, while making elements of it simpler.
"Beginning decades before the Star Trek: The Next Generation era, Star Trek: Infinite grants players the power to shape the galaxy’s destiny as a faction of their choice. The immersive grand strategy game puts players in the captain’s chair to lead one of four unique Quadrant Powers: The United Federation of Planets, Romulan Star Empire, Cardassian Union, or Klingon Empire. While remaining faithful to Star Trek lore, Star Trek: Infinite introduces fresh avenues for adventure as players can explore the Alpha and Beta quadrants, govern empire dynamics, handle economic intricacies, and engage with undiscovered civilizations."
Direct Link
Available on Steam for pre-purchase and you get certain rewards if you grab it before release including:
- Star Trek: Lower Decks uniform options
- The U.S.S. Cerritos, a science ship with special options for minor nations (Second Contact)
- A Klingon advisor voice line, “Qapla”
In a preview that Polygon had, they're keen to note it's not just a Star Trek skin on Stellaris. A quote from producer Mats Holm: "We split off from the Stellaris main branch quite a while ago," says Holm. "The Stellaris team is completely focused on making every possible sci-fi theme that you can imagine, put into one game. On Star Trek: Infinite, we want to make the ultimate Star Trek fantasy. We want it to be very bespoke."
I'm something of a Trekkie myself, so I'm hopeful it's a good one and hopeful it works well with Proton.
Also:
Genuinely disappointed with this one. Do they go into any detail anywhere about why they're not doing a Linux release?3rd party studios under Paradox as the publisher almost never do Native Linux. Quite different to Paradox Development Studios, so this is actually pretty normal. They also publish games from Iceflake Studios, Triumph Studios, Romero Games, Squeaky Wheel Studio Inc and so on all that don't do Native Linux.
Yeah, but still--they start from a base that supports native Linux; seems like it must have almost taken deliberate effort to make it stop working.Genuinely disappointed with this one. Do they go into any detail anywhere about why they're not doing a Linux release?3rd party studios under Paradox as the publisher almost never do Native Linux. Quite different to Paradox Development Studios, so this is actually pretty normal. They also publish games from Iceflake Studios, Triumph Studios, Romero Games, Squeaky Wheel Studio Inc and so on all that don't do Native Linux.
Or space hippies. Surely, those must be among the 'minor nations' mentioned.
It might still work on Linux for all we know. Could be they're simply not building and testing on Linux.Yeah, but still--they start from a base that supports native Linux; seems like it must have almost taken deliberate effort to make it stop working.Genuinely disappointed with this one. Do they go into any detail anywhere about why they're not doing a Linux release?3rd party studios under Paradox as the publisher almost never do Native Linux. Quite different to Paradox Development Studios, so this is actually pretty normal. They also publish games from Iceflake Studios, Triumph Studios, Romero Games, Squeaky Wheel Studio Inc and so on all that don't do Native Linux.
Seeing the territories in 2D in literal 3D space at time index 0:40 is beyond quirky or a idiosyncrasy -- it's a hangup for me.
I mean. Star Trek has been dead to me for a while now.. especially after the "ActionMan" movies painted Picard as a psychopathic killer instead of a wise diplomat sage.
https://www.youtube.com/watch?v=D8hTAuX-CGs
https://www.youtube.com/watch?v=j7WDZWhMHBI&t=31m35s
I blame Rick Berman for this.
Star Trek has been action schlock for a while now.
I guess AI/Neural Networks are our only hope or restoring it to its pristine original form about showing moral conundrums and navigating ethically complex situations objectively.
I wish companies would start announcing official Proton support. I honestly would trust the stability of that more than most native Linux builds.
For most other games and companies most probably but if this is based on Stellaris engine, that's been working on Linux for years. I've been playing since launch without any issue in multiple PCs and with excellent day one support from Paradox for all the updates and DLCs, not that "Linux will come at a later date" vague commitment from others.
This new game not using something that is already there as Stellaris proves is pretty disappointing.
Last edited by Devlin on 7 September 2023 at 10:35 pm UTC
I wonder if I can I play as the blue colored bug people with antennae…
Or space hippies. Surely, those must be among the 'minor nations' mentioned.
Gonna eat the fruit and throw away the rind!
I wonder if I can I play as the blue colored bug people with antennae…
Or space hippies. Surely, those must be among the 'minor nations' mentioned.
Gonna eat the fruit and throw away the rind!
BROTHEEEER!
Yeah, but still--they start from a base that supports native Linux; seems like it must have almost taken deliberate effort to make it stop working.Genuinely disappointed with this one. Do they go into any detail anywhere about why they're not doing a Linux release?3rd party studios under Paradox as the publisher almost never do Native Linux. Quite different to Paradox Development Studios, so this is actually pretty normal. They also publish games from Iceflake Studios, Triumph Studios, Romero Games, Squeaky Wheel Studio Inc and so on all that don't do Native Linux.
Yeah, I wouldn't say it took effort but it certainly took a "we don't want it, not even for free" attitude. But it was almost certainly up to the dev studio whether to do it, and unlike PDS it is quite possible they would have that attitude. And Paradox Interactive (the publisher) already made it clear they don't care either way.
It's not only that most Linux users stopped asking for ports.
Ten years ago, we had Windows users actively speaking out against Linux ports.
I wish companies would start announcing official Proton support. I honestly would trust the stability of that more than most native Linux builds.
Nowadays, we got Linux users actively speaking out against Linux ports.
That's why I'm pessimistic.
To all those saying that Proton will lead to more native ports one day by raising the Linux user percentage...
It's not only that most Linux users stopped asking for ports.
Ten years ago, we had Windows users actively speaking out against Linux ports.
I wish companies would start announcing official Proton support. I honestly would trust the stability of that more than most native Linux builds.
Nowadays, we got Linux users actively speaking out against Linux ports.
That's why I'm pessimistic.
Considering this: https://www.gamingonlinux.com/2023/09/linux-continues-rising-above-3-desktop-user-share-on-statcounter/
I'd say I'm still cautiously optimistic.
Considering the improvements to WINE/PROTON, DXVK over the last few years I'd say the win32 wall has come down pretty well.
As long as we keep gaining share, and even have people Experience Linux I'd call that winning.
...I mean. Star Trek has been dead to me for a while now.. especially after the "ActionMan" movies painted Picard as a psychopathic killer instead of a wise diplomat sage....
Star Trek has been action schlock for a while now.
I guess AI/Neural Networks are our only hope or restoring it to its pristine original form about showing moral conundrums and navigating ethically complex situations objectively.
I've finally given up on it after Strange New Worlds had a dancing Klingon boy band - that episode was actually embarrassing. I thought the first series of Discovery was good but it's been going rapidly downhill since. No comparison with the excellent Star Wars stuff that's ongoing.
Last edited by fabertawe on 8 September 2023 at 9:37 am UTC
...I mean. Star Trek has been dead to me for a while now.. especially after the "ActionMan" movies painted Picard as a psychopathic killer instead of a wise diplomat sage....
Star Trek has been action schlock for a while now.
I guess AI/Neural Networks are our only hope or restoring it to its pristine original form about showing moral conundrums and navigating ethically complex situations objectively.
I've finally given up on it after Strange New Worlds had a dancing Klingon boy band - that episode was actually embarrassing. I thought the first series of Discovery was good but it's been going rapidly downhill since. No comparison with the excellent Star Wars stuff that's ongoing.
"...excellent Star Wars stuff that's ongoing."
I hope that's sarcasm, because the Star Wars franchise has been in the toilet ever since George Lucas made the mistake of selling to Disney.
The use of character portraits from a time period that they start off by saying won't be in the gameOkay, 20 years before; this might not be an issue, though it still feels a bit cheap- The interface seemingly not having been influenced by LCARS at all
- The generic music that seems completely off-brand for Star Trek
- The interface sounds and VO that doesn't sound very Star Trek in neither audio style nor script
I really want to like this, but I just can't
EDIT: Reading a bit more of first impressions the writing does sound like it'll be enough for this to be entertaining, so, oh well, preordered after all. We'll see how it turns out.
Last edited by Cybolic on 8 September 2023 at 12:48 pm UTC
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